#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
char g_broad[ROW + 1][COL + 1];
//菜单
int menu(){
printf("_____________________________\n");
printf("1.开始游戏。\n");
printf("2.退出游戏。\n");
printf("_____________________________\n");
int choice;
printf("请输入你的选择:");
scanf("%d", &choice);
return choice;
}
//初始化二维数组为空格
void Init(char broad[ROW + 1][COL + 1]){
for (int row = 0; row < ROW + 1; row++){
for (int col = 0; col < COL + 1; col++){
broad[row][col] = ' ';
}
}
}
//显示两方落子情况
void print(char broad[ROW + 1][COL + 1]){
printf(" 1 2 3 \n");
printf(" ___________\n");
for (int row = 1; row < ROW + 1; row++){
printf("%d | %c | %c | %c |\n", row, broad[row][1],
broad[row][2], broad[row][3]);
printf(" |___|___|___|\n");
}
}
//玩家落子
void playmove(char broad[ROW + 1][COL + 1]){
printf("玩家落子!\n");
while (1){
int row = 0;
int col = 0;
printf("请输入你选的坐标(row col):");
scanf("%d %d", &row, &col);
if (row < 1 || row >= ROW + 1 || col < 1 || col >= COL + 1){
printf("输入非法,请重新输入!\n");
continue;
}
if (broad[row][col] != ' '){
printf("你选择的地方已有落子,请重新选择!\n");
continue;
}
broad[row][col] = 'x';
break;
}
}
//电脑落子
void computermove(char broad[ROW + 1][COL + 1]){
printf("电脑落子!\n");
while (1){
int row = rand() % ROW + 1;
int col = rand() % COL + 1;
if (broad[row][col] != ' '){
continue;
}
broad[row][col] = 'o';
break;
}
}
int isfull(char broad[ROW + 1][COL + 1]){
for (int row = 1; row < ROW + 1; row++){
for (int col = 1; col < COL + 1; col++){
if (broad[row][col] == ' '){
return 0;
break;
}
}
}
return 1;
}
//检查游戏是否结束
char checkwinner(char broad[ROW + 1][COL + 1]){
for (int row = 1; row < ROW + 1; row++){
if (broad[row][1] == broad[row][2] &&
broad[row][1] == broad[row][3] &&
broad[row][1] != ' '){
return broad[row][1];
}
}
for (int col = 1; col < COL + 1; col++){
if (broad[1][col] == broad[2][col] &&
broad[1][col] == broad[3][col] &&
broad[1][col] != ' '){
return broad[1][col];
}
}
if (broad[1][1] == broad[2][2] &&
broad[1][1] == broad[3][3] &&
broad[1][1] != ' '){
return broad[1][1];
}
if (broad[3][1] == broad[2][2] &&
broad[3][1] == broad[1][3] &&
broad[3][1] != ' '){
return broad[3][1];
}
if (isfull(broad)){
return 'p';
}
return ' ';
}
//游戏过程
void game(){
Init(g_broad);
char winner = ' ';
while (1){
print(g_broad);
playmove(g_broad);
winner = checkwinner(g_broad);
if (winner != ' '){
break;
}
computermove(g_broad);
winner = checkwinner(g_broad);
if (winner != ' '){
break;
}
}
if (winner == 'x'){
print(g_broad);
printf("玩家胜利!\n");
}
else if (winner == 'o'){
print(g_broad);
printf("电脑胜利!\n");
}
else if (winner == 'p'){
print(g_broad);
printf("和棋!\n");
}
else{
printf("程序出错!\n");
}
}
int main(){
srand((unsigned int)time(0));
while (1){
int choice = menu();
if (choice == 1){
game();
}
else if (choice == 2){
printf("欢迎你的下次使用!\n");
break;
}
else{
printf("输入非法,请重新输入!\n");
}
}
system("pause");
return 0;
}
如果要改成五子棋将宏定义中ROW COL改成10,就将棋盘改成十行十列。还需改一下代码:1.棋盘显示的代码。
//显示两方落子情况
void print(char broad[ROW + 1][COL + 1]){
printf(" 1 2 3 4 5 6 7 8 9 10\n");
printf(" _______________________________________\n");
for (int row = 1; row < ROW + 1; row++){
if (row == 10){
printf("%d", row);
}
else{
printf("%d ", row);
}
printf("| %c | %c | %c | %c | %c | %c | %c | %c | %c | %c |\n",
broad[row][1], broad[row][2], broad[row][3], broad[row][4],
broad[row][5], broad[row][6], broad[row][7], broad[row][8],
broad[row][9], broad[row][10]);
printf(" |___|___|___|___|___|___|___|___|___|___|\n");
}
}
2.判断胜利的条件。
//检查游戏是否结束
char checkwinner(char broad[ROW + 1][COL + 1]){
//检查行
for (int row = 1; row < ROW + 1; row++){
for (int col = 1; col < COL - 3; col++){
if (broad[row][col] == broad[row][col + 1] &&
broad[row][col] == broad[row][col + 2] &&
broad[row][col] == broad[row][col + 3] &&
broad[row][col] == broad[row][col + 4] &&
broad[row][col] != ' '){
return broad[row][col];
}
}
}
//检查列
for (int col = 1; col < COL + 1; col++){
for (int row = 1; row < ROW - 3; row++){
if (broad[row][col] == broad[row + 1][col] &&
broad[row][col] == broad[row + 2][col] &&
broad[row][col] == broad[row + 3][col] &&
broad[row][col] == broad[row + 4][col] &&
broad[row][col] != ' '){
return broad[row][col];
}
}
}
//检查主对角线
for (int row = 1; row < ROW - 3; row++){
for (int col = 1; col < COL - 3; col++){
if (broad[row][col] == broad[row + 1][col + 1] &&
broad[row][col] == broad[row + 2][col + 2] &&
broad[row][col] == broad[row + 3][col + 3] &&
broad[row][col] == broad[row + 4][col + 4] &&
broad[row][col] != ' '){
return broad[row][col];
}
}
}
//检查副对角线
for (int row = ROW; row > 4; row--){
for (int col = 1; col < COL - 3; col++){
if (broad[row][col] == broad[row - 1][col + 1] &&
broad[row][col] == broad[row - 2][col + 2] &&
broad[row][col] == broad[row - 3][col + 3] &&
broad[row][col] == broad[row - 4][col + 4] &&
broad[row][col] != ' '){
return broad[row][col];
}
}
}
//检查是否和棋
if (isfull(broad)){
return 'p';
}
return ' ';
}