听从作者建议亲手键入代码,100行代码左右。运行时有几个小错误,成功修改,看到运行界面成功出现时,还蛮有成就感的。
import pygame,sys,random
skier_images = ["skier_down.png","skier_right1.png","skier_right2.png","skier_left2.png","skier_left1.png"]
class SkierClass(pygame.sprite.Sprite):
#创建滑雪者
def __init__(self):
#def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("skier_down.png")
self.rect = self.image.get_rect()
self.rect.center = [320,100]
self.angle = 0
def turn(self,direction):#滑雪者转向
self.angle = self.angle + direction
if self.angle < -2: self.angle = -2
if self.angle > 2: self.angle = 2
center = self.rect.center
self.image = pygame.image.load(skier_images[self.angle])
self.rect = self.image.get_rect()
self.rect.center = center
speed = [self.angle,6 -abs(self.angle) * 2]
return speed
def move(self,speed):#滑雪者左右移动
self.rect.centerx = self.rect.centerx + speed[0]
if self.rect.centerx < 20: self.rect.centerx = 20
if self.rect.centerx > 620: self.rect.centerx = 620
class ObstacleClass(pygame.sprite.Sprite):
#创建树和小旗
def __init__(self,image_file,location,type):
pygame.sprite.Sprite.__init__(self)
self.image_file = image_file
self.image = pygame.image.load(image_file)
self.rect = self.image.get_rect()
self.rect.center = location
self.type = type
self.passed = False
def update(self):
global speed
self.rect.centery -= speed[1]#让场景向上滚
if self.rect.centery < -32:
self.kill()#删除从屏幕上方滚下的障碍物
def create_map():#创建一个窗口,包含随机的树和小旗
global obstacles
locations = []
for i in range(10):
row = random.randint(0,9)
col = random.randint(0,9)
location = [col * 64 + 20, row * 64 + 20 + 640]
if not (location in locations):
locations.append(location)
type = random.choice(["tree", "flag"])
if type == "tree":img = "skier_tree.png"
elif type == "flag":img = "skier_flag.png"
obstacle = ObstacleClass(img, location, type)
obstacles.add(obstacle)
#重绘屏幕
def animate():
screen.fill([255,255,255])
obstacles.draw(screen)
screen.blit(skier.image,skier.rect)
screen.blit(score_text,[10,10])
pygame.display.flip()
#做好准备
pygame.init()
screen = pygame.display.set_mode([640,640])
clock = pygame.time.Clock()
skier = SkierClass()
speed = [0,6]
obstacles = pygame.sprite.Group()
map_position = 0
points = 0
create_map()
font =pygame.font.Font(None, 50)
#开始主循环
running = True
while running:
clock.tick(30)#每秒更新30次图片
for event in pygame.event.get():#检查按键或窗口是否关闭
if event.type == pygame.QUIT:
running =False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
speed = skier.turn(-1)
elif event.key == pygame.K_RIGHT:
speed = skier.turn(1)
skier.move(speed)#移动滑雪者
map_position += speed[1]#滚动场景
#创建新窗口,包含场景
if map_position >= 640:
create_map()
map_position = 0
#检查是否碰到树或小旗子
hit = pygame.sprite.spritecollide(skier,obstacles,False)
if hit:
if hit[0].type == "tree" and not hit[0].passed:
points = points - 100
skier.image = pygame.image.load("skier_crash.png")
animate()
pygame.time.delay(1000)
skier.image = pygame.image.load("skier_down.png")
skier.angle = 0
speed = [0,6]
hit[0].passed = True
elif hit[0].type == "flag" and not hit[0].passed:
points += 10
hit[0].kill()
obstacles.update()
score_text = font.render("Score:" +str(points),1,(0,0,0))#显示得分
animate()
pygame.quit()
运行界面: