Android事件分发源码分析

网上关于事件分发的博文很多,每一篇都具有一定的特色,但并不是适合每个人看,本篇博文主要包含ViewGroup中事件分发方法的源码分析,附上流程图,伪代码说明,逻辑文字说明,可以主要看文字说明就能理解整个流程,加上自己稍微的思考,就能准确分辨事件分发过程中,每一个环节的改变所带来的走向变化。

ViewGroup中的事件分发的主要方法为 dispatchTouchEvent  方法,dispatchTransformedTouchEvent 方法,主要针对这两个方法作分析就可以明白事件分发的流程。

说明:文中所提到的super.dispatchTouchEvent为View的分发事件的方法,在后面也会稍作说明。mFirstTouchTarget字段为ViewGroup中的一个字段。

  • 结论

down事件:1)如果不拦截则执行child view的dispatchTouchEvent方法(也就是向下传递)并取返回值:

                             a:如果返回值为true,则 mFirstTouchTarget  字段赋值,

                             b:如果返回值为false,则执行super.dispatchTouchEvent方法(也就是自己处理)。

         2)如果拦截了则执行super.dispatchTouchEvent方法。     

move,up事件:1)如果mFirstTouchTarget 为null则直接执行super.dispatchTouchEvent方法。

                             2)如果mFirstTouchTarget 不为null,则会执行拦截事件的方法:

                                 a:如果不拦截,执行child view的dispatchTouchEvent方法。

                                 b:如果拦截,设置mFirstTouchTarget=null,并把ACTION_CANCEL传给child view的dispatchTouchEvent

                                       

  • 源码分析
 /**
     * {@inheritDoc}
     */
    @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
        }

        // If the event targets the accessibility focused view and this is it, start
        // normal event dispatch. Maybe a descendant is what will handle the click.
        if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
            ev.setTargetAccessibilityFocus(false);
        }

        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;
            
        // 1.down事件下来时,清除之前的target对象

            // Handle an initial down.
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }

        //2.判断是否拦截该事件,如果是down事件或者是mFirstTouchTarget不为null则会根据
        //	disallowIntercept判断是否执行拦截事件的方法,如果disallowIntercept为false
        //	则表示允许拦截,执行拦截事件方法,如果为true则默认不可拦截。
        //	如果不是down事件或者mFirstTouchTarget为null则直接拦截该方法,intercepted为true

            // Check for interception.
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

            // If intercepted, start normal event dispatch. Also if there is already
            // a view that is handling the gesture, do normal event dispatch.
            if (intercepted || mFirstTouchTarget != null) {
                ev.setTargetAccessibilityFocus(false);
            }

        //  3.判断是否取消事件

            // Check for cancelation.
            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;

            // Update list of touch targets for pointer down, if needed.
            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
            TouchTarget newTouchTarget = null;
            boolean alreadyDispatchedToNewTouchTarget = false;

        // 4. 如果没有取消并且没有拦截  进入分支,判断是down事件或者是多指down事件 则通过
        //    dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)方法把事件传
        //	  递子view的dispatchTouchEvent方法,并通过标志位
        //	  alreadyDispatchedToNewTouchTarget记录住子viewdispaTouchEvent方法的返回值,如
        //	  果子view处理了事件mFirstTouchTarget赋值。

            if (!canceled && !intercepted) {

                // If the event is targeting accessiiblity focus we give it to the
                // view that has accessibility focus and if it does not handle it
                // we clear the flag and dispatch the event to all children as usual.
                // We are looking up the accessibility focused host to avoid keeping
                // state since these events are very rare.
                View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                        ? findChildWithAccessibilityFocus() : null;

                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    removePointersFromTouchTargets(idBitsToAssign);

                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        final ArrayList<View> preorderedList = buildOrderedChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = customOrder
                                    ? getChildDrawingOrder(childrenCount, i) : i;
                            final View child = (preorderedList == null)
                                    ? children[childIndex] : preorderedList.get(childIndex);

                            // If there is a view that has accessibility focus we want it
                            // to get the event first and if not handled we will perform a
                            // normal dispatch. We may do a double iteration but this is
                            // safer given the timeframe.
                            if (childWithAccessibilityFocus != null) {
                                if (childWithAccessibilityFocus != child) {
                                    continue;
                                }
                                childWithAccessibilityFocus = null;
                                i = childrenCount - 1;
                            }

                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }

                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            resetCancelNextUpFlag(child);
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }

                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
            }

            // Dispatch to touch targets.

