rotate
#include<windows.h>
#include <SFML/Audio.hpp>
#include <SFML/Graphics.hpp>
using namespace sf;
float x = 0.03;
int main() {
RenderWindow window(VideoMode(900, 500), "My Window");
ConvexShape con1(4);
con1.setPoint(0, Vector2f(0, 0));
con1.setPoint(1, Vector2f(200, 0));
con1.setPoint(2, Vector2f(0, 100));
con1.setOrigin(0, 100);
con1.setPosition(450, 250);
ConvexShape con2(4);
con2.setPoint(0, Vector2f(0, 0));
con2.setPoint(1, Vector2f(200, 0));
con2.setPoint(2, Vector2f(0, 100));
con2.setOrigin(0, 100);
con2.setPosition(450, 250);
ConvexShape con3(4);
con3.setPoint(0, Vector2f(0, 0));
con3.setPoint(1, Vector2f(200, 0));
con3.setPoint(2, Vector2f(0, 100));
con3.setOrigin(0, 100);
con3.setPosition(450, 250);
ConvexShape con4(4);
con4.setPoint(0, Vector2f(0, 0));
con4.setPoint(1, Vector2f(200, 0));
con4.setPoint(2, Vector2f(0, 100));
con4.setOrigin(0, 100);
con4.setPosition(450, 250);
con2.rotate(90);
con3.rotate(180);
con4.rotate(-90);
con1.setFillColor(Color::Red);
con2.setFillColor(Color::Blue);
con3.setFillColor(Color::Yellow);
con4.setFillColor(Color::Green);
while (true)
{
con1.rotate(x);
con2.rotate(x);
con3.rotate(x);
con4.rotate(x);
window.clear(Color::White);
window.draw(con1);
window.draw(con2);
window.draw(con3);
window.draw(con4);
window.display();
}
}
命名空间名称:sf
using namespace sf;
控制旋转的速度
float x = 0.03;
绘制窗体
RenderWindow window(VideoMode(900, 500), "My Window");
绘制风车扇叶con1
ConvexShape con1(4);
设置扇叶的三点坐标
con1.setPoint(0, Vector2f(0, 0));
con1.setPoint(1, Vector2f(200, 0));
con1.setPoint(2, Vector2f(0, 100));
设置图案中心点
con1.setOrigin(0, 100);
移动风车的位置坐标
con1.setPosition(450, 250);
初始化各个风车叶片的位置,方位角度
con2.rotate(90);
con3.rotate(180);
con4.rotate(-90);
给叶片染色
con1.setFillColor(Color::Red);
con2.setFillColor(Color::Blue);
con3.setFillColor(Color::Yellow);
con4.setFillColor(Color::Green);
旋转叶片
while (true)
{
con1.rotate(x);
con2.rotate(x);
con3.rotate(x);
con4.rotate(x);
}
刷新背景色
window.clear(Color::White);
将各个叶片绘制到图板上
window.draw(con1);
window.draw(con2);
window.draw(con3);
window.draw(con4);
显示叶片
window.display();