android 串口多线程,多线程,多接收模式串口类LsComm

#include "ComPort.h"

LsComm::CComPort m_ComPort;//LsComm is namespace in c

m_ComPort.Open(2,LsComm::CComPort::AutoReceiveByConst);

//ReCeive Com Data: //接收数据

DWORD InBufferCount=0;

byte pbuffer[2048];

InBufferCount=this->m_ComPort.GetInput(pbuffer,10,1000);

//上面我要在1000毫秒内接收10字节的数据,IbufferCount返回实际得到的数据

if(InBufferCount==0)

return;

CString c;

char a[4];

for(int i=0;i

写串口数据的过程同上

注意:第3,4种模式为自动接收模式,在用以前你必须先定义回调函数,然后,设置类的接收函数

/* 回调函数定义 */

void OnReceiveData(LPVOID pSender,void* pBuf,DWORD InBufferCount)

{

CString c;

byte a[100];

char b[4]="";

memcpy(a,pBuf,InBufferCount);

CLsCommDemoDlg* pDlg = (CLsCommDemoDlg*) pSender;

CListBox*pList =(CListBox*)pDlg->GetDlgItem(IDC_LIST1);

for(int i=0;iAddString(c);

}

3.AutoReceiveBySignal 自动信号接收模式

#include "ComPort.h"

LsComm::CComPort m_ComPort;//LsComm is namespace in c

m_ComPort.Open(2,LsComm::CComPort::AutoReceiveBySignal );

m_ComPort.SetReceiveFunc((FOnReceiveData)OnReceiveData,this);

m_ComPort.SetBreakHandleFunc(OnComBreak);

//ReCeive Com Data:接收数据函数

in OnReceiveData(LPVOID pSender,void* pBuf,DWORD InBufferCount) //above

//write data

the same as the first mode;

4.AutoReceiveByBreak 中断接收模式#include "ComPort.h"

LsComm::CComPort m_ComPort;//LsComm is namespace in c

m_ComPort.Open(2,LsComm::CComPort::AutoReceiveByBreak );

m_ComPort.SetReceiveFunc((FOnReceiveData)OnReceiveData,this);

//ReCeive Com Data:接收数据函数

in OnReceiveData(LPVOID pSender,void* pBuf,DWORD InBufferCount) //above

//write data

the same as the first mode;

另外说明2点:

(1)如果你需要处理中断事件,你可以在每种模式中设置中断接收事件:如下

//定义中断事件接收函数

void OnComBreak(LPVOID pSender,DWORD dwMask,COMSTAT stat)

{

//deal with the break of com here

}

m_ComPort.SetBreakHandleFunc(OnComBreak); //设置中断事件

(2)如何处理如,改变波特率,以及其它参数呢?

m_ComPort.GetSerialPort()可以获得一个CSerialPort类的指针,如何就可以操作各种com属性了.

DCB dcb;

this->m_ComPort.GetSerialPort()->GetState(dcb);

paragraph.gif 二.类的设计与编程

1. 类结构

为了说明一个大概的类构成,我用Rose画了一下类图:如下

LsCommClass.gifCComPort内部聚合了一个CSerialPort的串口类,并与一个CReadComThread线程关联,让其去读取串口数据.

LsComm::CComPort m_ComPort;//LsComm is namespace in c

m_ComPort.Open(2,LsComm::CComPort::AutoReceiveBySignal );

m_ComPort.SetReceiveFunc(OnReceiveData,this);

m_ComPort.SetBreakHandleFunc(OnComBreak);

这些语句是怎么实现串口数据的发送和读取的呢?

2. 打开过程CComPort::Open()

void CComPort::Open(int nPort,ReceiveMode mode, DWORD dwBaud, Parity parity, BYTE DataBits,

StopBits stopbits,FlowControl fc)

{

//1.新建串口

this->m_pPort = new CSerialPort();

//2.判断收发模式

if(mode==ReceiveMode::ManualReceiveByQuery)

{

this->m_IsOverlapped = false;

}

else

{

this->m_IsOverlapped = true;

}

this->m_RecvMode = mode;

//3.转换参数,打开串口

int index;

index=parity-CComPort::EvenParity;

CSerialPort::Parity spParity=(CSerialPort::Parity)(CSerialPort::EvenParity index);

…略去

this->m_pPort->Open(nPort,dwBaud,spParity,DataBits,spStopbits,spFC,m_IsOverlapped);

this->m_pPort->Setup(4096,4096);

this->m_pPort->Purge(PURGE_TXABORT | PURGE_RXABORT | PURGE_TXCLEAR | PURGE_RXCLEAR);

//it is important!!

