java 3d 碰撞_Offexample 这是JAVA3D游戏的大量例子。包括粒子系统的实现,高速碰撞检测 种类型骨骼动画 Develop 261万源代码下载- www.pudn.com...

文件名称: Offexample891ea1e7dab975064c6bfd22796603ae.gif下载  收藏√  [443d104427974206832dc4b12407db70.gif

 5  4  3  2  1 fb9128a58cbeaabbeb3718ed75079ccf.gif]

开发工具: Java

文件大小: 22924 KB

上传时间: 2016-07-03

下载次数: 2

详细说明:这是JAVA3D游戏的大量例子。包括粒子系统的实现,高速碰撞检测的实现,各种类型骨骼动画的控制....基本所有3D的实现都有例子。-This is a large number of examples of Java3D games, including the realization of the particle system, the implementation of high-speed collision detection, control of various types of skeletal animation...

文件列表(点击判断是否您需要的文件,如果是垃圾请在下面评价投诉):

Offexample\.classpath

..........\.project

..........\bin\com\jme\animation\AnimationController.class

..........\...\...\...\.........\AnimationEvent.class

..........\...\...\...\.........\AnimationEventManager.class

..........\...\...\...\.........\AnimationProperties.class

..........\...\...\...\.........\Bone.class

..........\...\...\...\.........\BoneAnimation.class

..........\...\...\...\.........\BoneChangeEvent.class

..........\...\...\...\.........\BoneChangeListener.class

..........\...\...\...\.........\BoneInfluence.class

..........\...\...\...\.........\BoneTransform.class

..........\...\...\...\.........\HardpointCollection.class

..........\...\...\...\.........\Keyframe.class

..........\...\...\...\.........\SkinNode.class

..........\...\...\...\.........\SkinTransferNode.class

..........\...\...\...\.........\SpatialTransformer$PointInTime.class

..........\...\...\...\.........\SpatialTransformer.class

..........\...\...\...\.........\TextureAnimationController.class

..........\...\...\...\.........\TextureKeyframeController.class

..........\...\...\...\.pp\AbstractGame$1.class

..........\...\...\...\...\AbstractGame$ConfigShowMode.class

..........\...\...\...\...\AbstractGame.class

..........\...\...\...\...\BaseGame$BaseGameSettings.class

..........\...\...\...\...\BaseGame.class

..........\...\...\...\...\BaseHeadlessApp.class

..........\...\...\...\...\BaseSimpleGame$1.class

..........\...\...\...\...\BaseSimpleGame$2.class

..........\...\...\...\...\BaseSimpleGame$3.class

..........\...\...\...\...\BaseSimpleGame.class

..........\...\...\...\...\defaultfont.tga

..........\...\...\...\...\FixedFramerateGame.class

..........\...\...\...\...\FixedLogicrateGame.class

..........\...\...\...\...\SimpleGame.class

..........\...\...\...\...\SimpleHeadlessApp.class

..........\...\...\...\...\SimplePassGame.class

..........\...\...\...\...\VariableTimestepGame.class

..........\...\...\...\bounding\BoundingBox.class

..........\...\...\...\........\BoundingCapsule.class

..........\...\...\...\........\BoundingSphere.class

..........\...\...\...\........\BoundingVolume$Type.class

..........\...\...\...\........\BoundingVolume.class

..........\...\...\...\........\CollisionTree$Type.class

..........\...\...\...\........\CollisionTree.class

..........\...\...\...\........\CollisionTreeController.class

..........\...\...\...\........\CollisionTreeManager.class

..........\...\...\...\........\OrientedBoundingBox.class

..........\...\...\...\........\TreeComparator$Axis.class

..........\...\...\...\........\TreeComparator.class

..........\...\...\...\........\UsageTreeController.class

..........\...\...\...\curve\BezierCurve.class

..........\...\...\...\.....\CatmullRomCurve.class

..........\...\...\...\.....\Curve.class

..........\...\...\...\.....\CurveController.class

..........\...\...\...\.....\PolylineCurve.class

..........\...\...\...\entity\Entity.class

..........\...\...\...\image\BitmapHeader.class

..........\...\...\...\.....\Image$Format.class

..........\...\...\...\.....\Image.class

..........\...\...\...\.....\Texture$ApplyMode.class

..........\...\...\...\.....\Texture$CombinerFunctionAlpha.class

..........\...\...\...\.....\Texture$CombinerFunctionRGB.class

..........\...\...\...\.....\Texture$CombinerOperandAlpha.class

..........\...\...\...\.....\Texture$CombinerOperandRGB.class

..........\...\...\...\.....\Texture$CombinerScale.class

..........\...\...\...\.....\Texture$CombinerSource.class

..........\...\...\...\.....\Texture$DepthTextureCompareFunc.class

..........\...\...\...\.....\Texture$DepthTextureCompareMode.class

..........\...\...\...\.....\Texture$DepthTextureMode.class

..........\...\...\...\.....\Texture$EnvironmentalMapMode.class

..........\...\...\...\.....\Texture$MagnificationFilter.class

..........\...\...\...\.....\Texture$MinificationFilter.class

..........\...\...\...\.....\Texture$RenderToTextureType.class

..........\...\...\...\.....\Texture$Type.class

..........\...\...\...\.....\Texture$WrapAxis.class

..........\...\...\...\.....\Texture$WrapMode.class

..........\...\...\...\.....\Texture.class

..........\...\...\...\.....\Texture1D.class

..........\...\...\...\.....\Texture2D.class

..........\...\...\...\.....\Texture3D.class

..........\...\...\...\.....\TextureCubeMap$Face.class

..........\...\...\...\.....\TextureCubeMap.class

..........\...\...\...\.....\util\BMPLoader.class

..........\...\...\...\.....\....\ColorMipMapGenerator.class

..........\...\...\...\.....\....\DDSLoader$DDSReader.class

..........\...\...\...\.....\....\DDSLoader.class

..........\...\...\...\.....\....\GIFLoader.class

..........\...\...\...\.....\....\JPGLoader.class

..........\...\...\...\.....\....\PNGLoader.class

..........\...\...\...\.....\....\TGALoader$ColorMapEntry.class

..........\...\...\...\.....\....\TGALoader.class

..........\...\...\...\.nput\AbsoluteMouse$1.class

..........\...\...\...\.....\AbsoluteMouse$2.class

..........\...\...\...\.....\AbsoluteMouse.class

..........\...\...\...\.....\action\InputAction.class

..........\...\...\...\.....\......\InputActionEvent.class

..........\...\...\...\.....\......\InputActionInterface.class

..........\...\...\...\.....\......\KeyBackwardAction.class

..........\...\...\...\.....\......\KeyExitAction.class

..........\...\...\...\.....\......\KeyForwardAction.class

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