- 引用对应的扩展 import { OrbitControls } from ‘three/examples/jsm/controls/OrbitControls’
- 抗锯齿参数 antialias: true
- 双面显示 side: Three.DoubleSide
<template>
<div class="Create">
</div>
</template>
<script>
import * as Three from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
export default {
name: 'Create',
data () {
return {}
},
setup () {
const scene = new Three.Scene()
const camera = new Three.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 2, 1000)
const renderer = new Three.WebGLRenderer({ antialias: true })
renderer.setSize(window.innerWidth, window.innerHeight)
document.body.appendChild(renderer.domElement)
const geometry = new Three.BoxGeometry(10, 10, 10)
const texture0 = new Three.TextureLoader().load(require('../assets/img/room/negz.jpg'))
const texture1 = new Three.TextureLoader().load(require('../assets/img/room/posz.jpg'))
const texture2 = new Three.TextureLoader().load(require('../assets/img/room/posy.jpg'))
const texture3 = new Three.TextureLoader().load(require('../assets/img/room/negy.jpg'))
const texture4 = new Three.TextureLoader().load(require('../assets/img/room/posx.jpg'))
const texture5 = new Three.TextureLoader().load(require('../assets/img/room/negx.jpg'))
const material = [
new Three.MeshBasicMaterial({ map: texture0, side: Three.DoubleSide }),
new Three.MeshBasicMaterial({ map: texture1, side: Three.DoubleSide }),
new Three.MeshBasicMaterial({ map: texture2, side: Three.DoubleSide }),
new Three.MeshBasicMaterial({ map: texture3, side: Three.DoubleSide }),
new Three.MeshBasicMaterial({ map: texture4, side: Three.DoubleSide }),
new Three.MeshBasicMaterial({ map: texture5, side: Three.DoubleSide })
]
const cube = new Three.Mesh(geometry, material)
scene.add(cube)
camera.position.set(2, 0, 0)
camera.lookAt(scene.position)
new OrbitControls(camera, renderer.domElement)
const animate = () => {
requestAnimationFrame(animate)
renderer.render(scene, camera)
}
animate()
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight
camera.updateProjectionMatrix()
renderer.setSize(window.innerWidth, window.innerHeight)
})
}
}
</script>
![在这里插入图片描述](https://i-blog.csdnimg.cn/blog_migrate/e0158b898206336904603bc3722012d6.gif)