let's go three.js学习二:画线

第二节:画线

整理第二节笔记。

1.原生如下:

<html>
<head>
	<title>第二节:画线</title>
	<style>
		body { margin: 0; }
		canvas { width: 100%; height: 100% }
	</style>
</head>
<body>
	<script src="../js/three.js"></script>
	<script>
		var scene = new THREE.Scene();
		var camera = new THREE.PerspectiveCamera(45,window.innerWidth/window.innerHeight,1,500);
		
		camera.position.set( 0, 0, 100);
		camera.lookAt( 0, 0, 0);//参数(x轴正值往左反之往右,Y轴正值往下负值往上,Z轴)
		
		var renderer = new THREE.WebGLRenderer();
		renderer.setSize(window.innerWidth,window.innerHeight);
		document.body.appendChild(renderer.domElement);
		
		//定义新材料,线(LineBasicMaterial或LineDashedMaterial)
		//LineBasicMaterial:通过线段基础材质可以设置线段的颜色、宽度、端点和连击点属性
		//LineDashedMaterial:顾名思义就是可以画虚线
		var material = new THREE.LineBasicMaterial({color:0x0000ff });
		
		//材质之后,我们将需要带有一些顶点的Geometry或BufferGeometry(建议使用BufferGeometry,
		//因为它的性能更高,但是为简单起见,我们将在此处使用Geometry):
		var geometry = new THREE.Geometry();
		//var geometry = new THREE.BufferGeometry();
		
		geometry.vertices.push(new THREE.Vector3(-10,0,0));
		geometry.vertices.push(new THREE.Vector3(0,10,0));
		geometry.vertices.push(new THREE.Vector3(10,0,0));
		//每对连续的顶点之间连了线,但是没有将第一个和最后一个顶点连线,即该线未闭合。
		
		var line = new THREE.Line(geometry,material);
		scene.add( line );
		renderer.render( scene, camera );
	</script>
</body>

2.vue这样:

和第一节同样,导入three

代码如下:

<template>

</template>

<script>
  import * as THREE from "three"
export default {
  name: 'HelloWorld',
  data () {
    return {
      msg: 'Welcome to Your Vue.js App'
    }
  },
  mounted(){
    var scene = new THREE.Scene();var renderer = new THREE.WebGLRenderer();
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );

    var camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 500 );
    camera.position.set( 0, 0, 100 );
    camera.lookAt( 0, 0, 0 );
    var material = new THREE.LineBasicMaterial( { color: 0x0000ff } );
    var geometry = new THREE.Geometry();
    geometry.vertices.push(new THREE.Vector3( -10, 0, 0) );
    geometry.vertices.push(new THREE.Vector3( 0, 10, 0) );
    geometry.vertices.push(new THREE.Vector3( 10, 0, 0) );
    var line = new THREE.Line( geometry, material );
    scene.add( line );
    renderer.render( scene, camera );
  }
}
</script>

<!-- Add "scoped" attribute to limit CSS to this component only -->
<style scoped>

</style>

我是前端菜鸟,如有不正确地方欢迎大神指正,正在学习中…

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