AVL树

AVL树
1.AVL树的概念

二叉搜索树虽然可以缩短查找的效率,但如果有序或接近有序二叉搜索将退化成单支树,查找元素相当于在顺序表中查找元素,效率低下。

AVL树可以很好的解决上一问题,它的本质是一棵平衡二叉树,当向二叉树中插入新结点后,能够保证每个结点的左右子树高度差不超过1。

在这里插入图片描述

2.AVL树结点的定义
template<class K, class V>
struct AVLTreeNode
{
	AVLTreeNode<K, V>* _left;//左孩子
	AVLTreeNode<K, V>* _right;//右孩子
	AVLTreeNode<K, V>* _parent;//双亲
	int _bf;//平衡因子
	pair<K, V> _kv;
	AVLTreeNode(const pair<K, V>& kv)
		:_kv(kv)
		, _left(nullptr)
		, _right(nullptr)
		, _parent(nullptr)
		, _bf(0)
	{}
};

AVL树就是在二叉搜索树的基础上引入了平衡因子,通过平衡因子实现每个结点的左右子树高度差不超过1。

3.AVL树的插入

AVL树的插入可以分为两步:

1.按照二叉搜索树的方式插入新结点。

2.调整结点的平衡因子。

	bool Insert(const pair<K, V>& kv)
	{
        //1.按二叉搜索的方式插入新结点
		if (_root == nullptr)
		{
			_root = new Node(kv);
			return true;
		}
		Node* parent = nullptr;
		Node* cur = _root;
		while (cur)
		{
			if (cur->_kv.first > kv.first)
			{
				parent = cur;
				cur = cur->_left;
			}
			else if (cur->_kv.first < kv.first)
			{
				parent = cur;
				cur = cur->_right;
			}
			else
				return false;
		}
		cur = new Node(kv);
		if (parent->_kv.first > kv.first)
		{
			parent->_left = cur;
			cur->_parent = parent;
		}
		else
		{
			parent->_right = cur;
			cur->_parent = parent;
		}
		//2.调节平衡因子
		while (parent)
		{
            //如果插入到父亲的右侧,父亲的平衡因子+1
            //如果插入到父亲的左侧,父亲的平衡因子-1
           		if (cur == parent->_right)
				parent->_bf++;
			else
				parent->_bf--;
            //父亲的平衡因子等于0,停止调节
			if (parent->_bf == 0)
				break;
            //父亲的平衡因子等于1或-1,继续向上调节
			else if (parent->_bf == 1 || parent->_bf == -1)
			{
				cur = parent;
				parent = parent->_parent;
			}
            //父亲的平衡因子等于2或-2,需要进行选择处理。
			else if (parent->_bf == 2 || parent->_bf == -2)
			{}
		}
		return true;
	}
4.AVL树的旋转
1.新结点插入较高左子树的左侧—右单旋

在这里插入图片描述

	void RotateR(Node* parent)
	{
		Node* subL = parent->_left;
		Node* subLR = subL->_right;
		parent->_left = subLR;
		if (subLR)
			subLR->_parent = parent;
		subL->_right = parent;
		Node* pparent = parent->_parent;
		parent->_parent = subL;
		if (_root == parent)
		{
			_root = subL;
			subL->_parent = nullptr;
		}
		else
		{
			if (pparent->_left == parent)
				pparent->_left = subL;
			else
				pparent->_right = subL;
			subL->_parent = pparent;
		}
		parent->_bf = 0;
		subL->_bf = 0;
	}
2.新结点插入较高右子树的右边—左单旋

