如何用前端技术打造自己的2048游戏

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2048游戏规则

        2048是一款数字益智类游戏,玩家需要通过合并数字方块来获得更高的分数。游戏的规则非常简单,只需要使用上下左右方向键移动数字方块,当两个相同数字方块碰撞时,会合并成一个数字方块。每次移动后,系统会在空白的方格随机生成一个数字方块,数字方块的大小为2的幂(即2、4、8、16...)。当游戏棋盘上没有空白方格时,游戏结束。

2048游戏使用教程

进入游戏界面后,玩家可以使用上下左右方向键来移动数字方块。每次移动后,系统都会在空白的方格随机生成一个数字方块。

当两个相同数字方块碰撞时,会合并成一个数字方块。例如,当有两个数字为2的方块相邻时,将它们合并后就会变成一个数字为4的方块。同样地,当有两个数字为4的方块相邻时,将它们合并后就会变成一个数字为8的方块,以此类推。

当游戏棋盘上没有空白方格时,游戏结束。此时,玩家可以选择重新开始游戏或退出游戏。

编程思路步骤

下面是2048游戏的编程思路步骤:

步骤一、获取页面元素

在开发2048游戏之前,首先需要获取所有相关的页面元素,如数字方块元素、开始游戏按钮、重置按钮、分数显示元素等,并将它们存储到变量中,以便后续使用。

步骤二、初始化游戏状态

定义一个二维数组,用来存储游戏的状态,初始化分数为0。然后清空所有的方块元素,并随机生成两个数字为2的方块。最后将游戏状态和分数更新到页面上。

步骤三、监听键盘事件

使用键盘事件监听器来实现方块的移动操作。当用户按下方向键时,检查是否可以移动,并更新游戏状态和对应的DOM元素。

步骤四、定义辅助函数

定义一些辅助函数来方便代码的编写,例如生成随机数、检查游戏是否结束等。

步骤五、开始游戏

当用户点击“开始游戏”按钮时,初始化游戏,并隐藏“开始游戏”按钮、显示“重置”按钮。

步骤六、重置游戏

当用户点击“重置”按钮时,重置游戏状态并更新所有的DOM元素。

代码注释

在您提供的代码中,已经添加了一些注释,以帮助您更好地理解代码的逻辑。这些注释主要包括了以下内容:

  • 初始化页面元素
  • 定义变量和常量
  • 初始化游戏状态
  • 监听键盘事件
  • 辅助函数:生成随机数、检查游戏是否结束
  • 开始游戏
  • 重置游戏

这些注释可以帮助您更好地理解代码的含义和作用,如果您还有其他需要了解的地方,可以在代码中添加对应的注释。

下面是代码实现:

CSS 

body {
  font-family: 'Microsoft YaHei', sans-serif;
  text-align: center;
}

h1 {
  font-size: 40px;
}

#game-board {
  border: 10px solid #BBADA0;
  border-radius: 5px;
  display: inline-grid;
  grid-template-columns: repeat(4, 1fr);
  grid-template-rows: repeat(4, 1fr);
  width: 450px;
  height: 450px;
  margin: 20px auto 0;
  padding: 10px;
  background-color: #BBADA0;
  box-shadow: 0px 0px 20px #888888;
}

.box {
  font-size: 40px;
  color: #776E65;
  border: 5px solid #BBADA0;
  border-radius: 5px;
  display: flex;
  justify-content: center;
  align-items: center;
  background: #CDC1B4;
  box-shadow: 0px 0px 10px #888888;
}

#start-button,
#reset-button {
  font-size: 20px;
  padding: 10px 20px;
  margin-top: 20px;
  background-color: #8F7A66;
  border: none;
  border-radius: 5px;
  color: white;
  text-shadow: 1px 1px 1px #494949;
  box-shadow: 2px 2px 5px #888888;
}

h2 {
  font-size: 25px;
  margin: 30px auto 10px;
}

#score {
  color: #8F7A66;
  font-weight: bold;
}

.square.selected {
  border-radius: 50px;
  box-shadow: 0 0 10px #1abc9c !important;
}

HTML

<!DOCTYPE html>
<html>

<head>
  <meta charset="UTF-8">
  <title>2048小游戏</title>
  <link rel="stylesheet" href="style.css">
</head>

