三子棋

描述

    用C语言完成一个三子棋小游戏。

步骤

    1、首先创建一个二维数组 board ,用 board 数组来储存三子棋的棋盘和元素。

    2、写一个函数 Init() 对 board 数组初始化

void InitBoard(char board[ROW][COL], int row, int col)
{
	memset(&board[0][0], ' ', row*col*sizeof(board[0][0]));
}

     这里用到了 memset() 库函数,头文件为 #include <string.h>, 参数分别为,首地址,需要设置的字符,需要设置的字符个数。

    3、写一个函数 DisplayBoard() 打印三子棋棋盘

void DisplayBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;

	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			printf(" %c |", board[i][j]);
		}
		printf("\n");
		if (i < row - 1)
			printf("---------------------------\n");

	}
}

    4、接下来分别写函数 PlayerMove() 和 ComputerMove() 来对二维数组进行操作,模拟下棋的动作

void PlayerMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	while (1)
	{
		printf("请输入坐标:>");
		scanf("%d%d", &x, &y);

		//判断是否越界
		if (x >= row && x <= 1 && y >= col && y <= 1)
		{
			printf("输入错误!请重新输入:\n");
                        continue;
		}
		//如果用户选择的坐标为空,则将空格改为X,否则提示输入错误
		if (board[x-1][y-1] == ' ')
		{
			board[x-1][y-1] = 'X';
			break;
		}
		else
		{
			printf("输入错误,请重新输入:\n");
		}
	}
}

void ComputerMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;

	while (1)
	{
		x = rand() % 3;
		y = rand() % 3;
		if (board[x][y] == ' ')
		{
			board[x][y] = '0';
			break;
		}
	}
}

    5、玩家和电脑操作后,都要进行一次判断是否结束,用 IsWin() 函数来实现

char IsWin(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	int a = 0;
	char ch = 0;

	判断每一行是否一样
	//for (i = 0; i < row; i++)
	//{
	//	if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] == 'X')
	//	{
	//		return 'X';
	//	}
	//	if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] == '0')
	//	{
	//		return '0';
	//	}
	//}
	//
	判断每一列是否一样
	//for (i = 0; i < col; i++)
	//{
	//	if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] == 'X')
	//	{
	//		return 'X';
	//	}
	//	if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] == '0')
	//	{
	//		return '0';
	//	}
	//}
	//
	判断对角线是否满足相等
	//if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] == 'X')
	//{
	//	return 'X';
	//}
	//if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] == 'X')
	//{
	//	return 'X';
	//}
	//if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] == '0')
	//{
	//	return '0';
	//}
	//if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] == '0')
	//{
	//	return '0';
	//}

	for (i = 0; i < row; i++)
	{
		a =  0;
		for (j = 0; j < col - 1; j++)
		{
			if (board[i][j] == board[i][j + 1] && board[i][j] == 'X')
			{
				a++;
			}
			if (board[i][j] == board[i][j + 1] && board[i][j] == '0')
			{
				a--;
			}
			if (a == col - 1)
			{
				return 'X';
			}
			if (a == -col + 1)
			{
				return '0';
			}
		}
	}

	for (i = 0; i < col; i++)
	{
		a = 0;
		for (j = 0; j < row - 1; j++)
		{
			if (board[j][i] == board[j + 1][i] && board[j][i] == 'X')
			{
				a++;
			}
			if (board[j][i] == board[j + 1][i] && board[j][i] == '0')
			{
				a--;
			}
			if (a == row - 1)
			{
				return 'X';
			}
			if (a == -row + 1)
			{
				return '0';
			}
		}
	}

	for (i = 0, j = 0; i < row - 1; i++, j++)
	{
		
		
		if (board[i][j] == board[i + 1][j + 1] && board[i][j] == 'X')
		{
			a++;
		}
		if (board[i][j] == board[i + 1][j + 1] && board[i][j] == '0')
		{	
			a--;
		}
		if (a == row - 1)
		{
			return 'X';
		}
		if (a == -row + 1)
		{
			return '0';
		}
		
