c语言贪吃蛇程序尾巴掉了,刚学C语言,想写一个贪吃蛇的代码

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#include

#include

#include

#include

typedef struct snake

{

int a;

int b;

struct snake *u;

struct snake *n;

}snake,*snake1;

typedef struct food

{

int a;

int b;

}food;

void main()

{

char c,c0 = 'd';

int i,j,k,n=1,t,at;

snake p,q;

snake *dd,*dd0,*dd1,*dd2;

food f;

srand(time(NULL));

p.u = NULL;

p.n = &q;

p.a = 5;p.b = 6;q.a = 5;q.b = 5;

q.u = &p;q.n = NULL;

dd=dd2= &q;

f.a=(rand()%15+1);

f.b=(rand()%15+1);

while(1)

{

srand(time(NULL));

system("cls");

for(i = 0;i < 17;i ++)

{

for(j = 0; j < 17;j++)

{

if(i == 0 )

printf("▁");

else if(i == 16)

printf("▔");

else if(j == 0)

printf("▕");

else if(j == 16)

printf("▏");

else if(i == p.a && j == p.b)

printf("■");//头

else if(i == f.a && j == f.b)

printf("★");//就是贪吃蛇吃的那个东东

else

{

t = 0;

dd = dd2;

for(k = 0; k < n ;k++)

{

if(i == dd->a && j == dd->b)

{

printf("□");//尾巴

t = 1;

break;

}

dd = dd->u;

}

if(t == 0)

printf(" ");

}

}printf("\n");

}

at = 0;

dd =dd2;

for(i=0;i

{

if(p.a == dd->a && p.b == dd->b)

{

printf("game over!!\n");//条件,也就是碰到自己身体才会输

exit(0);

}

dd = dd->u;

}

if(p.a == f.a && p.b == f.b)

{

dd = dd2;

at =1;

f.a = (rand()%15+1);

f.b = (rand()%15+1);

for(i=0;i

{

if(f.a == dd->a && f.b == dd->b)

{

f.a = dd2->a;

f.b = dd2->b;

break;

}

}

n++;

}

if(kbhit())

{

c = getch();

dd = dd2;

if(c == 'w' && c0 != 's')

{

if(at == 1)

{

dd0 =(snake1)malloc(sizeof(snake));

dd0->a = dd2->a;dd0->b = dd2->b;

dd0->n = NULL;dd0->u = dd2;

dd2=dd0;

}

dd = dd2;

for(i = 0; i

{

dd1 = dd->u;

dd->b = dd1->b;

dd->a = dd1->a;

dd = dd->u;

}

if(p.a == 1)

p.a = 15;

else

p.a = (p.a-1)%15;

}

else if(c == 's' && c0 != 'w')

{

if(at == 1)

{

dd0 =(snake1)malloc(sizeof(snake));

dd0->a = dd2->a;dd0->b = dd2->b;

dd0->n = NULL;dd0->u = dd2;

dd2=dd0;

}

dd = dd2;

for(i = 0; i

{

dd1 = dd->u;

dd->b = dd1->b;

dd->a = dd1->a;

dd = dd->u;

}

p.a = (p.a%15)+1;

}

else if(c == 'a' && c0 != 'd')

{

if(at == 1)

{

dd0 =(snake1)malloc(sizeof(snake));

dd0->a = dd2->a;dd0->b = dd2->b;

dd0->n = NULL;dd0->u = dd2;

dd2=dd0;

}

dd = dd2;

for(i = 0; i

{

dd1 = dd->u;

dd->b = dd1->b;

dd->a = dd1->a;

dd = dd->u;

}

if(p.b == 1)

p.b = 15;

else

p.b = (p.b-1)%15;

