Vue2.0版本爱心代码

vue2.0爱心代码

代码

<template>
  <div id="jsi-cherry-container" class="wrapper">
    <canvas id="pinkBoard" class="wrapper"></canvas>
  </div>
</template>

<script src="https://apps.bdimg.com/libs/jquery/2.1.4/jquery.min.js"></script>
<script>
export default {
  name: "index",
  data(){
    return {
      settings: {
        particles: {
          length: 500,
          duration: 2,
          velocity: 100,
          effect: -0.75,
          size: 30,
        }
      },
    }
  },
  created(){

  },
  mounted() {
    let canvas = document.getElementById("pinkBoard")
    this.drawCanvas(canvas)
    this.renderCanvasSize()
  },
  methods: {
    /*
     * Point Class
     */
    PointInit(){
      function Point(x, y){
        this.x = typeof x !== "undefined"? x : 0
        this.y = typeof y !== "undefined"? y : 0
      }
      // 克隆point
      Point.prototype.clone = function () {
        return new Point(this.x, this.y);
      };
      // 计算点到原点距离
      Point.prototype.length = function (length) {
        // 未传入length,计算点到原点的距离
        if (typeof length == "undefined")
          return Math.sqrt(this.x * this.x + this.y * this.y);
        // 传入了length,获取该点等比例缩放至对应距离
        this.normalize();
        this.x *= length;
        this.y *= length;
        return this;
      };
      Point.prototype.normalize = function () {
        // 将点移动至距离原点为1的点
        let length = this.length();
        this.x /= length;
        this.y /= length;
        return this;
      };
      return Point;
    },
    /*
     * Particle class
     */
    ParticleInit(){
      let Point = this.PointInit()
      let that = this
      function Particle() {
        /**
         * position: {x:0,y:0},
         * velocity: {x:0,y:0},
         * acceleration: {x:0,y:0},
         * age:0
         * @type {Point}
         */
        this.position = new Point();
        this.velocity = new Point();
        this.acceleration = new Point();
        this.age = 0;
      };
      Particle.prototype.initialize = function (x, y, dx, dy) {
        this.position.x = x;
        this.position.y = y;
        this.velocity.x = dx;
        this.velocity.y = dy;
        this.acceleration.x = dx * that.settings.particles.effect;
        this.acceleration.y = dy * that.settings.particles.effect;
        this.age = 0;
      };
      Particle.prototype.update = function (deltaTime) {
        // 根据时间增量变化位置及速度
        this.position.x += this.velocity.x * deltaTime;
        this.position.y += this.velocity.y * deltaTime;
        this.velocity.x += this.acceleration.x * deltaTime;
        this.velocity.y += this.acceleration.y * deltaTime;
        this.age += deltaTime;
      };
      Particle.prototype.draw = function (context, image) {
        function ease(t) {
          return --t * t * t + 1;
        }
        let size = image.width * ease(this.age / that.settings.particles.duration);
        context.globalAlpha = 1 - this.age / that.settings.particles.duration;
        context.drawImage(
          image,
          this.position.x - size / 2,
          this.position.y - size / 2,
          size,
          size
        );
      };
      return Particle
    },

    /*
    ParticlePool class  微粒池
     */
    ParticlePoolInit(){
      let particles,
        firstActive = 0,
        firstFree = 0,
        duration = this.settings.particles.duration;
      let Particle = this.ParticleInit();
      function ParticlePool(length){
        particles = new Array(length);
        for(let i=0;i<particles.length;i++){
          particles[i] = new Particle();
        }
      }
      ParticlePool.prototype.add = function (x, y, dx, dy){
        particles[firstFree].initialize(x,y,dx,dy);
        firstFree++;
        if(firstFree === particles.length) firstFree = 0;
        if(firstActive === firstFree) firstActive++;
        if(firstActive === particles.length) firstActive=0;
      };
      let index;
      ParticlePool.prototype.update = function (deltaTime){


        if(firstActive < firstFree){
          for(index=firstActive;index<firstFree;index++)
            particles[index].update(deltaTime);
        }
        if(firstFree < firstActive){
          for(index=firstActive;index<particles.length;index++)
            particles[index].update(deltaTime);
          for(index=0;index<firstFree;index++) particles[index].update(deltaTime);
        }

        while (
          particles[firstActive].age >= duration &&
            firstActive !== firstFree
          ){
          firstActive++;
          if(firstActive === particles.length) firstActive = 0
        }
      }

      ParticlePool.prototype.draw = function (context, image){
        if (firstActive < firstFree) {
          for (index = firstActive; index < firstFree; index++)
            particles[index].draw(context, image);
        }
        if (firstFree < firstActive) {
          for (index = firstActive; index < particles.length; index++)
            particles[index].draw(context, image);
          for (index = 0; index < firstFree; index++) particles[index].draw(context, image);
        }
      }
      return ParticlePool;
    },

    drawCanvas(canvas){
      let context = canvas.getContext("2d")
      let ParticlePool = this.ParticlePoolInit()
      let particles = new ParticlePool(this.settings.particles.length)
      let particleRate = this.settings.particles.length / this.settings.particles.duration
      let time;
      let Point = this.PointInit()
      let that = this

      function pointOnHeart(t){
        return new Point(
          160 * Math.pow(Math.sin(t), 3),
          130 * Math.cos(t) -
          50 * Math.cos(2 * t) -
          20 * Math.cos(3 * t) -
          10 * Math.cos(4 * t) +
          25
        )
      }

      let image = function(){
        let canvas = document.createElement("canvas"),
          context = canvas.getContext('2d')
        canvas.width = that.settings.particles.size
        canvas.height = that.settings.particles.size

        function to(t){
          let point = pointOnHeart(t);
          point.x =
            that.settings.particles.size / 2 +
            (point.x * that.settings.particles.size) / 350;
          point.y =
            that.settings.particles.size / 2 -
            (point.y * that.settings.particles.size) / 350;
          return point;
        }
        context.beginPath()
        let t = -Math.PI;
        let point = to(t)
        context.moveTo(point.x, point.y)
        while(t<Math.PI){
          t += 0.01
          point = to(t)
          context.lineTo(point.x, point.y)
        }
        context.closePath();

        context.fillStyle = '#ea80b0';
        context.fill();

        let image = new Image()

        image.src = canvas.toDataURL();
        return image
      }();

      function render(){
        requestAnimationFrame(render);

        let newTime = new Date().getTime() / 1000,
          deltaTime = newTime - (time || newTime);
        time = newTime

        context.clearRect(0,0,canvas.width, canvas.height);

        let amount = particleRate * deltaTime;

        for(let i=0;i<amount;i++){
          let pos = pointOnHeart(Math.PI - 2* Math.PI * Math.random())
          let dir = pos.clone().length(that.settings.particles.velocity)
          particles.add(
            canvas.width / 2 + pos.x,
            canvas.height / 2 - pos.y,
            dir.x,
            -dir.y
          )
        }

        particles.update(deltaTime)

        particles.draw(context, image)
      }

      function onResize(){
        canvas.width = canvas.clientWidth;
        canvas.height = canvas.clientHeight;
      }

      window.onresize = onResize;

      setTimeout(function(){
        onResize();
        render();
      }, 10)
    },

    renderCanvasSize(){
      let canvas = document.getElementById("pinkBoard")
      let wrapper = document.getElementById("jsi-cherry-container")
      canvas.width = wrapper.clientWidth
      canvas.height = wrapper.clientHeight
    }
  },
}
</script>

<style scoped lang="scss">
#jsi-cherry-container{
  width: 100%;
  height: 100%;
  overflow: hidden;
  //background-color: #000000;
}
</style>

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