game
孤灯夜行
使麒麟可得羁而系兮,又何以异乎犬羊?
展开
-
cocos2d 动画实现(帧动画)
Vector<SpriteFrame*> Frames; for (int i = 0; i < 7; i++) { auto fileName = StringUtils::format("1_attack_%d.png", i); auto frame = SpriteFrame::create(fileName, Rect(0, 0, 203, 232));...原创 2018-08-16 19:43:17 · 1102 阅读 · 0 评论 -
loading Scene 的异步加载实现
bool Loading::init() { if (!Scene::init()) { return false; } //--------------------------------cocos2d 异步加载---------------------------------------------------------------- for (auto filename...原创 2018-08-16 19:40:10 · 443 阅读 · 0 评论 -
cocos2d 基于AudioEngine.h创建的封装类AudioManage
ifndef AUDIOMANAGE_H define AUDIOMANAGE_H include using namespace std; class AudioManage { public:static AudioManage*getInstance(); void stopMusic(int musid); void stopMusicB...原创 2018-08-16 19:18:51 · 701 阅读 · 0 评论