}

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以下是一个简单的贪吃蛇程序,使用了C语言和SDL2图形库: ```c #include <SDL2/SDL.h> #include <stdlib.h> #include <time.h> #define BLOCK_SIZE 20 // 每个方块的大小 #define SCREEN_WIDTH 640 // 屏幕宽度 #define SCREEN_HEIGHT 480 // 屏幕高度 #define MAX_SNAKE_LENGTH 100 // 贪吃蛇最大长度 int main(int argc, char* argv[]) { SDL_Init(SDL_INIT_EVERYTHING); // 初始化SDL SDL_Window* window = SDL_CreateWindow("贪吃蛇", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN); SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, 0); // 创建渲染器 srand(time(NULL)); // 初始化随机数种子 // 贪吃蛇初始化 int snakeLength = 3; // 初始化长度 int snakeX[MAX_SNAKE_LENGTH] = { SCREEN_WIDTH / 2, SCREEN_WIDTH / 2 - BLOCK_SIZE, SCREEN_WIDTH / 2 - 2 * BLOCK_SIZE }; // 初始化x坐标 int snakeY[MAX_SNAKE_LENGTH] = { SCREEN_HEIGHT / 2, SCREEN_HEIGHT / 2, SCREEN_HEIGHT / 2 }; // 初始化y坐标 int direction = 1; // 初始化方向(1为向右,2为向下,3为向左,4为向上) // 食物初始化 int foodX = (rand() % SCREEN_WIDTH / BLOCK_SIZE) * BLOCK_SIZE; int foodY = (rand() % SCREEN_HEIGHT / BLOCK_SIZE) * BLOCK_SIZE; int running = 1; while (running) { SDL_Event event; while (SDL_PollEvent(&event)) { if (event.type == SDL_QUIT) { running = 0; } else if (event.type == SDL_KEYDOWN) { switch (event.key.keysym.sym) { case SDLK_UP: if (direction != 2) { direction = 4; } break; case SDLK_DOWN: if (direction != 4) { direction = 2; } break; case SDLK_LEFT: if (direction != 1) { direction = 3; } break; case SDLK_RIGHT: if (direction != 3) { direction = 1; } break; } } } // 移动贪吃蛇 for (int i = snakeLength - 1; i > 0; i--) { snakeX[i] = snakeX[i - 1]; snakeY[i] = snakeY[i - 1]; } switch (direction) { case 1: snakeX[0] += BLOCK_SIZE; break; case 2: snakeY[0] += BLOCK_SIZE; break; case 3: snakeX[0] -= BLOCK_SIZE; break; case 4: snakeY[0] -= BLOCK_SIZE; break; } // 判断贪吃蛇是否吃到食物 if (snakeX[0] == foodX && snakeY[0] == foodY) { snakeLength++; foodX = (rand() % SCREEN_WIDTH / BLOCK_SIZE) * BLOCK_SIZE; foodY = (rand() % SCREEN_HEIGHT / BLOCK_SIZE) * BLOCK_SIZE; } // 判断贪吃蛇是否撞墙或撞到自己 if (snakeX[0] < 0 || snakeX[0] >= SCREEN_WIDTH || snakeY[0] < 0 || snakeY[0] >= SCREEN_HEIGHT) { running = 0; } for (int i = 1; i < snakeLength; i++) { if (snakeX[0] == snakeX[i] && snakeY[0] == snakeY[i]) { running = 0; } } // 渲染贪吃蛇和食物 SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); SDL_RenderClear(renderer); SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); SDL_Rect foodRect = { foodX, foodY, BLOCK_SIZE, BLOCK_SIZE }; SDL_RenderFillRect(renderer, &foodRect); SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255); for (int i = 0; i < snakeLength; i++) { SDL_Rect snakeRect = { snakeX[i], snakeY[i], BLOCK_SIZE, BLOCK_SIZE }; SDL_RenderFillRect(renderer, &snakeRect); } SDL_RenderPresent(renderer); } SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); return 0; } ``` 这个程序使用SDL2图形库来渲染贪吃蛇和食物,使用随机数函数来生成食物的位置。程序中定义了一些常量,如每个方块的大小、屏幕大小和贪吃蛇的最大长度。程序中使用了一个循环来不断更新贪吃蛇和食物的位置,并在屏幕上进行渲染。在每一次循环中,程序会读取键盘输入来改变贪吃蛇的方向,并通过检测贪吃蛇的位置来判断游戏是否结束。
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