#includeusing namespace std;
int x,y,Step=0;
bool flag=0;//0时表示白子,1时表示黑子
char Switch;
char wmap[20][20][3]={
{"┌","┬","┬","┬","┬","┬","┬","┬","┬","┬","┬","┬","┬","┬","┬","┬","┬","┬","┬","┐"},
{"├","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┤"},
{"├","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┤"},
{"├","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┤"},
{"├","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┤"},
{"├","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┤"},
{"├","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┤"},
{"├","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┤"},
{"├","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┤"},
{"├","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┤"},
{"├","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┤"},
{"├","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┤"},
{"├","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┤"},
{"├","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┤"},
{"├","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┤"},
{"├","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┤"},
{"├","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┤"},
{"├","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┤"},
{"├","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┤"},
{"└","┴","┴","┴","┴","┴","┴","┴","┴","┴","┴","┴","┴","┴","┴","┴","┴","┴","┴","┘"}};
char copymap[20][20][2];
int Showboard(),Play(),Interface(),Initboard(),Judgewin(),CopyB();
bool Existed(),Overflow();
//游戏用户界面接口
int Interface()
{
char a;//定义了游戏的一些功能
cout << "\n\n 五子棋\n";
cout << " ~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << endl;
cout << " " ; cout << " ~~ 1:开始游戏 ~~" << endl;
cout << " " ; cout << " ~~ 2:退出游戏 ~~" << endl;
cout << " ~~~~~~~~~~~~~~~~~~~~~~~~~~~~" << endl;
cout << "\n 请选择:";
cin >> a;
if(a=='2')
{ cout << "\n谢谢使用!\n";
cout << "按任意键退出!";
getch();//输入了任意一个键,但并不会显示出该键
return 0;
}
if(a=='1') Play();
return 0;
}
//初始化棋盘
int Initboard()
{
Step=0;
for(int i=0;i<20;i++)
for(int j=0;j<20;j++)
{
wmap[i][j][0]=copymap[i][j][0];
wmap[i][j][1]=copymap[i][j][1];
}
return 0;
}
//当前棋局结束后,若想接着再下一局,则需要CopyB()将棋盘复制显现出来
int CopyB()
{
for(int i=0;i<20;i++)
for(int j=0;j<20;j++)
{
copymap[i][j][0]=wmap[i][j][0];
copymap[i][j][1]=wmap[i][j][1];
}
return 0;
}
//判断本局游戏的输赢
int Judgewin()
{
int cx,cy,dx,dy;
char a0=-95;
char a1=-16;
if(flag==0)
{
a1=-15;
}
cx=x;cy=y;dx=x;dy=y;
//左上的斜向判断
while(wmap[cx][cy][0]==a0&&wmap[cx][cy][1]==a1)
{
cx--;cy--;
if(cx<0||cy<0) break;
}
//右下的斜向判断
while(wmap[dx][dy][0]==a0&&wmap[dx][dy][1]==a1)
{
dx++;dy++;
if(dx>15||dy>15) break;
}
if(dx>=(cx+6)||dy>=(cy+6)) return 1;
cx=x;cy=y;dx=x;dy=y;
//横坐标左边判断
while(wmap[cx][cy][0]==a0&&wmap[cx][cy][1]==a1)
{
cx--;
if(cx<0) break;
}
//横坐标右边判断
while(wmap[dx][dy][0]==a0&&wmap[dx][dy][1]==a1)
{
dx++;
if(dx>15) break;
}
if(dx>=(cx+6)) return 1;
cx=x;cy=y;dx=x;dy=y;
//纵坐标上方判断
while(wmap[cx][cy][0]==a0&&wmap[cx][cy][1]==a1)
{
cy--;
if(cy<0) break;
}
//纵坐标下方判断
while(wmap[dx][dy][0]==a0&&wmap[dx][dy][1]==a1)
{
dy++;
if(dy>15) break;
}
if(dy>=(cy+6)) return 1;
cx=x;cy=y;dx=x;dy=y;
//右上的斜向判断
while(wmap[cx][cy][0]==a0&&wmap[cx][cy][1]==a1)
{
cx++;cy--;
if(cx>15||cy<0) break;
}
//左下的斜向判断
while(wmap[dx][dy][0]==a0&&wmap[dx][dy][1]==a1)
{
dx--;dy++;
if(dx<0||dy>15) break;
}
if(cx>=(dx+6)||dy>=(cy+6)) return 1;
return 0;
}
//显示出棋盘的内容
int Showboard()
{
system("CLS");//每下完一步棋,棋盘就刷新一次
cout << " ";
for(int s=1;s<=20;s++)
{
if(s>=10) cout << s<< "";
else cout << s << " ";
}
cout << endl;
for(int i=0;i<20;i++)
{
printf("%2d",i+1);
for(int j=0;j<20;j++)
cout << wmap[i][j];
if(i==6) cout << "退出:输入: 0 0 ";
if(i==8) cout << "步数(Step):" << Step;
if(i==10) cout << "请输入棋子的纵坐标、横坐标下子!" ;
cout << endl;
}
return(1);
}
//判断黑白双方的落子的地方是否已有子
bool Existed()
{
if((wmap[x-1][y-1][0]==-95&&wmap[x-1][y-1][1]==-16)||
(wmap[x-1][y-1][0]==-95&&wmap[x-1][y-1][1]==-15))
return false;
else
return true;
}
//判断输入的横纵坐标是否超出棋盘界面
bool Overflow()
{
if(x>20||x<1||y>20||y<1)
{
cout << "此位置不合法!请重新输入:";
return true;
}
else
return false;
}
//玩五子棋的过程
int Play()
{
Showboard();//先显示棋盘
cout << "白方下:";
while(cin >> x >> y)
{
if(x==0&&y==0)
{
Initboard();
Interface();
break;
}
if(Overflow()) continue;
if(Existed())
{
x--;y--;//数组的下标是从0开始算的
wmap[x][y][0]=-95;
if(flag==1)
{
wmap[x][y][1]=-16;
Step++;
Showboard();
if(Judgewin())
{
cout << "\n黑方胜利了!\n" ;
cout << "游戏结束!再来一局?(y/n)";
cin >> Switch;
if(Switch!='n')
{
Initboard();
Play();
}
else return 1;
}
cout << "白方下:";
flag=0;
}
else
{
wmap[x][y][1]=-15;
Step++;
Showboard();
if(Judgewin())
{
cout << "\n白方胜利了!" << endl;
cout << "游戏结束!再来一局?(y/n)";
cin >> Switch;
if(Switch!='n')
{
Initboard();
Play();
}
else return 1;
}
cout << "黑方下:";
flag=1;
}
}
else
{
cout << "此位置已有子!请重新输入:";
}
}
return 0;
}
int main()
{
CopyB();//本局结束,再来一局时将之前棋盘肤质显现出来
Interface();//创建一个游戏用户界面
return 0;
}