我正在使用python和pygame进行平台游戏.整个代码可以在“https://github.com/C-Kimber/FBLA_Game”找到.我遇到的问题是玩家精灵和墙壁精灵之间的碰撞,特别是角落.当玩家按下x移动键并且他们跳跃时,玩家要么不移动,要么被卡住.这是碰撞样本:
def wallCollisions(self):
block_hit_list = pygame.sprite.spritecollide(self, self.walls, False)
for block in block_hit_list:
if self.rect.bottom >= block.rect.top and self.rect.bottom <= block.rect.top + 15: # Moving down; Hit the top side of the wall
if self.rect.right > block.rect.left:
self.rect.bottom = block.rect.top
self.yvel = 0
self.onGround = True
self.jumps = 1
elif self.rect.top <= block.rect.bottom and self.rect.top >= block.rect.bottom - 15: # Moving up; Hit the bottom side of the wall
self.rect.top = block.rect.bottom
self.yvel = 0
if self.rect.right >= block.rect.left and self.rect.right <= block.rect.left + 15: # Moving right; Hit the left side of the wall
if self.rect.bottom > block.rect.top+15:
self.rect.right = block.rect.left#+1
self.xvel = 0
elif self.rect.left <= block.rect.right and self.rect.left >= block.rect.right - 15: # Moving left; Hit the right side of the wall
self.rect.left = block.rect.right#-1
self.xvel = 0 = block.rect.right#-1
self.xvel = 0
我已经将图像包含在正在发生的事情和我想要的内容中.
我尝试过其他方法,例如使用速度作为确定碰撞的因素,但这是目前为止最好的方法.如果您能提供解决方案,我们将不胜感激.