文件名称: Offexample下载 收藏√ [
5 4 3 2 1 ]
开发工具: Java
文件大小: 22924 KB
上传时间: 2016-07-03
下载次数: 2
详细说明:这是JAVA3D游戏的大量例子。包括粒子系统的实现,高速碰撞检测的实现,各种类型骨骼动画的控制....基本所有3D的实现都有例子。-This is a large number of examples of Java3D games, including the realization of the particle system, the implementation of high-speed collision detection, control of various types of skeletal animation...
文件列表(点击判断是否您需要的文件,如果是垃圾请在下面评价投诉):
Offexample\.classpath
..........\.project
..........\bin\com\jme\animation\AnimationController.class
..........\...\...\...\.........\AnimationEvent.class
..........\...\...\...\.........\AnimationEventManager.class
..........\...\...\...\.........\AnimationProperties.class
..........\...\...\...\.........\Bone.class
..........\...\...\...\.........\BoneAnimation.class
..........\...\...\...\.........\BoneChangeEvent.class
..........\...\...\...\.........\BoneChangeListener.class
..........\...\...\...\.........\BoneInfluence.class
..........\...\...\...\.........\BoneTransform.class
..........\...\...\...\.........\HardpointCollection.class
..........\...\...\...\.........\Keyframe.class
..........\...\...\...\.........\SkinNode.class
..........\...\...\...\.........\SkinTransferNode.class
..........\...\...\...\.........\SpatialTransformer$PointInTime.class
..........\...\...\...\.........\SpatialTransformer.class
..........\...\...\...\.........\TextureAnimationController.class
..........\...\...\...\.........\TextureKeyframeController.class
..........\...\...\...\.pp\AbstractGame$1.class
..........\...\...\...\...\AbstractGame$ConfigShowMode.class
..........\...\...\...\...\AbstractGame.class
..........\...\...\...\...\BaseGame$BaseGameSettings.class
..........\...\...\...\...\BaseGame.class
..........\...\...\...\...\BaseHeadlessApp.class
..........\...\...\...\...\BaseSimpleGame$1.class
..........\...\...\...\...\BaseSimpleGame$2.class
..........\...\...\...\...\BaseSimpleGame$3.class
..........\...\...\...\...\BaseSimpleGame.class
..........\...\...\...\...\defaultfont.tga
..........\...\...\...\...\FixedFramerateGame.class
..........\...\...\...\...\FixedLogicrateGame.class
..........\...\...\...\...\SimpleGame.class
..........\...\...\...\...\SimpleHeadlessApp.class
..........\...\...\...\...\SimplePassGame.class
..........\...\...\...\...\VariableTimestepGame.class
..........\...\...\...\bounding\BoundingBox.class
..........\...\...\...\........\BoundingCapsule.class
..........\...\...\...\........\BoundingSphere.class
..........\...\...\...\........\BoundingVolume$Type.class
..........\...\...\...\........\BoundingVolume.class
..........\...\...\...\........\CollisionTree$Type.class
..........\...\...\...\........\CollisionTree.class
..........\...\...\...\........\CollisionTreeController.class
..........\...\...\...\........\CollisionTreeManager.class
..........\...\...\...\........\OrientedBoundingBox.class
..........\...\...\...\........\TreeComparator$Axis.class
..........\...\...\...\........\TreeComparator.class
..........\...\...\...\........\UsageTreeController.class
..........\...\...\...\curve\BezierCurve.class
..........\...\...\...\.....\CatmullRomCurve.class
..........\...\...\...\.....\Curve.class
..........\...\...\...\.....\CurveController.class
..........\...\...\...\.....\PolylineCurve.class
..........\...\...\...\entity\Entity.class
..........\...\...\...\image\BitmapHeader.class
..........\...\...\...\.....\Image$Format.class
..........\...\...\...\.....\Image.class
..........\...\...\...\.....\Texture$ApplyMode.class
..........\...\...\...\.....\Texture$CombinerFunctionAlpha.class
..........\...\...\...\.....\Texture$CombinerFunctionRGB.class
..........\...\...\...\.....\Texture$CombinerOperandAlpha.class
..........\...\...\...\.....\Texture$CombinerOperandRGB.class
..........\...\...\...\.....\Texture$CombinerScale.class
..........\...\...\...\.....\Texture$CombinerSource.class
..........\...\...\...\.....\Texture$DepthTextureCompareFunc.class
..........\...\...\...\.....\Texture$DepthTextureCompareMode.class
..........\...\...\...\.....\Texture$DepthTextureMode.class
..........\...\...\...\.....\Texture$EnvironmentalMapMode.class
..........\...\...\...\.....\Texture$MagnificationFilter.class
..........\...\...\...\.....\Texture$MinificationFilter.class
..........\...\...\...\.....\Texture$RenderToTextureType.class
..........\...\...\...\.....\Texture$Type.class
..........\...\...\...\.....\Texture$WrapAxis.class
..........\...\...\...\.....\Texture$WrapMode.class
..........\...\...\...\.....\Texture.class
..........\...\...\...\.....\Texture1D.class
..........\...\...\...\.....\Texture2D.class
..........\...\...\...\.....\Texture3D.class
..........\...\...\...\.....\TextureCubeMap$Face.class
..........\...\...\...\.....\TextureCubeMap.class
..........\...\...\...\.....\util\BMPLoader.class
..........\...\...\...\.....\....\ColorMipMapGenerator.class
..........\...\...\...\.....\....\DDSLoader$DDSReader.class
..........\...\...\...\.....\....\DDSLoader.class
..........\...\...\...\.....\....\GIFLoader.class
..........\...\...\...\.....\....\JPGLoader.class
..........\...\...\...\.....\....\PNGLoader.class
..........\...\...\...\.....\....\TGALoader$ColorMapEntry.class
..........\...\...\...\.....\....\TGALoader.class
..........\...\...\...\.nput\AbsoluteMouse$1.class
..........\...\...\...\.....\AbsoluteMouse$2.class
..........\...\...\...\.....\AbsoluteMouse.class
..........\...\...\...\.....\action\InputAction.class
..........\...\...\...\.....\......\InputActionEvent.class
..........\...\...\...\.....\......\InputActionInterface.class
..........\...\...\...\.....\......\KeyBackwardAction.class
..........\...\...\...\.....\......\KeyExitAction.class
..........\...\...\...\.....\......\KeyForwardAction.class
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