c语言贪吃蛇命令框图,C语言实现贪吃蛇游戏(命令行)

这是一个纯C语言写的贪吃蛇游戏,供大家参考,具体内容如下

#include

#include

#include

#include

#include

#define SNAKE_LENGTH 100//定义蛇的最大长度

#define SCREEN_WIDETH 80

#define SCREEN_HEIGHT 30

//定义每一节蛇的坐标

struct coor{

int x;

int y;

};

//枚举方向

enum CH {

right = VK_RIGHT,

left = VK_LEFT,

up = VK_UP,

down = VK_DOWN

};

//定义蛇的属性

struct snake{

int len;//当前蛇的长度

struct coor coord[SNAKE_LENGTH];//每一节蛇的坐标

enum CH CH;//定义蛇的方向

int SPEED;

int flag;//定义蛇的状态 1表示存活 0表示死亡

}snake;

//光标移动函数

void gotoxy(int x, int y)

{

COORD pos;

pos.X = x;

pos.Y = y;

SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);

}

//初始化游戏界面

void init_sence()

{

//初始化上下墙

for (int i = 0; i < SCREEN_WIDETH; i += 2)

{

gotoxy(i,0);

printf("■");

gotoxy(i, SCREEN_HEIGHT);

printf("■");

}

//初始化左右墙

for (int i = 0; i <=SCREEN_HEIGHT; i++)

{

gotoxy(0, i);

printf("■");

gotoxy(SCREEN_WIDETH,i);

printf("■");

}

//打印提示信息

gotoxy(SCREEN_WIDETH + 5, 2);

printf("\t\t贪吃蛇");

gotoxy(SCREEN_WIDETH + 5, 6);

printf("2018//12//1");

gotoxy(SCREEN_WIDETH + 5, 8);

printf("作者:小豆芽");

gotoxy(SCREEN_WIDETH + 5, 10);

printf("F1:加速\tF2:减速");

gotoxy(SCREEN_WIDETH + 5, 12);

printf("CTRL:继续\t空格:暂停");

gotoxy(SCREEN_WIDETH + 5, 14);

printf("ESC:退出游戏");

gotoxy(SCREEN_WIDETH + 5, 28);

printf("建议:QQ:2862841130:::");

}

struct foodcoord {

int x;

int y;

int flag;//定义食物的状态

}food;

//**这是c程序**

#include"snake.h"

//蛇的移动

void move_snake();

//画出蛇

void draw_snake();

//产生食物

void creatfood();

//判断蛇是否吃到食物

void eatfood();

//判断蛇是否死掉

void SnakeState();

int main()

{

//设置窗口大小

system("mode con cols=110 lines=31");

//设置标题

SetConsoleTitleA("贪吃蛇");

//初始化蛇

begin:

snake.CH = VK_RIGHT;//初始化方向

snake.len = 5; //初始化长度

snake.SPEED = 300;//初始化蛇的移动速度

snake.coord[1].x = SCREEN_WIDETH / 2;//初始化蛇头的坐标

snake.coord[1].y = SCREEN_HEIGHT / 2;

snake.coord[2].x = SCREEN_WIDETH / 2-2;//初始化蛇头的坐标

snake.coord[2].y = SCREEN_HEIGHT / 2;

snake.coord[3].x = SCREEN_WIDETH / 2-4;//初始化蛇头的坐标

snake.coord[3].y = SCREEN_HEIGHT / 2;

//初始化食物状态

food.flag = 1;//1表示吃到食物 0表示没有吃到食物

//初始化食物状态

snake.flag = 1;//1活 0死

init_sence();//初始化游戏界面

while (1)

{

draw_snake();//画蛇

Sleep(snake.SPEED);//蛇的移动速度

move_snake();//移动蛇

if(food.flag)

creatfood();//产生食物

eatfood();//判断是否吃到食物

SnakeState();//判断蛇是否死亡

if (!snake.flag)break;