	}

	for (i = 0, j = col - 1; i < row - 1; i++, j--)
	{
		
		if (board[i][j] == board[i + 1][j - 1] && board[i][j] == 'X')
		{
			a++;
		}
		if (board[i][j] == board[i + 1][j - 1] && board[i][j] == '0')
		{
			a--;
		}
		if (a == row - 1)
		{
			return 'X';
		}
		if (a == -row + 1)
		{
			return '0';
		}
		
	}
	

	//若board数组被填满,则为平局返回’Q'
	ch = IsFull(board, row, col);
	if (ch == 'Q')
	{
		return 'Q';
	}
}

     注意!上面代码注释部分是只能判断三子棋是否结束,而没有注释的部分是可以判断任意规模的棋局是否结束,只需要改常量即可!

源代码

test.c

#define _CRT_SECURE_NO_WARNINGS 1

#include "game.h"

/*
* 测试程序需要测试三子棋的正常运行
* 郭文峰
* 2018/10/18
*/

void menu()
{
	printf("***********************************\n");
	printf("*******        1. play      *******\n");
	printf("*******        0. exit      *******\n");
	printf("***********************************\n");


}

void game()
{
	//创建一个二维数组来存储棋盘
	char board[ROW][COL] = { 0 };
	int i = 0;
	int j = 0;
	int ch = 0;
	//InitBoard函数用来初始化board数组,并且全部初始化为‘ ’(空格)
	InitBoard(board, ROW, COL);
	//DisplayBoard函数用来打印棋盘
	DisplayBoard(board, ROW, COL);
	while (1)
	{
		
		//用户选择一个坐标,并进行标记
		PlayerMove(board, ROW, COL);
		//判断是否赢得游戏
		ch = IsWin(board, ROW, COL);
		if (ch == 'X')
		{
			printf("恭喜你!你赢了!\n");
			DisplayBoard(board, ROW, COL);
			break;
		}
		else if (ch == 'Q')
		{
			printf("很惊险!是平局!\n");
			DisplayBoard(board, ROW, COL);
			break;
		}
		else if (ch == '0')
		{
			printf("很抱歉!电脑获胜!\n");
			DisplayBoard(board, ROW, COL);
			break;
		}
		
		DisplayBoard(board, ROW, COL);
		printf("               \n");
		printf("---------------\n");
		printf("               \n");

		//电脑随机选择一个坐标进行标记
		ComputerMove(board, ROW, COL);
		ch = IsWin(board, ROW, COL);
		if (ch == 'X')
		{
			printf("恭喜你!你赢了!\n");
			DisplayBoard(board, ROW, COL);
			break;
		}
		else if (ch == '0')
		{
			printf("很抱歉!电脑获胜!\n");
			DisplayBoard(board, ROW, COL);

			break;
		}
		else if (ch == 'Q')
		{
			printf("很惊险!是平局!\n");
			DisplayBoard(board, ROW, COL);
			break;
		}

		DisplayBoard(board, ROW, COL);
		

	}



}

int main(void)
{
	int input = 0;
	
	srand((unsigned int)time(NULL));
	//菜单函数,打印游戏开始菜单
	menu();
	
	do{
		printf("请输入您要选的选项:");
		//接收用户选择的选项
		scanf("%d", &input);

		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏!\n");
			break;
		default:
			printf("输入错误!请重新输入!\n");
			break;
		}
	} while (input);

	system("pause");
	return 0;
}

game.c

#define _CRT_SECURE_NO_WARNINGS 1

#include "game.h"

void InitBoard(char board[ROW][COL], int row, int col)
{
	memset(&board[0][0], ' ', row*col*sizeof(board[0][0]));
}

void DisplayBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;

	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			printf(" %c |", board[i][j]);
		}
		printf("\n");
		if (i < row - 1)
			printf("---------------------------\n");

