怎么在折线的中点画箭头标识方向,这个问题纠结了我很久,后来发现其实很简单,在网上有一个在端点画箭头的例子,其实我们可以把它改造成在中间点画,但是箭头的大小会随缩放的级别的变化而变化。这个怎么解决呢?我们只要加一个监听就可以了,每次把它重画不就保持大小了。代码如下:
body, html,#allmap {width: 100%;height: 100%;overflow: hidden;margin:0;}
#l-map{height:100%;width:78%;float:left;border-right:2px solid #bcbcbc;}
#r-result{height:100%;width:20%;float:left;}
折线var map = new BMap.Map("allmap");
var point = new BMap.Point(116.404, 39.915);
map.centerAndZoom(point, 15);
map.addControl(new BMap.NavigationControl());
map.enableScrollWheelZoom();
drawLine();
map.addEventListener("zoomend", function(){
map.clearOverlays();
drawLine();
});
function drawLine(){
var polyline = new BMap.Polyline([
//new BMap.Point(116.399, 39.910),
new BMap.Point(116.405, 39.920),
new BMap.Point(116.425,39.91936),
new BMap.Point(116.415,39.93936),
// new BMap.Point(116.415,39.92936),
], {strokeColor:"#F00", strokeWeight:2, strokeOpacity:0.8});
map.addOverlay(polyline);
addArrow(polyline,10,Math.PI/7);
}
/*
* 在线的中点处画箭头
* @param {Object} polyline 地图上的折线
* @param {Object} length 代表箭头长度
* @param {Object} angleValue 箭头和主线的夹角
*/
function addArrow(polyline,length,angleValue){
var linePoint=polyline.getPath();//线的坐标串
var arrowCount=linePoint.length;
for(var i =1;i
var pixelStart=map.pointToPixel(linePoint[i-1]);
var pixelEnd=map.pointToPixel(linePoint[i]);
var angle=angleValue;//箭头和主线的夹角
var r=length; // r/Math.sin(angle)代表箭头长度
var delta=0; //主线斜率,垂直时无斜率
var param=0; //代码简洁考虑
var pixelTemX,pixelTemY,poMiddleX,poMiddleY;//临时点坐标
var pixelX,pixelY,pixelX1,pixelY1;//箭头两个点
poMiddleX=(pixelEnd.x+pixelStart.x)/2;
poMiddleY=(pixelEnd.y+pixelStart.y)/2;
if(poMiddleX-pixelStart.x==0){ //斜率不存在时
pixelTemX=poMiddleX;
if(poMiddleY>pixelStart.y)
{
pixelTemY=poMiddleY-r;
}
else
{
pixelTemY=poMiddleY+r;
}
//已知直角三角形两个点坐标及其中一个角,求另外一个点坐标算法
pixelX=pixelTemX-r*Math.tan(angle);
pixelX1=pixelTemX+r*Math.tan(angle);
pixelY=pixelY1=pixelTemY;
}
else //斜率存在时
{
delta=(poMiddleY-pixelStart.y)/(poMiddleX-pixelStart.x);
param=Math.sqrt(delta*delta+1);
if((poMiddleX-pixelStart.x)<0) //第二、三象限
{
pixelTemX=poMiddleX+ r/param;
pixelTemY=poMiddleY+delta*r/param;
}
else//第一、四象限
{
pixelTemX=poMiddleX- r/param;
pixelTemY=poMiddleY-delta*r/param;
}
//已知直角三角形两个点坐标及其中一个角,求另外一个点坐标算法
pixelX=pixelTemX+ Math.tan(angle)*r*delta/param;
pixelY=pixelTemY-Math.tan(angle)*r/param;
pixelX1=pixelTemX- Math.tan(angle)*r*delta/param;
pixelY1=pixelTemY+Math.tan(angle)*r/param;
}
var pointArrow=map.pixelToPoint(new BMap.Pixel(pixelX,pixelY));
var pointArrow1=map.pixelToPoint(new BMap.Pixel(pixelX1,pixelY1));
var pointMiddle=map.pixelToPoint(new BMap.Pixel(poMiddleX,poMiddleY));
var Arrow = new BMap.Polyline([
pointArrow,
pointMiddle,
pointArrow1
], {strokeColor:"#F00", strokeWeight:2, strokeOpacity:0.8});
map.addOverlay(Arrow);
}
}