}

system("cls");

gotoxy(SCREEN_WIDETH/2, SCREEN_HEIGHT/2-4);

printf(" GAME OVER!!!");

gotoxy(SCREEN_WIDETH / 2-6, SCREEN_HEIGHT / 2+2);

printf("你的得分是:\t\t\t%d ",snake.len-1);

gotoxy(SCREEN_WIDETH / 2-6, SCREEN_HEIGHT / 2+4);

printf("我不服再来:\t\t\tCTRL ");

gotoxy(SCREEN_WIDETH / 2-6, SCREEN_HEIGHT / 2+6);

printf("算了垃圾游戏毁我青春:\t\tESC");

while (1)

{

if (GetAsyncKeyState(VK_CONTROL))

{

system("cls");

goto begin;

}

else if (GetAsyncKeyState(VK_ESCAPE))

return 0;

}

}

//蛇的移动

void move_snake()

{

//判断是否有按键操作

if (GetAsyncKeyState(up))

{

if(snake.CH!=down)snake.CH = up;

}

else if (GetAsyncKeyState(down))

{

if (snake.CH != up)snake.CH = down;

}

else if (GetAsyncKeyState(right))

{

if (snake.CH != left)snake.CH = right;

}

else if (GetAsyncKeyState(left))

{

if (snake.CH != right)snake.CH = left;

}

else if (GetAsyncKeyState(VK_F1))

{

if(snake.SPEED>=100)snake.SPEED -= 50;

}

else if (GetAsyncKeyState(VK_F2))

{

if (snake.SPEED <= 3000)snake.SPEED += 100;

}

//根据检测到的方向改变蛇头的位置

switch (snake.CH)

{

case right:snake.coord[1].x += 2; break;

case left:snake.coord[1].x -= 2; break;

case up:snake.coord[1].y -= 1; break;

case down:snake.coord[1].y += 1; break;

}

}

//画出蛇

void draw_snake()

{

//画出蛇头

gotoxy(snake.coord[1].x, snake.coord[1].y);

printf("□");

//画出蛇身,直接一个for循环实现

for (int i = 2; i <= snake.len; i++)

{

gotoxy(snake.coord[i].x, snake.coord[i].y);

printf("□");

}

//擦掉尾巴

gotoxy(snake.coord[snake.len].x, snake.coord[snake.len].y);

printf(" ");

//遍历每一节蛇

for (int i = snake.len; i >1; i--)

{

snake.coord[i].x = snake.coord[i - 1].x;

snake.coord[i].y = snake.coord[i - 1].y;

}

gotoxy(0, 0);

printf("■");

gotoxy(85, 25);

printf("得分:%d ", snake.len-1);

}

//产生食物

void creatfood()

{

//随机种子生成

srand((unsigned)time(NULL));

if(food.flag)

while (1)

{

food.x = rand() % 80;

food.y = rand() % 30;

if (food.x % 2 == 0 && food.x >= 2 && food.x <= 78 && food.y > 1 && food.y < 30)

{

int flag = 0;

//判断产生的食物可不可能在蛇的身体上

for (int i = 1; i <= snake.len; i++)

{

if (snake.coord[i].x == food.x&&snake.coord[i].y == food.y)

{

flag = 1;

break;

}

}

if (flag)continue;

//绘制食物

else

{

gotoxy(food.x, food.y);

printf("⊙");

food.flag = 0;

break;

}

}

}

food.flag = 0;

}

//判断蛇是否吃到食物

void eatfood()

{

//只需要判断蛇头是否与食物重合

if (food.x == snake.coord[1].x&&food.y == snake.coord[1].y)

{

snake.len+=1;

food.flag = 1;

}

}

//判断蛇是否死掉

void SnakeState()

{

if (snake.coord[1].x < 2 || snake.coord[1].x>78 || snake.coord[1].y < 1 || snake.coord[1].y>29)

snake.flag = 0;

for (int i = 2; i <= snake.len; i++)

{

if (snake.coord[1].x == snake.coord[i].x&&snake.coord[1].y == snake.coord[i].y)

snake.flag = 0;

}

}

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