linux下c语言编译环境,Linux 环境下C语言编译实现贪吃蛇游戏

//mysnake1.0.c//编译命令:cc mysnake1.0.c -lcurses -o mysnake1.0//用方向键控制蛇的方向#include #include #include #include #include #define NUM 60struct direct //用来表示方向的{ int cx; int cy;

};

typedef struct node //链表的结点{ int cx; int cy; struct node *back; struct node *next;

}node;void initGame(); //初始化游戏int setTicker(int); //设置计时器void show(); //显示整个画面void showInformation(); //显示游戏信息(前两行)void showSnake(); //显示蛇的身体void getOrder(); //从键盘中获取命令void over(int i); //完成游戏结束后的提示信息void creatLink(); //(带头尾结点)双向链表以及它的操作void insertNode(int x, int y);void deleteNode();void deleteLink();int ch; //输入的命令int hour, minute, second; //时分秒int length, tTime, level; //(蛇的)长度,计时器,(游戏)等级struct direct dir, food; //蛇的前进方向,食物的位置node *head, *tail; //链表的头尾结点int main()

{

initscr();

initGame();

signal(SIGALRM, show);

getOrder();

endwin(); return 0;

}void initGame()

{

cbreak(); //把终端的CBREAK模式打开noecho(); //关闭回显curs_set(0); //把光标置为不可见keypad(stdscr, true); //使用用户终端的键盘上的小键盘srand(time(0)); //设置随机数种子 //初始化各项数据hour = minute = second = tTime = 0;

length = 1;

dir.cx = 1;

dir.cy = 0;

ch = 'A';

food.cx = rand() % COLS;

food.cy = rand() % (LINES-2) + 2;

creatLink();

setTicker(20);

}//设置计时器(这个函数是书本上的例子,有改动)int setTicker(int n_msecs)

{ struct itimerval new_timeset; longn_sec, n_usecs;

n_sec = n_msecs / 1000 ;

n_usecs = ( n_msecs % 1000 ) * 1000L ;

new_timeset.it_interval.tv_sec = n_sec; new_timeset.it_interval.tv_usec = n_usecs; n_msecs = 1;

n_sec = n_msecs / 1000 ;

n_usecs = ( n_msecs % 1000 ) * 1000L ;

new_timeset.it_value.tv_sec = n_sec ; new_timeset.it_value.tv_usec = n_usecs ; return setitimer(ITIMER_REAL, &new_timeset, NULL);

}void showInformation()

{

tTime++; if(tTime >= 1000000) //tTime = 0; if(1 != tTime % 50) return;

move(0, 3); //显示时间printw("time: %d:%d:%d %c", hour, minute, second);

second++; if(second > NUM)

{

second = 0;

minute++;

} if(minute > NUM)

{

minute = 0;

hour++;

} //显示长度,等级move(1, 0); int i; for(i=0;i

addstr("-");

move(0, COLS/2-5);

printw("length: %d", length);

move(0, COLS-10);

level = length / 3 + 1;

printw("level: %d", level);

}//蛇的表示是用一个带头尾结点的双向链表来表示的,//蛇的每一次前进,都是在链表的头部增加一个节点,在尾部删除一个节点//如果蛇吃了一个食物,那就不用删除节点了void showSnake()

{ if(1 != tTime % (30-level)) return; //判断蛇的长度有没有改变 bool lenChange = false; //显示食物move(food.cy, food.cx);

printw("@"); //如果蛇碰到墙,则游戏结束 if((COLS-1==head->next->cx && 1==dir.cx) || (0==head->next->cx && -1==dir.cx) || (LINES-1==head->next->cy && 1==dir.cy) || (2==head->next->cy && -1==dir.cy))

{

over(1); return;

} //如果蛇头砬到自己的身体,则游戏结束 if('*' == mvinch(head->next->cy+dir.cy, head->next->cx+dir.cx) )

{

over(2); return;

}

insertNode(head->next->cx+dir.cx, head->next->cy+dir.cy); //蛇吃了一个“食物” if(head->next->cx==food.cx && head->next->cy==food.cy)

{

lenChange = true;

length++; //恭喜你,通关了 if(length >= 50)

{

over(3); return;

} //重新设置食物的位置food.cx = rand() % COLS;

food.cy = rand() % (LINES-2) + 2;

} if(!lenChange)

{

move(tail->back->cy, tail->back->cx);

printw(" ");

deleteNode();

}

move(head->next->cy, head->next->cx);

printw("*");

}void show()

{

signal(SIGALRM, show); //设置中断信号showInformation();

showSnake();

refresh(); //刷新真实屏幕}void getOrder()

{ //建立一个死循环,来读取来自键盘的命令 while(1)

{

ch = getch(); if(KEY_LEFT == ch)

{

dir.cx = -1;

dir.cy = 0;

} else if(KEY_UP == ch)

{

dir.cx = 0;

dir.cy = -1;

} else if(KEY_RIGHT == ch)

{

dir.cx = 1;

dir.cy = 0;

} else if(KEY_DOWN == ch)

{

dir.cx = 0;

dir.cy = 1;

}

setTicker(20);

}

}void over(int i)

{ //显示结束原因move(0, 0); int j; for(j=0;j

addstr(" ");

move(0, 2); if(1 == i)

addstr("Crash the wall. Game over"); else if(2 == i)

addstr("Crash itself. Game over"); else if(3 == i)

addstr("Mission Complete");

setTicker(0); //关闭计时器deleteLink(); //释放链表的空间}//创建一个双向链表void creatLink()

{

node *temp = (node *)malloc( sizeof(node) );

head = (node *)malloc( sizeof(node) );

tail = (node *)malloc( sizeof(node) );

temp->cx = 5;

temp->cy = 10;

head->back = tail->next = NULL;

head->next = temp;

temp->next = tail;

tail->back = temp;

temp->back = head;

}//在链表的头部(非头结点)插入一个结点void insertNode(int x, int y)

{

node *temp = (node *)malloc( sizeof(node) );

temp->cx = x;

temp->cy = y;

temp->next = head->next;

head->next = temp;

temp->back = head;

temp->next->back = temp;

}//删除链表的(非尾结点的)最后一个结点void deleteNode()

{

node *temp = tail->back;

node *bTemp = temp->back;

bTemp->next = tail;

tail->back = bTemp;

temp->next = temp->back = NULL;

free(temp);

temp = NULL;

}//删除整个链表void deleteLink()

{ while(head->next != tail)

deleteNode();

head->next = tail->back = NULL;

free(head);

free(tail);

}

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