<body>
  <h1>2048小游戏</h1>
  <div id="game-board">
    <!-- 生成16个盒子 -->
    <!-- 第一行方块 -->
    <div id="square-0-0" class="square box"></div>
    <div id="square-0-1" class="square box"></div>
    <div id="square-0-2" class="square box"></div>
    <div id="square-0-3" class="square box"></div>

    <!-- 第二行方块 -->
    <div id="square-1-0" class="square box"></div>
    <div id="square-1-1" class="square box"></div>
    <div id="square-1-2" class="square box"></div>
    <div id="square-1-3" class="square box"></div>

    <!-- 第三行方块 -->
    <div id="square-2-0" class="square box"></div>
    <div id="square-2-1" class="square box"></div>
    <div id="square-2-2" class="square box"></div>
    <div id="square-2-3" class="square box"></div>

    <!-- 第四行方块 -->
    <div id="square-3-0" class="square box"></div>
    <div id="square-3-1" class="square box"></div>
    <div id="square-3-2" class="square box"></div>
    <div id="square-3-3" class="square box"></div>
  </div>
  <button id="start-button">开始游戏</button>
  <button id="reset-button" style="display:none;">重置</button>
  <h2>分数:<span id="score">0</span></h2>
  <script src="script.js"></script>
</body>

</html>

JS

const boxes = Array.from(document.getElementsByClassName("box")); // 获取所有方块盒子

// 创建一个二维数组代表盘面,0代表空格子
let board = [
  [0, 0, 0, 0],
  [0, 0, 0, 0],
  [0, 0, 0, 0],
  [0, 0, 0, 0]
];

const startButton = document.getElementById("start-button"); // 获取开始游戏按钮
const resetButton = document.getElementById("reset-button"); // 获取重置按钮
const scoreDisplay = document.getElementById("score"); // 获取分数显示元素

// 计算空闲格子数
function countEmpty() {
  let empty = 0;
  board.forEach(row => {
    row.forEach(cell => {
      if (cell === 0) empty++;
    });
  });
  return empty;
}

// 在空闲位置随机出现一个新的数字方块
function spawn() {
  let empty = countEmpty();
  if (empty === 0) return;
  let index = Math.floor(Math.random() * empty); // 随机选一个空闲位置
  let value = Math.random() < 0.9 ? 2 : 4; // 随机生成新方块的值
  let count = 0;
  for (let i = 0; i < 4; i++) {
    for (let j = 0; j < 4; j++) {
      if (board[i][j] === 0) {
        if (count === index) {
          board[i][j] = value; // 在选中的位置放上新方块
          boxes[i * 4 + j].innerText = value; // 更新对应DOM元素
          return;
        }
        count++;
      }
    }
  }
}

// 更新分数
function updateScore(score) {
  scoreDisplay.innerText = score;
}

// 初始化游戏
function initGame() {
  if (gameStarted) { return }
  gameStarted = true;

  board = [
    [0, 0, 0, 0],
    [0, 0, 0, 0],
    [0, 0, 0, 0],
    [0, 0, 0, 0]
  ];
  updateScore(0);
  boxes.forEach(box => {
    box.innerText = "";
  });
  spawn(); // 随机生成两个方块
  spawn();
  updateBoard();
  // startButton.style.display = "none"; // 隐藏开始游戏按钮
  // resetButton.style.display = "inline-block"; // 显示重置按钮
}

// 重置游戏
function resetGame() {
  scoreDisplay.innerText = "0";
  board = Array.from({ length: 4 }, () => Array.from({ length: 4 }, () => 0));
  spawn();
  spawn();
  updateBoard();
  location.reload();
}
// 检查游戏是否结束
function checkGameOver() {
  let empty = countEmpty();
  if (empty > 0)
    return false; // 如果还有空位置,游戏继续
  // 如果没有空位置,检查是否有相邻的方块值相同的情况,有的话游戏继续,否则游戏结束
  for (let i = 0; i < 4; i++) {
    for (let j = 0; j < 4; j++) {
      if (i < 3 && board[i][j] === board[i + 1][j]) return false;
      if (j < 3 && board[i][j] === board[i][j + 1]) return false;
    }
  }
  return true;
}
// 声明全局变量 selectedSquare 来保存当前选中的方块 ID
let selectedSquare = null;

