一:文字格斗游戏
人物对象代码:
package com.it.test4;
import java.util.Random;
public class Role {
//人物属性
private String name;
private int blood;
private char gender;
private String face; //长相随机出来
//文字说明
//容颜:
String[] boyfaces= {"风流俊雅","气宇轩昂","相貌英俊","五官端正","相貌平平","一塌糊涂","面目狰狞"};
String[] girlfaces ={"美奂绝伦","沉鱼落雁","婷婷玉立","身材娇好","相貌平平","相貌简陋","惨不忍睹"};
//attack 攻击描述:
String[] attacks_desc={
"%s使出了一招【背心钉】,转到对方的身后,一掌向%s背心的灵台穴拍去。",
"%s使出了一招【游空探爪】,飞起身形自半空中变掌为抓锁向%s。",
"%s大喝一声,身形下伏,一招【劈雷坠地】,捶向%s双腿。",
"%s运气于掌,一瞬间掌心变得血红,一式【掌心雷】,推向%s。",
"%s阴手翻起阳手跟进,一招【没遮拦】,结结实实的捶向%s。",
"%s上步抢身,招中套招,一招【劈挂连环】,连环攻向%s。"
};
//injured 受伤描述:
String[] injureds_desc={
"结果%s退了半步,毫发无损",
"结果给%s造成一处瘀伤",
"结果一击命中,%s痛得弯下腰",
"结果%s痛苦地闷哼了一声,显然受了点内伤",
"结果%s摇摇晃晃,一跤摔倒在地",
"结果%s脸色一下变得惨白,连退了好几步",
"结果『轰』的一声,%s口中鲜血狂喷而出",
"结果%s一声惨叫,像滩软泥般塌了下去"
};
//无参初始化
public Role() {
}
//全参数初始化
public Role(String name, int blood, char gender) {
this.name = name;
this.blood = blood;
this.gender = gender;
//初始化face
Random r = new Random();
//对不同的性别随即一张脸
if (gender == '男'){
//在男性外表中随机一张脸
int faceIndex = r.nextInt(boyfaces.length);
this.face = boyfaces[faceIndex];
} else if (gender == '女') {
//在女性外表中随机一张脸
int faceIndex = r.nextInt(girlfaces.length);
this.face = girlfaces[faceIndex];
} else {
this.face = "惨不忍睹";
}
}
/**
* 获取
* @return name
*/
public String getName() {
return name;
}
/**
* 设置
* @param name
*/
public void setName(String name) {
this.name = name;
}
/**
* 获取
* @return blood
*/
public int getBlood() {
return blood;
}
/**
* 设置
* @param blood
*/
public void setBlood(int blood) {
this.blood = blood;
}
/**
* 获取
* @return gender
*/
public char getGender() {
return gender;
}
/**
* 设置
* @param gender
*/
public void setGender(char gender) {
this.gender = gender;
}
/**
* 获取
* @return face
*/
public String getFace() {
return face;
}
//攻击方法 玩家1调用,攻击玩家2,传入玩家2的对象地址
public void attack(Role role){
Random r = new Random();
//定义随机变量,对玩家1的攻击进行描述
String KungFu = attacks_desc[r.nextInt(attacks_desc.length)];
System.out.printf(KungFu,this.getName(),role.getName());
System.out.println();
//生成玩家1的攻击数值
int attackNum = r.nextInt(20)+1;
//计算玩家2的剩余血量,小于0,则清零
int remainBlood = role.getBlood()-attackNum;
remainBlood = remainBlood <= 0 ? 0 : remainBlood;
//根据玩家2剩余血量输出受伤描述
if (remainBlood > 90){
System.out.printf(injureds_desc[0],role.getName());
} else if (remainBlood >80) {
System.out.printf(injureds_desc[1],role.getName());
}else if (remainBlood >70) {
System.out.printf(injureds_desc[2],role.getName());
}else if (remainBlood >60) {
System.out.printf(injureds_desc[3],role.getName());
}else if (remainBlood >50) {
System.out.printf(injureds_desc[4],role.getName());
}else if (remainBlood >40) {
System.out.printf(injureds_desc[5],role.getName());
}else if (remainBlood >20) {
System.out.printf(injureds_desc[6],role.getName());
}else if (remainBlood >10) {
System.out.printf(injureds_desc[7],role.getName());
}else if (remainBlood >=0) {
System.out.printf(injureds_desc[1],role.getName());
}
System.out.println();
//调整玩家2的剩余血量
role.setBlood(remainBlood);
}
}
测试代码:
package com.it.test4;
public class RoleTest {
public static void main(String[] args) {
Role r1 = new Role("浩",100,'男');
System.out.println(r1.getFace());
Role r2 = new Role("森",100,'女');
System.out.println(r2.getFace());
//开始回合制攻击
while(true) {
//r1先攻击
r1.attack(r2);
if (r2.getBlood() == 0) {
System.out.println(r1.getName()+"K.0了"+r2.getName());
break;
}
//r2再攻击
r2.attack(r1);
if (r1.getBlood() == 0) {
System.out.println(r2.getName()+"K.0了"+r1.getName());
break;
}
}
}
}
ps:占位输出语句
System.out.printf("你好%s" , "世界") //这里输出的就是你好世界
%s是占位符,这里的占位就用后面的第一个字符串来填。前面用了几个占位就要填几个
二:对象数组练习
汽车对象的定义
package com.it.test5;
public class Car {
//汽车的属性
private String brand;
private int price;
private String clour;
//汽车的无参数初始化
public Car() {
}
//汽车的全参数初始化
public Car(String brand, int price, String clour) {
this.brand = brand;
this.price = price;
this.clour = clour;
}
//brand,price和color的输入输出
public String getBrand() {
