html滚动条自动平移,用CABasicAnimation实现简单的滚动、平移、翻转、缩放动画效果...

AnimationPause

@implementation

AnimationViewController

@synthesize controlButton;

@synthesize image;

-

(void)dealloc

{

[image release];

[controlButton release];

[super dealloc];

}

-

(void)didReceiveMemoryWarning

{

// Releases the view if it doesn't have a

superview.

[super

didReceiveMemoryWarning];

// Release any cached data, images, etc

that aren't in use.

}

-

(void)addAnimations

{

//让图片来回移动

CABasicAnimation *translation = [CABasicAnimation

animationWithKeyPath:@"position"];

translation.fromValue = [NSValue valueWithCGPoint:CGPointMake(24, 240)];

translation.toValue = [NSValue valueWithCGPoint:CGPointMake(320- 24, 240)];

// translation.toValue=[NSValue

valueWithCATransform3D:CATransform3DMakeRotation(3.1415, 0, 0,

1.0)];//翻转效果

// translation.toValue =

[NSNumber numberWithDouble:1.5];//缩放效果

translation.duration = 2;//动画持续时间

translation.repeatCount = HUGE_VALF;//动画重复次数

translation.autoreverses = YES;//是否自动重复

//让图片来回转动

CABasicAnimation *rotation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];

//kCAMediaTimingFunctionLinear

表示时间方法为线性,使得足球匀速转动

rotation.timingFunction =

[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];

rotation.toValue = [NSNumber numberWithFloat:4 * M_PI];

rotation.duration = 2;

rotation.repeatCount = HUGE_VALF;

rotation.autoreverses = YES;

[image.layer addAnimation:rotation forKey:@"rotation"];

[image.layer addAnimation:translation forKey:@"translation"];

}

#pragma mark - View lifecycle

-

(void)viewDidLoad

{

[super

viewDidLoad];

[self

addAnimations];

}

-

(void)viewDidUnload

{

[self setImage:nil];

[self

setControlButton:nil];

[super

viewDidUnload];

}

-

(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation

{

// Return YES for supported

orientations

return (interfaceOrientation ==

UIInterfaceOrientationPortrait);

}

//暂停layer上面的动画

-

(void)pauseLayer:(CALayer*)layer

{

CFTimeInterval pausedTime = [layer convertTime:CACurrentMediaTime() fromLayer:nil];

layer.speed = 0.0;

layer.timeOffset = pausedTime;

}

//继续layer上面的动画

-

(void)resumeLayer:(CALayer*)layer

{

CFTimeInterval pausedTime = [layer

timeOffset];

layer.speed = 1.0;

layer.timeOffset = 0.0;

layer.beginTime = 0.0;

CFTimeInterval timeSincePause = [layer

convertTime:CACurrentMediaTime() fromLayer:nil] - pausedTime;

layer.beginTime = timeSincePause;

}

-

(void)pauseSoccer

{

isPause = YES;

[controlButton

setTitle:@"continue" forState:UIControlStateNormal];

[self pauseLayer:image.layer];

}

-

(void)resumeSoccer

{

isPause = NO;

[controlButton

setTitle:@"pause" forState:UIControlStateNormal];

[self

resumeLayer:image.layer];

}

-

(IBAction)clickControlButton:(id)sender {

if (isPause) {

[self

resumeSoccer];

}else{

[self

pauseSoccer];

}

}

@end

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