	}
}

void PlayerMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	while (1)
	{
		printf("请输入坐标:>");
		scanf("%d%d", &x, &y);

		//判断是否越界
		if (x >= row && x <= 1 && y >= col && y <= 1)
		{
			printf("输入错误!请重新输入:\n");
		}
		//如果用户选择的坐标为空,则将空格改为X,否则提示输入错误
		if (board[x-1][y-1] == ' ')
		{
			board[x-1][y-1] = 'X';
			break;
		}
		else
		{
			printf("输入错误,请重新输入:\n");
		}
	}
}

void ComputerMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;

	while (1)
	{
		x = rand() % 3;
		y = rand() % 3;
		if (board[x][y] == ' ')
		{
			board[x][y] = '0';
			break;
		}
	}
}

char IsWin(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	int a = 0;
	char ch = 0;

	判断每一行是否一样
	//for (i = 0; i < row; i++)
	//{
	//	if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] == 'X')
	//	{
	//		return 'X';
	//	}
	//	if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] == '0')
	//	{
	//		return '0';
	//	}
	//}
	//
	判断每一列是否一样
	//for (i = 0; i < col; i++)
	//{
	//	if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] == 'X')
	//	{
	//		return 'X';
	//	}
	//	if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] == '0')
	//	{
	//		return '0';
	//	}
	//}
	//
	判断对角线是否满足相等
	//if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] == 'X')
	//{
	//	return 'X';
	//}
	//if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] == 'X')
	//{
	//	return 'X';
	//}
	//if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] == '0')
	//{
	//	return '0';
	//}
	//if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] == '0')
	//{
	//	return '0';
	//}

	for (i = 0; i < row; i++)
	{
		a =  0;
		for (j = 0; j < col - 1; j++)
		{
			if (board[i][j] == board[i][j + 1] && board[i][j] == 'X')
			{
				a++;
			}
			if (board[i][j] == board[i][j + 1] && board[i][j] == '0')
			{
				a--;
			}
			if (a == col - 1)
			{
				return 'X';
			}
			if (a == -col + 1)
			{
				return '0';
			}
		}
	}

	for (i = 0; i < col; i++)
	{
		a = 0;
		for (j = 0; j < row - 1; j++)
		{
			if (board[j][i] == board[j + 1][i] && board[j][i] == 'X')
			{
				a++;
			}
			if (board[j][i] == board[j + 1][i] && board[j][i] == '0')
			{
				a--;
			}
			if (a == row - 1)
			{
				return 'X';
			}
			if (a == -row + 1)
			{
				return '0';
			}
		}
	}

	for (i = 0, j = 0; i < row - 1; i++, j++)
	{
		
		
		if (board[i][j] == board[i + 1][j + 1] && board[i][j] == 'X')
		{
			a++;
		}
		if (board[i][j] == board[i + 1][j + 1] && board[i][j] == '0')
		{	
			a--;
		}
		if (a == row - 1)
		{
			return 'X';
		}
		if (a == -row + 1)
		{
			return '0';
		}
		
	}

	for (i = 0, j = col - 1; i < row - 1; i++, j--)
	{
		
		if (board[i][j] == board[i + 1][j - 1] && board[i][j] == 'X')
		{
			a++;
		}
		if (board[i][j] == board[i + 1][j - 1] && board[i][j] == '0')
		{
			a--;
		}
		if (a == row - 1)
		{
			return 'X';
		}
		if (a == -row + 1)
		{
			return '0';
		}
		
	}
	

	//若board数组被填满,则为平局返回’Q'
	ch = IsFull(board, row, col);
	if (ch == 'Q')
	{
		return 'Q';
	}
}

char IsFull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;

	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
			{
				return 'C';
			}
		}
	}
	return 'Q';
}

game.h

#ifndef __GEME_H__
#define __GEME_H__

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>

#define ROW 3
#define COL 3

void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char IsWin(char board[ROW][COL], int row, int col);
char IsFull(char board[ROW][COL], int row, int col);

#endif //__GEME_H__

 

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