return brand;
}
public void setBrand(String brand) {
this.brand = brand;
}
public int getPrice() {
return price;
}
public void setPrice(int price) {
this.price = price;
}
public String getClour() {
return clour;
}
public void setClour(String clour) {
this.clour = clour;
}
}
汽车对象录入数组
package com.it.test5;
import java.util.Scanner;
public class CarTest {
public static void main(String[] args) {
//1.创建一个汽车数组来存放3个汽车对象
Car [] arr = new Car[3];
//2.循环创建三个汽车对象,对象存放再汽车数组中
Scanner sc = new Scanner(System.in);
for (int i = 0; i < arr.length; i++) {
//创建汽车对象
Car c = new Car();
//输入品牌
System.out.println("请输入第"+(i+1)+"台汽车的品牌");
String brand = sc.next();
c.setBrand(brand);
//输入价格
System.out.println("请输入第"+(i+1)+"台汽车的价格");
int price = sc.nextInt();
c.setPrice(price);
//输入颜色
System.out.println("请输入第"+(i+1)+"台汽车的颜色");
String color = sc.next();
c.setClour(color);
//把汽车对象添加到汽车数组中
arr[i] = c;
}
//3.遍历汽车对象,输出品牌,价格和颜色
for (int i = 0; i < arr.length; i++) {
System.out.println("品牌:"+arr[i].getBrand()+" 价格:"+arr[i].getPrice()+" 颜色:"+arr[i].getPrice());
}
}
}
ps:键盘录入的两套体系
第一套体系:nextInt () 接受整数
nextDouble () 接受小数
next() 接受字符串
注意:第一套体系接收到空格,制表符和回车就停止接受数据
第二套体系:nextLine () 接受字符串
注意:第二套体系可以接受空格和制表符,遇到回车才停止接受数据。
三:复杂对象数组练习
练习要求如下:
学生类代码:
package com.it.test6;
public class Student {
//定义学生的属性
private int id;
private String name;
private int age;
//无参初始化
public Student() {
}
//全参初始化
public Student(int id, String name, int age) {
this.id = id;
this.name = name;
this.age = age;
}
//学号,姓名和年龄的输入输出
public int getId() {
return id;
}
public void setId(int id) {
this.id = id;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getAge() {
return age;
}
public void setAge(int age) {
this.age = age;
}
}
测试代码:
package com.it.test6;
import java.util.Scanner;
public class StudentTest {
public static void main(String[] args) {
//1.创建学生数组
Student [] arr = new Student[3];
//2.创建三个学生对象并存储在数组中
Student stu1 = new Student(1,"赵",18);
Student stu2 = new Student(2,"钱",18);
Student stu3 = new Student(3,"孙",18);
arr[0] = stu1;
arr[1] = stu2;
arr[2] = stu3;
//3,再次创建一个学生对象,并添加在初始数组中
Student stu4 = new Student(4,"李",18);
//判断新建对象学号是否重复
boolean flag = contains(arr,stu4);
if (flag){
//学号重复则报错
System.out.println("学号重复,重新输入");
} else {
//判断数组是否存满
boolean flag0 = jugArr(arr);
if (flag0) {
//如果存满,则扩展
Student [] arrNew = extendArr(arr);
//扩展后存放新学生
arrNew[arrNew.length-1] = stu4;
arr = arrNew;
} else {
//没有存满则直接存
arr[arr.length-1] = stu4;
}
}
//4.存完之后,遍历所有学生
for (int i = 0; i < arr.length; i++) {
Student stu = arr[i];
System.out.println(stu.getId()+" "+stu.getName()+" "+stu.getAge());
}
//5.通过id删除学生
//获得输入id的索引
Scanner sc =new Scanner(System.in);
System.out.println("输入一个id");
int idIn = sc.nextInt();
int index = getIndex(arr,idIn);
//通过id删除学生信息
if (index >= 0){
arr[index] = null;
System.out.println("删除成功");
} else {
System.out.println("删除失败");
}
//遍历所有学生信息
for (int i = 0; i < arr.length; i++) {
if (arr[i] != null){
Student stu = arr[i];
System.out.println(stu.getId()+" "+stu.getName()+" "+stu.getAge());
} else{
System.out.println((i+1)+"已经被删了");
}
}
}
//函数1:判断学生id是否存在
public static boolean contains(Student [] arr,Student stu){
//判断学生id是否已经存在
for (int i = 0; i < arr.length; i++) {
Student stu0 = arr[i];
if (stu0.getId() == stu.getId()){
return true;
}
}
//如果不存在则返回flase
return false;
}
//函数2:判断数组是否已满
public static boolean jugArr(Student [] arr){
//定义判断指针
int count=0;
for (int i = 0; i < arr.length; i++) {
if (arr[i] != null){
count++;
}
}
//count等于数组长度,则数组已满
if (count ==arr.length){
return true;
} else {
return false;
}
}
//函数3:数组扩展
public static Student[] extendArr(Student [] arr) {
//定义扩展后数组,长度+1
Student [] arr0 = new Student[arr.length+1];
for (int i = 0; i < arr0.length-1; i++) {
arr0[i] = arr[i];
}
return arr0;
}
//函数4:获得学生索引
public static int getIndex(Student [] arr, int id){
for (int i = 0; i < arr.length; i++) {
Student stu = arr[i];
if (stu.getId() == id ){
return i;
}
}
return -1;
}
}