# pygame install: windows: cmd: pip install pygame
import pygame
from os import path
import random
import math
# init the pygame
pygame.init()
# create the screen
screen = pygame.display.set_mode((800, 600))
# title and icon
pygame.display.set_caption("Space Invader")
game_folder = path.dirname('C:\\Users\\ZZJ\\img')
img_dir = path.join(game_folder, 'img')
icon = pygame.image.load(path.join(img_dir, 'playerShip1_orange.png'))
pygame.display.set_icon(icon)
# background
background = pygame.image.load(path.join(img_dir, 'blue.png')).convert()
background = pygame.transform.scale(background, (800, 600)) # change the size
background_rect = background.get_rect()
# player
playerImg = pygame.image.load(path.join(img_dir, 'playerShip1_orange.png'))
playerX = 370
playerY = 480
playerX_change = 0
# enemy
enemyImg = []
enemyX = []
enemyY = []
enemyX_change = []
enemyY_change = []
num_of_enemies = 6
for i in range(num_of_enemies):
enemyImg.append(pygame.image.load(path.join(img_dir, 'meteorBrown_med1.png')))
enemyX.append(random.randint(0, 735))
enemyY.append(random.randint(50, 300))
enemyX_change.append(4)
enemyY_change.append(40)
# bullet
# ready: you cannot see bullet
# fire: you can see bullet
bulletImg = pygame.image.load(path.join(img_dir, 'laserRed16.png'))
bulletX = 0
bulletY = 480
bulletX_change = 0
bulletY_change = 5
bullet_state = 'ready'
score_value = 0
font_name = pygame.font.match_font('arial')
def draw_text(surf, text, size, x, y):
text = "score" + ': ' + text
font = pygame.font.Font(font_name, size)
text_surface = font.render(text, True, (255, 255, 255))
text_rect = text_surface.get_rect()
text_rect.midtop = (x, y)
surf.blit(text_surface, text_rect)
# player function
def player(x, y):
screen.blit(playerImg, (x, y))
# bullet function
def fire_bullet(x, y):
global bullet_state
bullet_state = 'fire'
screen.blit(bulletImg, (x + 36, y + 10))
# enemy function
def enemy(x, y, i):
screen.blit(enemyImg[i], (x, y))
def isCollision(enemyX, enemyY, bulletX, bulletY):
distance = math.sqrt(math.pow(enemyX - bulletX, 2) + math.pow(enemyY - bulletY, 2))
if distance < 27:
return True
else:
return False
# game loop
running = True
while running:
# screen
screen.fill((0, 0, 0))
# background
screen.blit(background, (0, 0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# if key press
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
playerX_change = -0.8
if event.key == pygame.K_RIGHT:
playerX_change = 0.8
if event.key == pygame.K_SPACE:
if bullet_state is 'ready':
# get the current x axis
bulletX = playerX
fire_bullet(bulletX, bulletY)
if event.type == pygame.KEYUP:
if event.key == pygame.K_RIGHT or event.key == pygame.K_LEFT:
playerX_change = 0
# RGB = red, green, blue
playerX += playerX_change
# player boundary
if playerX <= 0:
playerX = 0
elif playerX >= 736:
playerX = 736
# enemy boundary
enemyX += enemyX_change
for i in range(num_of_enemies):
enemyX[i] += enemyX_change[i]
if enemyX[i] <= 0:
enemyX_change[i] = 4
enemyY[i] += enemyY_change[i]
elif enemyX[i] >= 736:
enemyX_change[i] = -4
enemyY[i] += enemyY_change[i]
# collision function
collision = isCollision(enemyX[i], enemyY[i], bulletX, bulletY)
if collision:
bulletY = 480
bullet_state = 'ready'
score_value += 1
enemyX[i] = random.randint(0, 735)
enemyY[i] = random.randint(50, 300)
enemy(enemyX[i], enemyY[i], i)
# bullet movement
if bulletY <= 0:
bulletY = 480
bullet_state = 'ready'
if bullet_state is 'fire':
fire_bullet(bulletX, bulletY)
bulletY -= bulletY_change
player(playerX, playerY)
draw_text(screen, str(score_value), 18, 800 / 2, 10)
pygame.display.update()
pygame.quit()
python 游戏- pygame space invader
最新推荐文章于 2022-07-19 10:47:12 发布