// 为每个方块添加点击事件监听器,用于选中该方块
for (let i = 0; i < 4; i++) {
  for (let j = 0; j < 4; j++) {
    const squareId = "square-" + i + "-" + j;
    const square = document.getElementById(squareId);
    square.addEventListener('click', () => {
      // 取消之前选中方块的样式
      if (selectedSquare) {
        const prevSquare = document.getElementById(selectedSquare);
        prevSquare.classList.remove('selected');
      }
      // 设置当前方块为选中状态,并保存它的 ID 到 selectedSquare 变量中
      selectedSquare = squareId;
      square.classList.add('selected');
    });
  }
}

// 移动方块,返回是否有移动
function move(direction) {
  let moved = false;
  switch (direction) {
    case "up":
      for (let j = 0; j < 4; j++) {
        for (let i = 1; i < 4; i++) {
          const squareId = "square-" + i + "-" + j;
          if (board[i][j] !== 0 && (selectedSquare === null || squareId === selectedSquare)) { // 只处理玩家选中的方块
            let x = i;
            while (x > 0 && board[x - 1][j] === 0) {
              board[x - 1][j] = board[x][j];
              board[x][j] = 0;
              moved = true;
              x--;
            }
            if (x > 0 && board[x][j] === board[x - 1][j]) {
              board[x - 1][j] *= 2;
              board[x][j] = 0;
              updateScore(Number(scoreDisplay.innerText) + board[x - 1][j]);
              moved = true;
            }
          }
        }
      }
      break;
    case "down":
      for (let j = 0; j < 4; j++) {
        for (let i = 2; i >= 0; i--) {
          const squareId = "square-" + i + "-" + j;
          if (board[i][j] !== 0 && (selectedSquare === null || squareId === selectedSquare)) { // 只处理玩家选中的方块
            let x = i;
            while (x < 3 && board[x + 1][j] === 0) {
              board[x + 1][j] = board[x][j];
              board[x][j] = 0;
              moved = true;
              x++;
            }
            if (x < 3 && board[x][j] === board[x + 1][j]) {
              board[x + 1][j] *= 2;
              board[x][j] = 0;
              updateScore(Number(scoreDisplay.innerText) + board[x + 1][j]);
              moved = true;
            }
          }
        }
      }
      break;
    case "left":
      for (let i = 0; i < 4; i++) {
        for (let j = 1; j < 4; j++) {
          const squareId = "square-" + i + "-" + j;
          if (board[i][j] !== 0 && (selectedSquare === null || squareId === selectedSquare)) { // 只处理玩家选中的方块
            let y = j;
            while (y > 0 && board[i][y - 1] === 0) {
              board[i][y - 1] = board[i][y];
              board[i][y] = 0;
              moved = true;
              y--;
            }
            if (y > 0 && board[i][y] === board[i][y - 1]) {
              board[i][y - 1] *= 2;
              board[i][y] = 0;
              updateScore(Number(scoreDisplay.innerText) + board[i][y - 1]);
              moved = true;
            }
          }
        }
      }
      break;
    case "right":
      for (let i = 0; i < 4; i++) {
        for (let j = 2; j >= 0; j--) {
          const squareId = "square-" + i + "-" + j;
          if (board[i][j] !== 0 && (selectedSquare === null || squareId === selectedSquare)) { // 只处理玩家选中的方块
            let y = j;
            while (y < 3 && board[i][y + 1] === 0) {
              board[i][y + 1] = board[i][y];
              board[i][y] = 0;
              moved = true;
              y++;
            }
            if (y < 3 && board[i][y] === board[i][y + 1]) {
              board[i][y + 1] *= 2;
              board[i][y] = 0;
              updateScore(Number(scoreDisplay.innerText) + board[i][y + 1]);
              moved = true;
            }
          }
        }
      }
      break;
  }
  return moved;
}

// 更新方块盘面
function updateBoard() {
  boxes.forEach((box, index) => {
    let row = Math.floor(index / 4);
    let col = index % 4;
    box.innerText = board[row][col] === 0 ? "" : board[row][col]; // 更新对应DOM元素
  });
}

