My situation:
I created an Android app and an AR Unity app that makes use of Vuforia 7.0.47.
The Android app has lots of features, one of the features is the augmented reality made with Unity and Vuforia.
In order to easily include and later on replace the Unity project in the Android project, I exported the Unity app to an Android Studio project and made it a library. After that I added the .aar file inside my Android project.
All of this seems to be working as my Android project is able to detect the UnityPlayerActivity and is able to start an Intent.
I now use the following code (a normal Intent) to start the Unity app inside my Android application:
Intent intent = new Intent(this, UnityPlayerActivity.class);
startActivity(intent);
The problem I have:
Whenever The UnityPlayerActivity starts, you see the Unity splash scr