html部分
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>2048</title>
<link rel="stylesheet" type="text/css" href="css/i2048.css"/>
<link rel="shortcut icon" href="favicon.ico" />
</head>
<body>
<p class="score01"> score:<span id="score01">0</span></p>
<div id="box_all">
<div class="cell" id="c00"></div>
<div class="cell" id="c01"></div>
<div class="cell" id="c02"></div>
<div class="cell" id="c03"></div>
<div class="cell" id="c10"></div>
<div class="cell" id="c11"></div>
<div class="cell" id="c12"></div>
<div class="cell" id="c13"></div>
<div class="cell" id="c20"></div>
<div class="cell" id="c21"></div>
<div class="cell" id="c22"></div>
<div class="cell" id="c23"></div>
<div class="cell" id="c30"></div>
<div class="cell" id="c31"></div>
<div class="cell" id="c32"></div>
<div class="cell" id="c33"></div>
</div>
<div id="gameover" class="gameover">
<p>
GAME OVER!!! <br />
SCORE:<span id="score02">0</span> <br />
<a href="" >TRY AGAIN!!!</a>
</p>
</div>
<script type="text/javascript" src="js/i2048.js"></script>
</body>
</html>
css部分
*{
margin: 0px;
padding: 0px;
font-family: arial;
}
.score01{
width: 480px;
margin: 100px auto 20px;
font-size: 50px;
font-weight: bold;
text-align: center;
line-height: 50px;
}
.score01 #score01{
color: #f00;
}
#box_all{
width: 480px;
height: 480px;
background-color: #bbada0;
border-radius: 10px;
margin:0 auto;
}
.cell{
width: 100px;
height: 100px;
background-color: #ccc0b3;
border-radius: 5px;
margin: 16px 0 0 16px;
text-align: center;
line-height: 100px;
float: left;
font-size: 50px;
font-weight: bold;
}
.n2{background-color:#eee3da;color:#776e65}
.n4{background-color:#ede0c8;color:#776e65}
.n8{background-color:#f2b179}
.n16{background-color:#f59563}
.n32{background-color:#f67c5f}
.n64{background-color:#f65e3b}
.n128{background-color:#edcf72}
.n256{background-color:#edcc61}
.n512{background-color:#9c0}
.n1024{background-color:#33b5e5;font-size:40px}
.n2048{background-color:#09c;font-size:40px}
.n4096{background-color:#a6c;font-size:40px}
.n8192{background-color:#93c;font-size:40px}
#gameover{
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
background-color: rgba(200,200,200,0.4);
display: none;
}
#gameover p{
width: 480px;
height: 200px;
border: 5px solid #000;
border-radius: 20px;
font-size: 36px;
font-weight: bold;
text-align: center;
line-height: 66px;
position: absolute;
top: 50%;
left: 50%;
margin-left: -245px;
margin-top: -100px;
background-color: deepskyblue;
}
#gameover a{
background-color: #9f8d77;
color: #FFF;
padding: 10px;
border-radius: 5px;
}
js部分
var game = {
data : [],
score : 0,
gamerunning:1,
gameover :0,
status : 1,
start : function(){
game.data = [];
game.score = 0;
game.status = game.gamerunning;
for(var r = 0;r < 4 ;r++){
game.data[r] = [];
for(var c = 0;c < 4;c++){
game.data[r][c] = 0
}
}
game.randomNum();
game.randomNum();
game.dataView()
},
randomNum : function(){
for(;;){
var r = Math.floor(Math.random() * 4);
var c = Math.floor(Math.random() * 4);
if(game.data[r][c] == 0){
var num = Math.random() > 0.5?2:4;
game.data[r][c] = num;
break;
}
}
},
dataView:function(){
for(var r = 0;r<4;r++){
for(var c = 0;c<4;c++){
var div = document.getElementById("c" + r + c);
if(game.data[r][c] != 0){
div.innerHTML = game.data[r][c];
div.className = "cell n" + game.data[r][c];
}else{
div.innerHTML = "";
div.className = "cell";
}
}
}
document.getElementById("score01").innerHTML = game.score;
if(game.status == game.gameover){
document.getElementById("score02").innerHTML = game.score;
document.getElementById("gameover").style.display = "block";
}else{
document.getElementById("gameover").style.display = "none";
}
},
isgameover : function(){
for(var r = 0;r < 4;r++){
for(var c = 0;c < 4;c++){
if(game.data[r][c] == 0){
return false;
}
if(c < 3){
if(game.data[r][c] == game.data[r][c+1]){
return false
}
}
if(r < 3){
if(game.data[r][c] == game.data[r+1][c]){
return false
}
}
}
}
return true;
},
moveLeft : function(){
var before = game.data.toString();
for(var r = 0;r < 4;r++){
game.moveLeftInRow(r);
}
var after = game.data.toString();
if(before != after){
game.randomNum();
if(game.isgameover()){
game.status = game.gameover;
}
game.dataView()
}
},
moveLeftInRow : function(r){
for(var c = 0;c < 3;c++){
var nextc = game.getNextInRow(r,c);
if(nextc != -1){
if(game.data[r][c] == 0){
game.data[r][c] = game.data[r][nextc];
game.data[r][nextc] = 0;
c--;
}else if(game.data[r][c] == game.data[r][nextc]){
game.data[r][c] *= 2;
game.score += game.data[r][c];
game.data[r][nextc] = 0;
}
}else{
break;
}
}
},
getNextInRow : function(r,c){
for(var i = c + 1;i < 4;i++){
if(game.data[r][i] != 0){
return i;
}
}
return -1;
},
moveRight : function (){
var before = game.data.toString();
for(var r = 0;r < 4; r++){
game.moveRightInRow(r);
}
var after = game.data.toString();
if(before != after){
game.randomNum();
if(game.isgameover()){
game.status = game.gameover;
}
game.dataView()
}
},
moveRightInRow : function(r){
for(var c = 3; c >= 0 ; c--){
var beforec = game.getRightInRow(r,c);
if(beforec != -1){
if(game.data[r][c] == 0){
game.data[r][c] = game.data[r][beforec];
game.data[r][beforec] = 0 ;
c++;
}else if(game.data[r][c] == game.data[r][beforec]){
game.data[r][c] += game.data[r][beforec];
game.score += game.data[r][c];
game.data[r][beforec] = 0;
}
}else{
break;
}
}
},
getRightInRow : function(r,c){
for(var i = c - 1;i >= 0;i--){
if(game.data[r][i] != 0){
return i;
}
}
return -1;
},
moveOn : function (){
var before = game.data.toString();
for(var c = 0;c < 4; c++){
game.moveOnInRow(c);
}
var after = game.data.toString();
if(before != after){
game.randomNum();
if(game.isgameover()){
game.status = game.gameover;
}
game.dataView()
}
},
moveOnInRow : function(c){
for(var r = 0; r < 3 ; r++){
var nextr = game.getOnInRow(r,c);
if(nextr != -1){
if(game.data[r][c] == 0){
game.data[r][c] = game.data[nextr][c];
game.data[nextr][c] = 0 ;
r--;
}else if(game.data[r][c] == game.data[nextr][c]){
game.data[r][c] *= 2;
game.score += game.data[r][c];
game.data[nextr][c] = 0;
}
}else{
break;
}
}
},
getOnInRow : function(r,c){
for(var i = r + 1;i < 4;i++){
if(game.data[i][c] != 0){
return i;
}
}
return -1;
},
moveDown : function (){
var before = game.data.toString();
for(var c = 0;c < 4; c++){
game.moveDownInRow(c);
}
var after = game.data.toString();
if(before != after){
game.randomNum();
if(game.isgameover()){
game.status = game.gameover;
}
game.dataView()
}
},
moveDownInRow : function(c){
for(var r = 3; r >= 0 ; r--){
var beforer = game.getDownInRow(r,c);
if(beforer != -1){
if(game.data[r][c] == 0){
game.data[r][c] = game.data[beforer][c];
game.data[beforer][c] = 0 ;
r++;
}else if(game.data[r][c] == game.data[beforer][c]){
game.data[r][c] += game.data[beforer][c];
game.score += game.data[r][c];
game.data[beforer][c] = 0;
}
}else{
break;
}
}
},
getDownInRow : function(r,c){
for(var i = r - 1;i >= 0;i--){
if(game.data[i][c] != 0){
return i;
}
}
return -1;
},
}
game.start()
document.onkeydown = function(event){
var event = event || window.event;
if(event.keyCode == 37){
game.moveLeft()
}
if(event.keyCode == 39){
game.moveRight()
}
if(event.keyCode == 38){
game.moveOn()
}
if(event.keyCode == 40){
game.moveDown()
}
}