// 监听键盘事件
document.addEventListener("keydown", event => {
  switch (event.key) {
    case "ArrowUp":
      event.preventDefault();
      if (move("up")) {
        spawn();
        updateBoard();
        if (checkGameOver()) {
          alert("游戏结束!");
          resetButton.click(); // 重置游戏
        }
      }
      break;
    case "ArrowDown":
      event.preventDefault();
      if (move("down")) {
        spawn();
        updateBoard();
        if (checkGameOver()) {
          alert("游戏结束!");
          resetButton.click(); // 重置游戏
        }
      }
      break;
    case "ArrowLeft":
      event.preventDefault();
      if (move("left")) {
        spawn();
        updateBoard();
        if (checkGameOver()) {
          alert("游戏结束!");
          resetButton.click(); // 重置游戏
        }
      }
      break;
    case "ArrowRight":
      event.preventDefault();
      if (move("right")) {
        spawn();
        updateBoard();
        if (checkGameOver()) {
          alert("游戏结束!");
          resetButton.click(); // 重置游戏
        }
      }
      break;
    default:
      break;
  }
});

// 监听开始游戏按钮点击事件
startButton.addEventListener("click", () => {
  startButton.style.display = "none"; // 隐藏开始游戏按钮
  resetButton.style.display = "inline-block"; // 显示重置按钮
  gameStarted = false;     // 控制是否开启游戏,false开启  true结束
  initGame()
});

// 监听重置按钮点击事件
resetButton.addEventListener("click", () => {
  resetGame(); // 重置游戏
});

// 初始化游戏
initGame();

游戏运行效果

 

移动端(玩法:直接移动方块)

<!DOCTYPE html>
<html>

<head>
  <meta charset="utf-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
  <title>2048</title>
  <style>
    .game-board {
      position: relative;
      margin: 16px auto;
      width: 90vw;
      height: 90vw;
      max-width: 500px;
      max-height: 500px;
      background-color: #bbada0;
      border-radius: 10px;
      box-shadow: 0 4px 8px rgba(0, 0, 0, 0.4);
      overflow: hidden;
    }

    .square {
      position: absolute;
      display: flex;
      align-items: center;
      justify-content: center;
      font-size: 32px;
      font-weight: bold;
      color: white;
      border-radius: 5px;
      box-shadow: 0 2px 4px rgba(0, 0, 0, 0.4);
      user-select: none;
      -webkit-user-select: none;
    }

    .color-2 {
      background-color: #eee4da;
    }

    .color-4 {
      background-color: #ede0c8;
    }

    .color-8 {
      background-color: #f2b179;
    }

    .color-16 {
      background-color: #f59563;
    }

    .color-32 {
      background-color: #f67c5f;
    }

    .color-64 {
      background-color: #f65e3b;
    }

    .color-128 {
      background-color: #edcf72;
    }

    .color-256 {
      background-color: #edcc61;
    }

    .color-512 {
      background-color: #edc850;
    }

    .color-1024 {
      background-color: #edc53f;
    }

    .color-2048 {
      background-color: #edc22e;
    }

    .restart {
      margin: 8px;
      font-size: 24px;
      font-weight: bold;
      color: white;
      background-color: #8f7a66;
      border-radius: 5px;
      box-shadow: 0 2px 4px rgba(0, 0, 0, 0.4);
      padding: 8px 16px;
      cursor: pointer;
      user-select: none;
      -webkit-user-select: none;
    }

    .score {
      margin: 8px;
      font-size: 24px;
      font-weight: bold;
      color: pink;
      user-select: none;
      -webkit-user-select: none;
    }
  </style>
</head>

<body>
  <div class="game-board"></div>
  <button class="restart">重新开始</button>
  <div class="score-label">得分:</div>
  <div class="score" id="score">0</div>

  <script>
    // 获取设备屏幕的宽度和高度
    const screenWidth = window.innerWidth;
    const screenHeight = window.innerHeight;

    // 根据屏幕尺寸计算方块大小、间距等参数
    let squareSize = Math.min(screenWidth, screenHeight) * 0.2;
    let marginSize = Math.min(screenWidth, screenHeight) * 0.05;

    // 初始化游戏
    function init() {
      // 根据屏幕尺寸计算方块数量、大小、间距等参数
      if (screenWidth < 500) {
        size = 3;
      } else if (screenWidth < 700) {
        size = 4;
      } else {
        size = 5;
      }
      squareSize = Math.min(screenWidth, screenHeight) * 0.2;
      marginSize = Math.min(screenWidth, screenHeight) * 0.05;

