1753. Maximum Score From Removing Stones

You are playing a solitaire game with three piles of stones of sizes a​​​​​​, b,​​​​​​ and c​​​​​​ respectively. Each turn you choose two different non-empty piles, take one stone from each, and add 1 point to your score. The game stops when there are fewer than two non-empty piles (meaning there are no more available moves).

Given three integers a​​​​​, b,​​​​​ and c​​​​​, return the maximum score you can get.

 

Example 1:

Input: a = 2, b = 4, c = 6
Output: 6
Explanation: The starting state is (2, 4, 6). One optimal set of moves is:
- Take from 1st and 3rd piles, state is now (1, 4, 5)
- Take from 1st and 3rd piles, state is now (0, 4, 4)
- Take from 2nd and 3rd piles, state is now (0, 3, 3)
- Take from 2nd and 3rd piles, state is now (0, 2, 2)
- Take from 2nd and 3rd piles, state is now (0, 1, 1)
- Take from 2nd and 3rd piles, state is now (0, 0, 0)
There are fewer than two non-empty piles, so the game ends. Total: 6 points.

Example 2:

Input: a = 4, b = 4, c = 6
Output: 7
Explanation: The starting state is (4, 4, 6). One optimal set of moves is:
- Take from 1st and 2nd piles, state is now (3, 3, 6)
- Take from 1st and 3rd piles, state is now (2, 3, 5)
- Take from 1st and 3rd piles, state is now (1, 3, 4)
- Take from 1st and 3rd piles, state is now (0, 3, 3)
- Take from 2nd and 3rd piles, state is now (0, 2, 2)
- Take from 2nd and 3rd piles, state is now (0, 1, 1)
- Take from 2nd and 3rd piles, state is now (0, 0, 0)
There are fewer than two non-empty piles, so the game ends. Total: 7 points.

Example 3:

Input: a = 1, b = 8, c = 8
Output: 8
Explanation: One optimal set of moves is to take from the 2nd and 3rd piles for 8 turns until they are empty.
After that, there are fewer than two non-empty piles, so the game ends.

 

Constraints:

  • 1 <= a, b, c <= 105

借鉴的(o)1

class Solution {
    public int maximumScore(int a, int b, int c) {
    	int score = 0;
    	int[] arr = {a,b,c};
    	Arrays.sort(arr);
    	a = arr[0];
    	b = arr[1];
    	c = arr[2];
    	c -= b - a;
    	score += b - a;
    	if(c>=2*a) {
    		return score + 2*a;
    	}else {
    		return score + a + c/2;
    	}
    }
}

 

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