COMMTIMEOUTS timeouts;

this->m_pPort->GetTimeouts(timeouts);

timeouts.ReadIntervalTimeout=100;

this->m_pPort->SetTimeouts(timeouts);

this->m_CurPortNum = nPort;

//创建关闭事件

this->m_hCloseEvent = CreateEvent(NULL,true,false,NULL);

ASSERT(this->m_hCloseEvent);

//4.创建线程类

this->m_pReadThread = new CReadComThread();

this->m_pReadThread->BandSerialPort(this);

this->m_pReadThread->Create();

this->m_pReadThread->Resume();

if(this->IsOverlapped())

{

this->m_hWriteEvent = ::CreateEvent(NULL,false,false,NULL);

}

}

主要做的工作是:

新建串口 this->m_pPort = new CSerialPort();

打开串口 this->m_pPort->Open

创建读取线程 this->m_pReadThread = new CReadComThread();

设立线程类与CComPort的关联关系this->m_pReadThread->BandSerialPort(this);

void CReadComThread::BandSerialPort(CComPort* pPort)

{

ASSERT(pPort);

this->m_pPort = pPort;

//创建异步读取事件

if(this->m_pPort->IsOverlapped())

{

this->m_ReadOverlapped.hEvent =::CreateEvent(NULL,false,false,NULL);

ASSERT(this->m_ReadOverlapped.hEvent);

this->m_BreakOverlapped.hEvent = ::CreateEvent(NULL,false,false,NULL);

ASSERT(this->m_BreakOverlapped.hEvent);

}

}

模式主要在线程执行的过程中发挥作用

3.串口的发送数据过程

DWORD CComPort::Output(void* pBuf,DWORD Count)

{

DWORD dwWriteBytes=0;

if(this->IsOverlapped())//异步模式

{

this->m_pPort->Write(pBuf,Count,this->m_WriteOverlapped);

if(WaitForSingleObject(this->m_WriteOverlapped.hEvent,INFINITE)==WAIT_OBJECT_0)

{

this->m_pPort->GetOverlappedResult(this->m_WriteOverlapped,dwWriteBytes,false);

}

}

else

dwWriteBytes= this->m_pPort->Write(pBuf,Count);

return dwWriteBytes;

}再看this->m_pPort->Write(pBuf,Count);

实际上是:调用DWORD CSerialPort::Write(const void* lpBuf, DWORD dwCount)

{

ASSERT(IsOpen());

ASSERT(!m_bOverlapped);

DWORD dwBytesWritten = 0;

if (!WriteFile(m_hComm, lpBuf, dwCount, &dwBytesWritten, NULL))

{

TRACE(_T("Failed in call to WriteFile\n"));

AfxThrowSerialException();

}

return dwBytesWritten;

}

或者是BOOL CSerialPort::Write(const void* lpBuf, DWORD dwCount, OVERLAPPED&

overlapped, DWORD* pBytesWritten) 异步写串口的过程

4.串口的读取过程

分两种:查询读取和线程自动读取

(1) 查询读取 DWORD CComPort::GetInput(void* pBuf,DWORD Count,DWORD dwMilliseconds)

{

//不能在自动模式下getinput

if(this->GetReceiveMode()==CComPort::AutoReceiveByBreak||

this->GetReceiveMode()==CComPort::AutoReceiveBySignal)

{

::AfxMessageBox("Can''t use GetInput methord in this mode!");

return 0;

}

if(this->IsOverlapped())

{

ASSERT(this->m_pReadThread);

DWORD dwBytes = this->m_pReadThread->ReadInput(pBuf,Count,dwMilliseconds);

this->m_pPort->TerminateOutstandingReads();

return dwBytes;

}

else

return this->m_pPort->Read(pBuf,Count);

}

主要是调用m_pPort->Read(pBuf,Count);然后调用API函数ReadFile

(2) 线程等待处理

主要过程:在线程CreadComThread的Execute中void CReadComThread::Execute()

{

if(this->m_pPort->GetReceiveMode()==CComPort::ManualReceiveByQuery)