      // 清空游戏面板和方块数组
      gameBoard.innerHTML = "";
      squares = [];

      // 初始化分数和最高分
      let scoreDOM = document.querySelector(".score");

      // 创建方块数组和 DOM 元素,并随机生成两个方块的值
      for (let row = 0; row < size; row++) {
        squares.push([]);
        for (let col = 0; col < size; col++) {
          const square = createSquare(row, col, "");
          squares[row].push(square);
        }
      }
      generateTile();
      generateTile();
    }

    // 创建方块
    function createSquare(row, col, value) {
      const square = document.createElement("div");
      square.className = "square";
      square.style.width = squareSize + "px";
      square.style.height = squareSize + "px";
      square.style.top = row * (squareSize + marginSize) + marginSize + "px";
      square.style.left = col * (squareSize + marginSize) + marginSize + "px";
      square.textContent = value;
      gameBoard.appendChild(square);
      return square;
    }

    // 移动方块
    function move(fromRow, fromCol, toRow, toCol) {
      const fromSquare = squares[fromRow][fromCol];
      const toSquare = squares[toRow][toCol];
      toSquare.textContent = fromSquare.textContent;
      toSquare.classList.remove(`color-${fromSquare.textContent}`);
      toSquare.classList.add(`color-${toSquare.textContent}`);
      fromSquare.textContent = "";
      fromSquare.classList.remove(`color-${fromSquare.textContent}`);
    }
    const scoreDisplay = document.getElementById("score");
    let score = 0;

    // 合并方块
    function merge(row1, col1, row2, col2) {
      let value = parseInt(squares[row1][col1].textContent) + parseInt(squares[row2][col2].textContent);
      squares[row2][col2].textContent = value;
      squares[row1][col1].textContent = "";
      squares[row2][col2].classList.remove(`color-${squares[row2][col2].textContent}`);
      squares[row2][col2].classList.add(`color-${value}`);
      score += value; // 更新玩家得分
      scoreDisplay.textContent = score; // 在得分面板中显示新得分
    }

    document.addEventListener('touchmove', function (event) {
      event.preventDefault();
    }, { passive: false });

    function getEmptySquares() {
      const emptySquares = [];
      for (let row = 0; row < size; row++) {
        for (let col = 0; col < size; col++) {
          if (squares[row][col].textContent === "") {
            emptySquares.push({ row, col });
          }
        }
      }
      return emptySquares;
    }
    function setSquareValue(row, col, value) {
      squares[row][col].textContent = value;
      squares[row][col].classList.add(`color-${value}`);
    }
    // 在随机位置生成一个方块
    function generateTile() {
      const emptySquares = getEmptySquares();
      if (emptySquares.length > 0) {
        const index = Math.floor(Math.random() * emptySquares.length);
        const square = emptySquares[index];
        const value = Math.random() < 0.9 ? 2 : 4;
        setSquareValue(square.row, square.col, value);
      }
    }
    let isGameOver = false
    let ROWS = 4;
    let COLS = 4;
    let squares = [];

    function createBoard() {
      for (let i = 0; i < ROWS; i++) {
        squares[i] = [];
        for (let j = 0; j < COLS; j++) {
          const square = document.createElement("div");
          square.classList.add("square");
          square.textContent = "";
          document.getElementById("board").appendChild(square);
          squares[i].push(square);
        }
      }
    }
    // 检查游戏是否结束
    function checkGameOver() {
      let isGameOver = true;
      for (let i = 0; i < ROWS; i++) {
        for (let j = 0; j < COLS; j++) {
          if (squares[i][j].textContent === "") {
            isGameOver = false;
            break;
          }
          if (j < COLS - 1 && squares[i][j].textContent === squares[i][j + 1].textContent) {
            isGameOver = false;
            break;
          }
          if (i < ROWS - 1 && squares[i][j].textContent === squares[i + 1][j].textContent) {
            isGameOver = false;
            break;
          }
        }
      }
      if (isGameOver) {
        // 游戏结束,弹出消息框
        alert("Game over!");
      }
    }