        // 5.如果mFirstTouchTarget为null,通过dispatchTransformedTouchEvent方法把事件传递给
		//   handled=super.dispatchTouchEvent(event)也就是View方法的dispatchTouchEvent方
		//   法,并记录返回值。
            if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
        // 6. FirstTouchTarget不为null,如果alreadyDispatchedToNewTouchTarget为true表示已经    
		//   把事件传给了子view,否则则通过dispatchTransformedTouchEvent把事件传递给子view,
		//   此次传递给子view如果是拦截了事件会把ACTION_CANCEL传给子view并把mFirstTouchTarget 
        //   至为null

                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }

            // Update list of touch targets for pointer up or cancel, if needed.
            if (canceled
                    || actionMasked == MotionEvent.ACTION_UP
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                resetTouchState();
            } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                final int actionIndex = ev.getActionIndex();
                final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                removePointersFromTouchTargets(idBitsToRemove);
            }
        }

        if (!handled && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
        }
        return handled;
    }

上述代码主要关注的是中文注释,通过中文注释,主要把dispatchTouchEvent方法分成了6块,分析这6块的逻辑就能准确的了解事件分发的逻辑:

1)down事件下来时,清除之前的target对象

       // Handle an initial down.
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }

事件的分发都是从down事件开始的,每次down事件下来就表明从新开始了,这时候就要把之前的一些标志位和相关字段初始化。

2)判断是否拦截该事件,如果是down事件或者是mFirstTouchTarget不为null则会根据disallowIntercept判断是否执行拦截事件的方法,如果disallowIntercept为false则表示允许拦截,执行拦截事件方法,如果为true则默认不可拦截 如果不是down事件或者mFirstTouchTarget为null则直接拦截该方法,intercepted为true

   // Check for interception.
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

在down事件初始话完了之后,就要开始真正传递事件了,这个时候要准备执行拦截事件的方法了,不过要执行拦截事件的方法有几个条件,一,是该事件是否是down事件或者mFIrstTouchTarget不为null,mFIrstTouchTarget不为null的意义是表示有子view处理了该事件,也就是说该事件要往子view传递,down事件也是要往子view传递的事件,也就是说如果事件不需要往子view传递,那么就不需要执行拦截事件的方法。二,是是否允许拦截,disallowIntercept字段为true表示不许拦截,该字段的值可以通过子view调用getParent.requestDisallowIntercepTouchEvent改变。

3)判断是否取消事件


            // Check for cancelation.
            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;

4)如果没有取消并且没有拦截  进入分支,判断是down事件或者是多指down事件 则通过 dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)方法把事件传递 子view的dispatchTouchEvent方法,并通过标志位alreadyDispatchedToNewTouchTarget  记录住子viewdispaTouchEvent方法的返回值,如果子view处理了事件  mFirstTouchTarget  赋值。

 

 if (!canceled && !intercepted) {

                // If the event is targeting accessiiblity focus we give it to the
                // view that has accessibility focus and if it does not handle it
                // we clear the flag and dispatch the event to all children as usual.
                // We are looking up the accessibility focused host to avoid keeping
                // state since these events are very rare.
                View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                        ? findChildWithAccessibilityFocus() : null;

                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    removePointersFromTouchTargets(idBitsToAssign);

                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        final ArrayList<View> preorderedList = buildOrderedChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = customOrder
                                    ? getChildDrawingOrder(childrenCount, i) : i;
                            final View child = (preorderedList == null)
                                    ? children[childIndex] : preorderedList.get(childIndex);

                            // If there is a view that has accessibility focus we want it
                            // to get the event first and if not handled we will perform a
                            // normal dispatch. We may do a double iteration but this is
                            // safer given the timeframe.
                            if (childWithAccessibilityFocus != null) {
                                if (childWithAccessibilityFocus != child) {
                                    continue;
                                }
                                childWithAccessibilityFocus = null;
                                i = childrenCount - 1;
                            }

                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }

                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            resetCancelNextUpFlag(child);
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }

                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
            }

            整个if里面代码很复杂,但是总结起来却很简单,就是如果事件没有取消,没有被拦截,并且是down事件的时候,将该事件通过dispatchTransformedTouchEvent传递给子view的dispatchTouchEvent方法,优先给子view处理该事件,如果子view处理了,返回值为true,则给mFirstTouchTarget字段赋值。

5)如果mFirstTouchTarget为null,通过dispatchTransformedTouchEvent方法把事件传递给handled =super.dispatchTouchEvent(event)也就是View方法的dispatchTouchEvent方法,并记录 返回值。
      
