Head First设计模式学习笔记

大家好,我是微赚淘客系统3.0的小编,是个冬天不穿秋裤,天冷也要风度的程序猿!

一、策略模式

策略模式定义了算法族,分别封装起来,让它们之间可以互相替换,此模式让算法的变化独立于使用算法的客户。

package cn.juwatech.strategy;

interface QuackBehavior {
    void quack();
}

class Quack implements QuackBehavior {
    public void quack() {
        System.out.println("Quack");
    }
}

class Squeak implements QuackBehavior {
    public void quack() {
        System.out.println("Squeak");
    }
}

abstract class Duck {
    QuackBehavior quackBehavior;

    public void performQuack() {
        quackBehavior.quack();
    }

    public void setQuackBehavior(QuackBehavior qb) {
        this.quackBehavior = qb;
    }

    abstract void display();
}

class MallardDuck extends Duck {
    public MallardDuck() {
        quackBehavior = new Quack();
    }

    void display() {
        System.out.println("I'm a Mallard Duck");
    }
}

public class StrategyPatternDemo {
    public static void main(String[] args) {
        Duck mallard = new MallardDuck();
        mallard.performQuack();
        mallard.setQuackBehavior(new Squeak());
        mallard.performQuack();
    }
}
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二、观察者模式

观察者模式定义了一种一对多的依赖关系,让多个观察者对象同时监听某一个主题对象。当主题对象发生变化时,它的所有依赖者(观察者)都会收到通知并更新。

package cn.juwatech.observer;

import java.util.ArrayList;
import java.util.List;

interface Observer {
    void update(float temp, float humidity, float pressure);
}

interface Subject {
    void registerObserver(Observer o);
    void removeObserver(Observer o);
    void notifyObservers();
}

class WeatherData implements Subject {
    private List<Observer> observers;
    private float temperature;
    private float humidity;
    private float pressure;

    public WeatherData() {
        observers = new ArrayList<>();
    }

    public void registerObserver(Observer o) {
        observers.add(o);
    }

    public void removeObserver(Observer o) {
        observers.remove(o);
    }

    public void notifyObservers() {
        for (Observer observer : observers) {
            observer.update(temperature, humidity, pressure);
        }
    }

    public void measurementsChanged() {
        notifyObservers();
    }

    public void setMeasurements(float temperature, float humidity, float pressure) {
        this.temperature = temperature;
        this.humidity = humidity;
        this.pressure = pressure;
        measurementsChanged();
    }
}

class CurrentConditionsDisplay implements Observer {
    private float temperature;
    private float humidity;
    private Subject weatherData;

    public CurrentConditionsDisplay(Subject weatherData) {
        this.weatherData = weatherData;
        weatherData.registerObserver(this);
    }

    public void update(float temp, float humidity, float pressure) {
        this.temperature = temp;
        this.humidity = humidity;
        display();
    }

    public void display() {
        System.out.println("Current conditions: " + temperature + "F degrees and " + humidity + "% humidity");
    }
}

public class ObserverPatternDemo {
    public static void main(String[] args) {
        WeatherData weatherData = new WeatherData();

        CurrentConditionsDisplay currentDisplay = new CurrentConditionsDisplay(weatherData);
        weatherData.setMeasurements(80, 65, 30.4f);
        weatherData.setMeasurements(82, 70, 29.2f);
    }
}
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三、装饰者模式

装饰者模式动态地将责任附加到对象上。若要扩展功能,装饰者提供了比继承更有弹性的替代方案。

package cn.juwatech.decorator;

abstract class Beverage {
    String description = "Unknown Beverage";

    public String getDescription() {
        return description;
    }

    public abstract double cost();
}

class Espresso extends Beverage {
    public Espresso() {
        description = "Espresso";
    }

    public double cost() {
        return 1.99;
    }
}

abstract class CondimentDecorator extends Beverage {
    public abstract String getDescription();
}

class Mocha extends CondimentDecorator {
    Beverage beverage;

    public Mocha(Beverage beverage) {
        this.beverage = beverage;
    }

    public String getDescription() {
        return beverage.getDescription() + ", Mocha";
    }

    public double cost() {
        return .20 + beverage.cost();
    }
}

public class DecoratorPatternDemo {
    public static void main(String[] args) {
        Beverage beverage = new Espresso();
        System.out.println(beverage.getDescription() + " $" + beverage.cost());

        beverage = new Mocha(beverage);
        System.out.println(beverage.getDescription() + " $" + beverage.cost());
    }
}
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四、工厂模式

工厂模式通过定义一个创建对象的接口,让子类决定实例化哪一个类。

package cn.juwatech.factory;

abstract class Pizza {
    String name;

    void prepare() {
        System.out.println("Preparing " + name);
    }

    void bake() {
        System.out.println("Baking " + name);
    }

    void cut() {
        System.out.println("Cutting " + name);
    }

    void box() {
        System.out.println("Boxing " + name);
    }

    public String getName() {
        return name;
    }
}

class CheesePizza extends Pizza {
    public CheesePizza() {
        name = "Cheese Pizza";
    }
}

class GreekPizza extends Pizza {
    public GreekPizza() {
        name = "Greek Pizza";
    }
}

abstract class PizzaStore {
    public Pizza orderPizza(String type) {
        Pizza pizza = createPizza(type);

        pizza.prepare();
        pizza.bake();
        pizza.cut();
        pizza.box();

        return pizza;
    }

    protected abstract Pizza createPizza(String type);
}

class SimplePizzaFactory extends PizzaStore {
    protected Pizza createPizza(String type) {
        Pizza pizza = null;

        if (type.equals("cheese")) {
            pizza = new CheesePizza();
        } else if (type.equals("greek")) {
            pizza = new GreekPizza();
        }

        return pizza;
    }
}

public class FactoryPatternDemo {
    public static void main(String[] args) {
        PizzaStore store = new SimplePizzaFactory();
        Pizza pizza = store.orderPizza("cheese");
        System.out.println("Ordered a " + pizza.getName() + "\n");

        pizza = store.orderPizza("greek");
        System.out.println("Ordered a " + pizza.getName() + "\n");
    }
}
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本文著作权归聚娃科技微赚淘客系统开发者团队,转载请注明出处!