    // 重新开始游戏
    function restart() {
      location.reload();
      score = 0;
      scoreDisplay.innerText = 0;
      init();
    }
    const gameBoard = document.querySelector(".game-board");
    // 监听触摸事件
    let startRow, startCol;
    gameBoard.addEventListener("touchstart", event => {
      startRow = Math.floor((event.touches[0].clientY - marginSize) / (squareSize + marginSize));
      startCol = Math.floor((event.touches[0].clientX - marginSize) / (squareSize + marginSize));
    });
    function handleMove(direction) {
      if (!isGameOver) {
        let hasMoved = false;
        switch (direction) {
          case "up":
            for (let col = 0; col < size; col++) {
              for (let row = 1; row < size; row++) {
                if (squares[row][col].textContent !== "") {
                  let currentRow = row;
                  while (currentRow > 0 && squares[currentRow - 1][col].textContent === "") {
                    move(currentRow, col, currentRow - 1, col);
                    currentRow--;
                    hasMoved = true;
                  }
                  if (currentRow > 0 && squares[currentRow - 1][col].textContent === squares[currentRow][col].textContent) {
                    merge(currentRow, col, currentRow - 1, col);
                    hasMoved = true;
                  }
                }
              }
            }
            break;
          case "down":
            for (let col = 0; col < size; col++) {
              for (let row = size - 2; row >= 0; row--) {
                if (squares[row][col].textContent !== "") {
                  let currentRow = row;
                  while (currentRow < size - 1 && squares[currentRow + 1][col].textContent === "") {
                    move(currentRow, col, currentRow + 1, col);
                    currentRow++;
                    hasMoved = true;
                  }
                  if (currentRow < size - 1 && squares[currentRow + 1][col].textContent === squares[currentRow][col].textContent) {
                    merge(currentRow, col, currentRow + 1, col);
                    hasMoved = true;
                  }
                }
              }
            }
            break;
          case "left":
            for (let row = 0; row < size; row++) {
              for (let col = 1; col < size; col++) {
                if (squares[row][col].textContent !== "") {
                  let currentCol = col;
                  while (currentCol > 0 && squares[row][currentCol - 1].textContent === "") {
                    move(row, currentCol, row, currentCol - 1);
                    currentCol--;
                    hasMoved = true;
                  }
                  if (currentCol > 0 && squares[row][currentCol - 1].textContent === squares[row][currentCol].textContent) {
                    merge(row, currentCol, row, currentCol - 1);
                    hasMoved = true;
                  }
                }
              }
            }
            break;
          case "right":
            for (let row = 0; row < size; row++) {
              for (let col = size - 2; col >= 0; col--) {
                if (squares[row][col].textContent !== "") {
                  let currentCol = col;
                  while (currentCol < size - 1 && squares[row][currentCol + 1].textContent === "") {
                    move(row, currentCol, row, currentCol + 1);
                    currentCol++;
                    hasMoved = true;
                  }
                  if (currentCol < size - 1 && squares[row][currentCol + 1].textContent === squares[row][currentCol].textContent) {
                    merge(row, currentCol, row, currentCol + 1);
                    hasMoved = true;
                  }
                }
              }
            }
            break;
          default:
            break;
        }

        // 如果移动了方块,就生成新的方块
        if (hasMoved) {
          generateTile();
          checkGameOver();
        }
      }
    }

    gameBoard.addEventListener("touchend", event => {
      const endRow = Math.floor((event.changedTouches[0].clientY - marginSize) / (squareSize + marginSize));
      const endCol = Math.floor((event.changedTouches[0].clientX - marginSize) / (squareSize + marginSize));
      const distanceRow = endRow - startRow;
      const distanceCol = endCol - startCol;
      if (Math.abs(distanceRow) > Math.abs(distanceCol)) {
        if (distanceRow < 0) {
          handleMove("up");
        } else if (distanceRow > 0) {
          handleMove("down");
        }
      } else {
        if (distanceCol < 0) {
          handleMove("left");
        } else if (distanceCol > 0) {
          handleMove("right");
        }
      }
    });

    // 初始化游戏
    init();


    // 绑定“重新开始”按钮的点击事件
    document.querySelector(".restart").addEventListener("click", () => {
      restart();
    });
  </script>
</body>

</html>

效果图 

 

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