java wraphelper_Java MathHelper.wrapAngleTo180_float方法代码示例

import net.minecraft.util.MathHelper; //导入方法依赖的package包/类

protected void updateAITasks()

{

super.updateAITasks();

BlockPos blockpos = new BlockPos(this);

BlockPos blockpos1 = blockpos.up();

if (this.getIsBatHanging())

{

if (!this.worldObj.getBlockState(blockpos1).getBlock().isNormalCube())

{

this.setIsBatHanging(false);

this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1015, blockpos, 0);

}

else

{

if (this.rand.nextInt(200) == 0)

{

this.rotationYawHead = (float)this.rand.nextInt(360);

}

if (this.worldObj.getClosestPlayerToEntity(this, 4.0D) != null)

{

this.setIsBatHanging(false);

this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1015, blockpos, 0);

}

}

}

else

{

if (this.spawnPosition != null && (!this.worldObj.isAirBlock(this.spawnPosition) || this.spawnPosition.getY() < 1))

{

this.spawnPosition = null;

}

if (this.spawnPosition == null || this.rand.nextInt(30) == 0 || this.spawnPosition.distanceSq((double)((int)this.posX), (double)((int)this.posY), (double)((int)this.posZ)) < 4.0D)

{

this.spawnPosition = new BlockPos((int)this.posX + this.rand.nextInt(7) - this.rand.nextInt(7), (int)this.posY + this.rand.nextInt(6) - 2, (int)this.posZ + this.rand.nextInt(7) - this.rand.nextInt(7));

}

double d0 = (double)this.spawnPosition.getX() + 0.5D - this.posX;

double d1 = (double)this.spawnPosition.getY() + 0.1D - this.posY;

double d2 = (double)this.spawnPosition.getZ() + 0.5D - this.posZ;

this.motionX += (Math.signum(d0) * 0.5D - this.motionX) * 0.10000000149011612D;

this.motionY += (Math.signum(d1) * 0.699999988079071D - this.motionY) * 0.10000000149011612D;

this.motionZ += (Math.signum(d2) * 0.5D - this.motionZ) * 0.10000000149011612D;

float f = (float)(MathHelper.func_181159_b(this.motionZ, this.motionX) * 180.0D / Math.PI) - 90.0F;

float f1 = MathHelper.wrapAngleTo180_float(f - this.rotationYaw);

this.moveForward = 0.5F;

this.rotationYaw += f1;

if (this.rand.nextInt(100) == 0 && this.worldObj.getBlockState(blockpos1).getBlock().isNormalCube())

{

this.setIsBatHanging(true);

}

}

}

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值