      

// Dispatch to touch targets.
            if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {

这一段代码也是比较简单,就是在mFirstTouchTarget为null,此时表示没有子view要处理了该事件,就通过dispatchTransformedTouchEvent方法把事件传递给super的dispatchTouchEvent方法,也就是自己处理该事件。此后,子view已经接受不到了事件。

6)mFirstTouchTarget不为null,如果alreadyDispatchedToNewTouchTarget为true表示已经把事件传给了子view,否则则通过dispatchTransformedTouchEvent把事件传递给子view,此次传递给子view如果是拦截了事件会把ACTION_CANCEL传给子view并把mFirstTouchTarget至为null。

else {
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }

这一段代码的主要逻辑就是,如果子view处理了事件,根据我们的拦截方法返回值判断是否要再次把事件传给子view,如果拦截了事件,则把一个ACTION_CANCEL事件传递给子view,告诉子view事件取消了,并把mFirstTouchTarget设置为null,往后不在传递事件给子view了,这里面有一个标志位alreadyDispatchedToNewTouchTarget,就是down事件在之前有传递给了子view,这个字段记录了就表示这次事件不在传了。

 

以上的这些,都是对dispatchTouchEvent方法中源码的解析,重要是关注其中讲到的6个流程,这些事事件传递过程中需要重点关注的地方。

 

  • 伪代码

 

void  dispatchTouchEvent(event){
				
				//一
					if(down){
					重置之前的targrt
					}
					
				//二
					if(down || mFirstTarget不为null ){
							if(可以拦截){
							    onIntercept方法
							}else{
								不拦截
							}	
					}else{
							默认拦截
					}
				
				//三
					判断是否取消
					
				//四
					if(没拦截并且没取消){
							if(down事件){
								遍历子view找到对应的子view并执行子view的dispatch方法
								如果子view的dispatch方法返回true,复制mFirstTouchTarget
							}
					}
					
				//五
					if(mFirstTarget==null){
						super的dispatch方法
					}else{
					
					//六
						if(down,也就是标志位子view已经处理了事件){
								handled=true
						}else{
							//到了这里也就是表示不是down事件并且mFirstTarget不为null
							
							把事件传递给子view,如果方法有被拦截则传递的是ACTION_CANCEL事件,并把mFirstTouchTarget置为null
							
						}
					
					}
				
				}

这一段伪代码,也是对几个重要步骤的归纳,主要是为了方便记忆。

 

  • 流程图

        
     说明:图中黑色线条以及文字表示down事件的流程,其它的表示move,up事件的流程。

流程说明:

   

down事件:1)如果不拦截则执行child view的dispatchTouchEvent方法(也就是向下传递)并取返回值:

                             a:如果返回值为true,则 mFirstTouchTarget  字段赋值,

                             b:如果返回值为false,则执行super.dispatchTouchEvent方法(也就是自己处理)。

         2)如果拦截了则执行super.dispatchTouchEvent方法。     

move,up事件:1)如果mFirstTouchTarget 为null则直接执行super.dispatchTouchEvent方法。

                             2)如果mFirstTouchTarget 不为null,则会执行拦截事件的方法:

                                 a:如果不拦截,执行child view的dispatchTouchEvent方法。

                                 b:如果拦截,设置mFirstTouchTarget=null,并把ACTION_CANCEL传给child view的dispatchTouchEvent

        

dispatchTransformedTouchEvent的源码:

   private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
        final boolean handled;

        // Canceling motions is a special case.  We don't need to perform any transformations
        // or filtering.  The important part is the action, not the contents.
        final int oldAction = event.getAction();
        if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
            event.setAction(MotionEvent.ACTION_CANCEL);
            if (child == null) {
                handled = super.dispatchTouchEvent(event);
            } else {
                handled = child.dispatchTouchEvent(event);
            }
            event.setAction(oldAction);
            return handled;
        }

这一段源码比较简单,稍微看看就能理解,通过参数child是否为null判断是传给ziview还是super。

 

  • View的dispatchTouchEvent方法简单解析:

1)如果有设置onTouchListener的监听,可以触摸,则执行重写的onTouch方法,并记录该
            方法的返回值
        2)如果没有设置onTouchListener的监听,或者重写的onTouch方法返回false,则会接着
            执行onTouchEvent方法,并记录其返回值。

        3)performClick方法在onTouchEvent方法中被执行。

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