android点击事件原理分析(一)

写在前面

  最近需要回放一些点击事件,但是时不时会回放失败(很尴尬的Bug),所以去看了一下点击事件的传递流程,这一篇文章主要讲一下点击事件是如何在ViewGroup中传递的。这是一个对理解点击事件传递很有帮助的文章,关于MotionEvent的。

 

盲目分析

  从网上查找资料,可以得知,点击事件TouchEvent会经过一系列的传递,传到ViewGroup中的dispatchTouchEvent()中,代码如下:

public boolean dispatchTouchEvent(MotionEvent ev) {
        

       //判断MotionEvent是否指定了View对象,如果有,则在后面直接把它交给指定对象处理
       ........

        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;

            //清除之前的一些状态
            .......

            // Check for interception. 检查是否拦截该事件
            final boolean intercepted;
            .......

            // Check for cancelation. 检查是否停止该事件
            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;

            // Update list of touch targets for pointer down, if needed.
            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
            TouchTarget newTouchTarget = null;
            boolean alreadyDispatchedToNewTouchTarget = false;
            if (!canceled && !intercepted) {

                .......

                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    removePointersFromTouchTargets(idBitsToAssign);

                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = getAndVerifyPreorderedIndex(
                                    childrenCount, i, customOrder);
                            final View child = getAndVerifyPreorderedView(
                                    preorderedList, children, childIndex);

                            // If there is a view that has accessibility focus we want it
                            // to get the event first and if not handled we will perform a
                            // normal dispatch. We may do a double iteration but this is
                            // safer given the timeframe.
                            if (childWithAccessibilityFocus != null) {
                                if (childWithAccessibilityFocus != child) {
                                    continue;  //事件有指定的View对象,跳过其他的子View
                                }// 优先处理指定View对象,然后再传递事件给其他子View
                                childWithAccessibilityFocus = null;
                                i = childrenCount - 1;
                            }

                            .......

                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            resetCancelNextUpFlag(child);
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }

                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
            }

            // Dispatch to touch targets.
            if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }

            ......
        return handled;
    }

  本着不看不看,无关不看,不懂不看的原则,将代码精简了一下。下面我们来看一下重点的代码:

if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

传递的第一个TouchEventActionACTION_DOWN,这也意味着newTouchTarget是null,所以在不停止不拦截的情况下会进入上面的代码段,在上面的代码中会执行dispatchTransformedTouchEvent方法,在这个方法中将点击事件传递给子View,如果子View处理该事件,则将子View的索引记录在mLastTouchDownIndex中,并调用addTouchTarget生成一个新的TouchTarget,以此保留对此view的引用,方便处理以后的事件,这个TouchTarget对象以链表的形式保存,并采用头插入的方式。通常情况下这一步完成之后,newTouchTargetmFirstTouchTarget就都不为null了

PS 

if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }

这一段代码表示,ACTION_DOWN事件没有被处理,但是之前却又处理过ACTION_DOWN事件,所以把这个事件给最近最早处理的那个View处理。猜测情况,一根手指点击了屏幕后,又有另一个手指点击,但是此时没有view愿意处理此事件。

huluan

if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            }

mFirstTouchTarget为null,表明没有子View愿意处理这一系列的TouchEvent,所以在调用dispatchTransformedTouchEvent时,传递的child参数为null,表示交给自身来处理。

TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }

在这个循环中,会遍历之前的TouchTarget链表(保存的是一些兄弟View)传递TouchEvent,同时在传递过程中会判断是否对View停止传递。

PS

if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } 

这一段代码表示,要跳过之前已经处理的ACTION_DOWN事件。

接下来我们看一下dispatchTransformedTouchEvent方法:

dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits)

它有四个参数,第一个为传递的点击事件,第二个表示是否停止传递,一般都为false,第三个表示要传递给那哪个子View,第四个是一个整型,它的每一位都代表一个点,大概是触摸屏幕的一根手指。一般的点击事件,其值为1

         // Calculate the number of pointers to deliver.
        final int oldPointerIdBits = event.getPointerIdBits();
        final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;

        ......
        // If the number of pointers is the same and we don't need to perform any fancy
        // irreversible transformations, then we can reuse the motion event for this
        // dispatch as long as we are careful to revert any changes we make.
        // Otherwise we need to make a copy.
        final MotionEvent transformedEvent;
        if (newPointerIdBits == oldPointerIdBits) {
            if (child == null || child.hasIdentityMatrix()) {
                if (child == null) {
                    handled = super.dispatchTouchEvent(event);
                } else {
                    final float offsetX = mScrollX - child.mLeft;
                    final float offsetY = mScrollY - child.mTop;
                    event.offsetLocation(offsetX, offsetY);

                    handled = child.dispatchTouchEvent(event);

                    event.offsetLocation(-offsetX, -offsetY);
                }
                return handled;
            }
            transformedEvent = MotionEvent.obtain(event);
        } else {
            transformedEvent = event.split(newPointerIdBits);
        }

这段代码意思大概是,判断此view之前处理事件时的点的数量是否和现在点击事件中点的数量相同(一般情况下都相同),不相同则要对事件进行处理,然后传递处理后的事件。

其中有一个方法child.hasIdentityMatrix(),从它的注释来看表示它是否有一个单位矩阵(一脸懵逼.png),如果有则直接使用当前的点击事件,如果没有,则要把当前的点击事件复制一份进行传递(不管怎样大体上还是往下传递)。代码如下:

if (child == null) {
            handled = super.dispatchTouchEvent(transformedEvent);
        } else {
            final float offsetX = mScrollX - child.mLeft;
            final float offsetY = mScrollY - child.mTop;
            transformedEvent.offsetLocation(offsetX, offsetY);
            if (! child.hasIdentityMatrix()) {
                transformedEvent.transform(child.getInverseMatrix());
            }

            handled = child.dispatchTouchEvent(transformedEvent);
        }

当child为null时,交给view类的dispatchTouchEvent,然后传递到自身的onTouchEvent去处理,不为null,对TouchEvent中的坐标进行变化,然后向下传递。最后会将handled返回,表示该事件是否被处理。

结束......

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