1、顺序栈
顺序栈头文件,可直接调用
#pragma once
#include<iostream>
using namespace std;
template<class T>
class LinearStack {
public:
LinearStack(int maxSize);
~LinearStack();
bool isEmpty();
bool isFull();
bool push(const T&x);
bool Top(T&x);
bool pop(T&x);
void outPut(ostream&cout)const;
private:
int top;//表示栈顶
int maxSize;//栈中最大元素个数
T*element;//一位动态数组
};
//实现构造函数
template<class T>
LinearStack<T>::LinearStack(int maxSize) {
this->maxSize = maxSize;
element = new T[maxSize];
top = -1;
}
//实现析构函数
template<class T>
LinearStack<T>::~LinearStack() {
delete[]element;
}
//实现判断是否为空
template<class T>
bool LinearStack<T>::isEmpty() {
return top == -1;
}
//实现判断栈是否为满
template<class T>
bool LinearStack<T>::isFull() {
return top + 1 == maxSize;
}
//实现进栈
template<class T>
bool LinearStack<T>::push(const T&x) {
if (isFull()) {
return false;
}
else {
top++;
element[top] = x;
return true;
}
}
//实现求栈顶元素
template<class T>
bool LinearStack<T>::Top(T&x) {
if (isEmpty()) {
return false;
}
else {
x = element[top];
return true;
}
}
//实现出栈
template<class T>
bool LinearStack<T>::pop(T&x) {
if (isEmpty()) {
return false;
}
else {
x = element[top];
top--;
return true;
}
}
//重载
template<class T>
void LinearStack<T>::outPut(ostream&cout)const {
for (int i = 0; i <=top; i++)
{
cout << element[i] << endl;
}
}
template<class T>
ostream&operator<<(ostream&cout, const LinearStack<T>&x) {
x.outPut(cout);
return cout;
}
顺序栈的应用(除基取余法)
//顺序栈的应用(除基取余法)
#include<iostream>
using namespace std;
#include"stack.h"
void conversion(int,int);//转换函数
int main() {
int n, base;
cout << "请输入十进制数:";
cin >> n;
cout << "请输入要转换的进制的基数:";
cin >> base;
conversion(n,base);
cout << endl;
system("pause");
return 0;
}
void conversion(int n,int base) {
int x, y;
y = n;
LinearStack<int>s(100);
while (y)
{
s.push(y%base);
y = y / base;
}
cout << "十进制数" << n << "转换为" << base << "进制为:";
while (!s.isEmpty()) {
s.pop(x);
cout << x;
}
}
2、链式栈
头文件可直接调用
#pragma once
#include<iostream>
using namespace std;
//节点类
template<class T>
class LinkNode {
template<class T>
friend class LinearStack;//将链式表类声明为友类
public:
LinkNode() {
next = NULL;
}
private:
T data; //节点元素
LinkNode<T>*next;//指向下一个节点的指针
};
template<class T>
class LinearStack {
public:
LinearStack();
~LinearStack();
bool isEmpty()const;
bool push(const T&x);
bool Top(T&x);
bool pop(T&x);
void outPut(ostream&cout)const;
private:
LinkNode<T>*top;//表示栈顶
int size;
};
//实现构造函数
template<class T>
LinearStack<T>::LinearStack() {
top = NULL;
size = 0;
}
//实现析构函数
template<class T>
LinearStack<T>::~LinearStack() {
T x;
while (top != NULL) {
pop(x);
}
}
//判断栈是否为空
template<class T>
bool LinearStack<T>::isEmpty()const {
return top == NULL;
}
//实现进栈
template<class T>
bool LinearStack<T>::push(const T&x) {
LinkNode<T>*p = new LinkNode<T>();
if (p == NULL) {
return false;
}
else {
p->data = x;
p->next = top;
top = p;
size++;
return true;
}
}
//实现求栈顶的元素
template<class T>
bool LinearStack<T>::Top(T&x) {
if (isEmpty()) {
return false;
}
else {
x = top->data;
return true;
}
}
//实现出栈
template<class T>
bool LinearStack<T>::pop(T&x) {
LinkNode<T>*p;
if (isEmpty()) {
return false;
}
else {
x = top->data;
p = top;
top = top->next;
delete p;
size--;
return true;
}
}
//重载
template<class T>
void LinearStack<T>::outPut(ostream&cout)const {
LinkNode<T>*p;
p = top;
for (int i = 0; i < size; i++)
{
cout << p->data << endl;
p = p->next;
}
}
template<class T>
ostream&operator<<(ostream&cout,const LinearStack<T>&x) {
x.outPut(cout);
return cout;
}
主函数调用
#include<iostream>
using namespace std;
#include"linearStack.h"
int main() {
LinearStack<int>stack;
cout << "是否为空:" << stack.isEmpty() << endl;
for (int i = 0; i < 5; i++)
{
stack.push(i);
}
cout << "是否为空:" << stack.isEmpty() << endl;
cout << stack << endl;
int x;
stack.Top(x);
cout << "栈顶元素为:" << x << endl;
while (stack.Top(x)!=NULL)
{
stack.pop(x);
cout << x << endl;
}
cout << "是否为空:" << stack.isEmpty() << endl;
cout << stack << endl;
system("pause");
return 0;
}