{

this->ExecuteByManualQueryRecvMode();

}

else if(this->m_pPort->GetReceiveMode()==CComPort::ManualReceiveByConst)

{

this->ExecuteByManualConstRecvMode();

}

else if(this->m_pPort->GetReceiveMode()==CComPort::AutoReceiveBySignal)

{

this->ExecuteByAutoSignalRecvMode();

}

else//中断模式

{

this->ExecuteByAutoBreakRecvMode();

}

}

主要是选择模式然后执行:

下面看看this->ExecuteByAutoSignalRecvMode(); void CReadComThread::ExecuteByAutoSignalRecvMode()

{

DWORD dwMask=0;

HANDLE WaitHandles[3]; //监听事件数组

DWORD dwSignaledHandle;

WaitHandles[0] = this->m_pPort->GetCloseHandle();

WaitHandles[1] = this->m_ReadOverlapped.hEvent;

WaitHandles[2] = this->m_BreakOverlapped.hEvent;

this->m_pPort->GetSerialPort()->SetMask(EV_ERR | EV_RLSD | EV_RING );

if(!SetBreakEvent(dwMask))

goto EndThread;

//设置读事件

if(!SetReadEvent(this->m_ReadOverlapped))

goto EndThread;

//设置comEvent

for(;;)

{

dwSignaledHandle=::WaitForMultipleObjects(3,WaitHandles,false,INFINITE);

switch(dwSignaledHandle)

{

case WAIT_OBJECT_0:

goto EndThread;

break;

case WAIT_OBJECT_0 1:

if(!this->HandleReadEvent(this->m_ReadOverlapped))

goto EndThread;

if(!this->SetReadEvent(this->m_ReadOverlapped))

goto EndThread;

break;

case WAIT_OBJECT_0 2:

if(!this->HandleBreakEvent(dwMask))

goto EndThread;

if(!this->SetBreakEvent(dwMask))

goto EndThread;

break;

default:

//goto EndThread;

break;

}

}

EndThread:

this->m_pPort->GetSerialPort()->Purge(PURGE_RXABORT | PURGE_RXCLEAR);

::CloseHandle(this->m_ReadOverlapped.hEvent);

::CloseHandle(this->m_BreakOverlapped.hEvent);

return ;

}主要是一个等待事件发送然后调用,响应的过程,如果读取事件发生则调用this->HandleReadEvent(this->m_ReadOverlapped);

bool CReadComThread::HandleReadEvent(OVERLAPPED& overlapped)

{

if(this->m_pPort->GetSerialPort()->GetOverlappedResult(overlapped,this->m_InBufferCount,false))

{

return this->HandleData();

}

DWORD dwError = ::GetLastError();

if(dwError==ERROR_INVALID_HANDLE)

return false;

else

return true;

}如果查询有数据,则this->HandleData();bool CReadComThread::HandleData() //处理读取数据

{

if(this->m_InBufferCount>0)

{

this->m_pBuffer = new byte[this->m_InBufferCount];

for(int i=0;im_InBufferCount;i )

{

this->m_pBuffer[i] = this->m_InputBuffer[i];

}

this->m_pPort->ReceiveData(this->m_pBuffer,this->m_InBufferCount);

delete[] this->m_pBuffer;

}

return true;

}

在这调用了this->m_pPort->ReceiveData(this->m_pBuffer,this->m_InBufferCount);即调用了你传入的函数.整个读取过程就这样了.如果还有不明白,请看我写的CComPort的类的代码.

当然,由于串行通讯各种情况综合在一起比较复杂,另外本人水平有限,所以一时很难考虑全面,这个版本暂时定为1.0,希望大家如果在使用过程中发现什么问题,请及时的告诉偶(E-Mail:Milo2002@sohu.com),有时间我做个升级什么的,当然,希望大家多多提出批评意见.

下载本文示例代码

多线程,多接收模式串口类LsComm多线程,多接收模式串口类LsComm多线程,多接收模式串口类LsComm多线程,多接收模式串口类LsComm多线程,多接收模式串口类LsComm多线程,多接收模式串口类LsComm多线程,多接收模式串口类LsComm多线程,多接收模式串口类LsComm多线程,多接收模式串口类LsComm多线程,多接收模式串口类LsComm多线程,多接收模式串口类LsComm多线程,多接收模式串口类LsComm

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