HuffmanTree

哈夫曼树

  • 给定N个权值作为N个叶子结点,构造一棵二叉树,若该树的带权路径长度达到最小,称这样的二叉树为最优二叉树,也称为哈夫曼树(Huffman Tree)。哈夫曼树是带权路径长度最短的树,权值较大的结点离根较近。

哈夫曼树的生成

  • 这里采用最小堆进行生成
  • 事先把带权值的结点生成最小堆
  • 然后,如下
HuffmanTree Huffman(MinHeap& H)
{
	int i;
	HuffmanTree T;
	int size = H->size;
	for (i = 1; i < size; ++i) {
		T = new HuffmanTNode;
		T->left = nullptr;
		T->left = deleteMin(H);
		T->right = nullptr;
		T->right = deleteMin(H);
		T->weight = T->left->weight + T->right->weight;
		insertNode(H, T);
	}
	T = deleteMin(H);
	return T;
}

整整齐齐

# include<iostream>
using namespace std;

typedef struct HuffmanTNode {
	int weight;
	struct HuffmanTNode* left, * right;
}HuffmanTNode,*HuffmanTree;

typedef struct Heap {
	HuffmanTree* elements;
	int size;
}Heap,*MinHeap;

# define MaxSize 1000
//初始化堆
MinHeap initHeap();
//创建堆
void creatHeap(MinHeap& H, int nums[], int len);
//遍历堆
void traverseHeap(MinHeap H);
//向堆中插入结点
void insertNode(MinHeap& H, HuffmanTree item);
//删除堆中最小值
HuffmanTree deleteMin(MinHeap& H);
//生成哈夫曼树
HuffmanTree Huffman(MinHeap& H);
//先序遍历,打印生成的哈夫曼树
void PreOrderTraverse(HuffmanTree T);
int main()
{
	int tmp[8] = { 3,1,2,7,6,4,9,0 };
	MinHeap H = initHeap();
	creatHeap(H, tmp, 8);
	traverseHeap(H);
	HuffmanTree huffmanTree = new HuffmanTNode;
	huffmanTree = Huffman(H);
	PreOrderTraverse(huffmanTree);
	system("pause");
	return 0;
}
MinHeap initHeap()
{
	MinHeap H = new Heap;
	H->elements = new HuffmanTree[MaxSize+1];
	H->size = 0;
	H->elements[0] = new HuffmanTNode;
	H->elements[0]->weight = -1;//岗哨
	return H;
}
void traverseHeap(MinHeap H)
{
	cout << "Heap: H" << "  Size: " << H->size << endl;
	for (int i = 1; i <= H->size; ++i) {
		cout << H->elements[i]->weight << " ";
	}
	cout << endl;
}
void insertNode(MinHeap& H, HuffmanTree item)
{
	/*cout << "begin..." << endl;
	traverseHeap(H);*/
	if (H->size+1 > MaxSize) {
		cout << "堆溢出..." << endl;
		return;
	}
	H->size++;
	int i = H->size;
	if (H->elements[i])H->elements[i] = nullptr;
	H->elements[i] = new HuffmanTNode;
	for (; H->elements[i / 2]->weight > item->weight; i /= 2) {
		H->elements[i] = H->elements[i / 2];
	}
	H->elements[i] = item;
	/*cout << "end..." << endl;
	traverseHeap(H);*/
}
HuffmanTree deleteMin(MinHeap& H)
{
	if (H->size == 0) {
		cout << "堆为空..." << endl;
		return H->elements[1];
	}
	HuffmanTree MaxVal = H->elements[1];
	HuffmanTree temp = H->elements[H->size];
	H->size--;
	int parent, child;
	for (parent = 1; parent * 2 <= H->size; parent = child) {
		child = parent * 2;
		if (child  < H->size) {	//child指向左右较小者
			if (H->elements[child]->weight > H->elements[child + 1]->weight) {
				++child;
			}
		}
		if (temp->weight <= H->elements[child]->weight)break;
		else {
			H->elements[parent] = H->elements[child];
		}
	}
	H->elements[parent] = temp;
	return MaxVal;

}
void creatHeap(MinHeap& H, int nums[], int len)
{
	int i;
	if (H->size+len > MaxSize) {
		cout << "堆溢出..." << endl;
		return;
	}
	H->size += len;
	//先一次放入
	for (i = 0; i < len; ++i) {
		H->elements[i + 1] = new HuffmanTNode;
		H->elements[i + 1]->weight = nums[i];
		H->elements[i + 1]->left = nullptr;
		H->elements[i + 1]->right = nullptr;
	}
	for (i = H->size / 2; i >= 1; --i) {
		int parent, child;
		for (parent = i; parent * 2 <= H->size; parent = child) {
			child = 2 * parent;
			if ((child + 1 < H->size) && (H->elements[child]->weight > H->elements[child + 1]->weight)) {
				++child;
			}
			if (H->elements[parent]->weight > H->elements[child]->weight) {
				HuffmanTree temp = H->elements[child];
				H->elements[child] = H->elements[parent];
				H->elements[parent] = temp;
			}
		}
	}
}
HuffmanTree Huffman(MinHeap& H)
{
	int i;
	HuffmanTree T;
	int size = H->size;
	for (i = 1; i < size; ++i) {
		T = new HuffmanTNode;
		T->left = nullptr;
		T->left = deleteMin(H);
		T->right = nullptr;
		T->right = deleteMin(H);
		T->weight = T->left->weight + T->right->weight;
		insertNode(H, T);
	}
	T = deleteMin(H);
	return T;
}
void PreOrderTraverse(HuffmanTree T)
{
	if (T) {
		cout << T->weight << " ";
		PreOrderTraverse(T->left);
		PreOrderTraverse(T->right);
	}
}

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