通过鼠标拖拽进行截图

[https://www.cnblogs.com/yang-fei/p/4029782.html] 代码引用这里,感谢作者

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Drawing;
using System.Windows.Forms;


namespace CaptureWindow
{


    /// <summary>
    /// MainWindow.xaml 的交互逻辑
    /// </summary>
    public partial class MainWindow : Window
    {
        private double x;
        private double y;
        private double width;
        private double height;
        bool savePicture_flag = false;
        private bool isMouseDown = false;

        private void savePicture_Click(object sender, RoutedEventArgs e)
        { 
            savePicture_flag = true;
        }

        public MainWindow()
        {
            InitializeComponent();
        }


        private void CaptureWindow_MouseDown(object sender, System.Windows.Input.MouseButtonEventArgs e)
        {
            isMouseDown = true;
            x = e.GetPosition(null).X;                 //返回鼠标指针相对于指定元素(在此即原点)的位置
            y = e.GetPosition(null).Y;

        }

        private void CaptureWindow_MouseMove(object sender, System.Windows.Input.MouseEventArgs e)
        {
            if (isMouseDown)
            {
                //通过一个矩形来表示目前截图区域
                System.Windows.Shapes.Rectangle rect = new System.Windows.Shapes.Rectangle();
                double dx = e.GetPosition(null).X;                          //返回鼠指针相对于指定元素(此位置为0)的位置
                double dy = e.GetPosition(null).Y;
                double rectWidth = Math.Abs(dx - x);                       //返回双精度浮点数的绝对值
                double rectHeight = Math.Abs(dy - y);
                SolidColorBrush brush = new SolidColorBrush(Colors.Black);   //用纯色画一个区
                rect.Width = rectWidth;
                rect.Height = rectHeight;
                rect.Fill = brush;                                        //填充:形状的内部被涂上
                rect.Stroke = brush;                                      //绘图边框             
                rect.StrokeThickness = 1;
                if (dx < x)                                          //区域选择就在这里
                {
                    Canvas.SetLeft(rect, dx);                       //为给定的从属对象设置左侧附属属性的值。
                    Canvas.SetTop(rect, dy);
                }
                else
                {
                    Canvas.SetLeft(rect, x);
                    Canvas.SetTop(rect, y);
                }
                CaptureCanvas.Children.Clear();
                CaptureCanvas.Children.Add(rect);                            //添加指定的元素,即在截图时出现矩形选框

                if (e.LeftButton == MouseButtonState.Released)           //判断鼠标左键是当前不是等于鼠标释放的状态
                {
                    CaptureCanvas.Children.Clear();
                    //获取当前截图区域
                    width = Math.Abs(e.GetPosition(null).X - x);          //确定了x的绝对差值
                    height = Math.Abs(e.GetPosition(null).Y - y);

                    if (e.GetPosition(null).X > x)
                    {
                        CaptureScreen(x, y, width, height);                // 将颜色数据从屏幕转移到图形的绘图表面。CaptureScreen是Graphics的方法
                    }
                    else
                    {
                        CaptureScreen(e.GetPosition(null).X, e.GetPosition(null).Y, width, height);
                    }

                    isMouseDown = false;
                    x = 0.0;
                    y = 0.0;
                    this.Close();
                }
            }
        }


        private void CaptureScreen(double x, double y, double width, double height)
        {
            int ix = Convert.ToInt32(x);                                                                     //将指定的单精度浮点数的值转换为等价的32位有符号整数。
            int iy = Convert.ToInt32(y);
            int iw = Convert.ToInt32(width);
            int ih = Convert.ToInt32(height);
            //封装了GDI+位图,它由图形图像的像素数据和它的属性组成。一个系统绘图位图是一个用来处理像素数据定义的图像的对象。
            System.Drawing.Bitmap bitmap = new Bitmap(iw, ih);
            if (savePicture_flag == true)
            {
                using (System.Drawing.Graphics graphics = Graphics.FromImage(bitmap))
                {
                    graphics.CopyFromScreen(0, 0, ix, iy, new System.Drawing.Size(iw, ih));
                    //对颜色数据进行一些块的传输,对像素的重新调整,从屏幕到系统绘图图形的绘图表面。

                    SaveFileDialog dialog = new SaveFileDialog();                                           //允许dialog来保存到一个地址
                    dialog.Filter = "Png Files|*.png";                                                      // 文件保存类型
                    if (dialog.ShowDialog() == System.Windows.Forms.DialogResult.OK)                        //将ok返回默认用户公共对话框
                    {
                        bitmap.Save(dialog.FileName);                                                       //保存到指定的文件
                    }
                }
                savePicture_flag = false;
            }
        }


       }

    }

XAML如下

<Window x:Class="CaptureWindow.MainWindow"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        Title="CaptureWindow" Height="365.499" Width="525" AllowsTransparency="True" WindowStyle="None" Opacity="0.1" WindowState="Maximized" MouseDown="CaptureWindow_MouseDown" MouseMove="CaptureWindow_MouseMove" >

    <Canvas x:Name="CaptureCanvas" HorizontalAlignment="Left" Height="316" VerticalAlignment="Top" Width="525" Background="White" Margin="0,10,0,0" >
        <Button x:Name="savePicture" Content="保存图片" Canvas.Left="440" Canvas.Top="321" Width="75" Click="savePicture_Click" Background="red" FontWeight="Bold">
            <Button.BindingGroup>
                <BindingGroup/>
            </Button.BindingGroup>
        </Button>


    </Canvas>

</Window>
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