在这里插入图片描述

	void RotateL(Node* parent)
	{
		Node* subR = parent->_right;
		Node* subRL = subR->_left;
		parent->_right = subRL;
		if (subRL)
			subRL->_parent = parent;
		subR->_left = parent;
		Node* pparent = parent->_parent;
		parent->_parent = subR;
		if (_root == parent)
		{
			_root = subR;
			subR->_parent = nullptr;
		}
		else
		{
			if (pparent->_left == parent)
				pparent->_left = subR;
			else
				pparent->_right = subR;
			subR->_parent = pparent;
		}

		parent->_bf = 0;
		subR->_bf = 0;
	}
3.新结点插入较高左子树的右侧—左右双旋

在这里插入图片描述

	void RotateLR(Node* parent)
	{
		Node* subL = parent->_right;
		Node* subLR = subL->_right;
		int bf = subLR->_bf;
		RotateL(subL);
		RotateR(parent);
		if (bf == 1)
		{
			parent->_bf = 0;
			subL->_bf = -1;
			subLR->_bf = 0;
		}
		else if (bf == -1)
		{
			parent->_bf = 1;
			subL->_bf = 0;
			subLR->_bf = 0;
		}
		else if (bf == 0)
		{
			parent->_bf = 0;
			subL->_bf = 0;
			subLR->_bf = 0;
		}
	}
4.新结点插入较高右子树的左侧—右左双旋

在这里插入图片描述

	void RotateLR(Node* parent)
	{
		Node* subL = parent->_right;
		Node* subLR = subL->_right;
		int bf = subLR->_bf;
		RotateL(subL);
		RotateR(parent);
		if (bf == 1)
		{
			parent->_bf = 0;
			subL->_bf = -1;
			subLR->_bf = 0;
		}
		else if (bf == -1)
		{
			parent->_bf = 1;
			subL->_bf = 0;
			subLR->_bf = 0;
		}
		else if (bf == 0)
		{
			parent->_bf = 0;
			subL->_bf = 0;
			subLR->_bf = 0;
		}
	}
4.AVL树的实现
#pragma once
#include<iostream>
using namespace std;
template<class K, class V>
struct AVLTreeNode
{
	AVLTreeNode<K, V>* _left;
	AVLTreeNode<K, V>* _right;
	AVLTreeNode<K, V>* _parent;
	int _bf;
	pair<K, V> _kv;
	AVLTreeNode(const pair<K, V>& kv)
		:_kv(kv)
		, _left(nullptr)
		, _right(nullptr)
		, _parent(nullptr)
		, _bf(0)
	{}
};

template<class K, class V>
class AVLTree
{
	typedef AVLTreeNode<K, V> Node;
public:
	bool Insert(const pair<K, V>& kv)
	{
		if (_root == nullptr)
		{
			_root = new Node(kv);
			return true;
		}
		Node* parent = nullptr;
		Node* cur = _root;
		while (cur)
		{
			if (cur->_kv.first > kv.first)
			{
				parent = cur;
				cur = cur->_left;
			}
			else if (cur->_kv.first < kv.first)
			{
				parent = cur;
				cur = cur->_right;
			}
			else
				return false;
		}

		cur = new Node(kv);
		if (parent->_kv.first > kv.first)
		{
			parent->_left = cur;
			cur->_parent = parent;
		}
		else
		{
			parent->_right = cur;
			cur->_parent = parent;
		}

		while (parent)
		{
			if (cur == parent->_right)
				parent->_bf++;
			else
				parent->_bf--;

			if (parent->_bf == 0)
				break;
			else if (parent->_bf == 1 || parent->_bf == -1)
			{
				cur = parent;
				parent = parent->_parent;
			}
			else if (parent->_bf == 2 || parent->_bf == -2)
			{
				if (parent->_bf == 2)
				{
					if (cur->_bf == 1)
					{
						RotateL(parent);
					}
					else if (cur->_bf == -1)
					{
						RotateRL(parent);
					}
				}
				else if(parent->_bf == -2)
				{
					if (cur->_bf == -1)
					{
						RotateR(parent);
					}
					else if (cur->_bf == 1)
					{
						RotateLR(parent);
					}
				}
				break;
			}
		}
		return true;
	}

	void RotateL(Node* parent)
	{
		Node* subR = parent->_right;
		Node* subRL = subR->_left;
		parent->_right = subRL;
		if (subRL)
			subRL->_parent = parent;
		subR->_left = parent;
		Node* pparent = parent->_parent;
		parent->_parent = subR;
		if (_root == parent)
		{
			_root = subR;
			subR->_parent = nullptr;
		}
		else
		{
			if (pparent->_left == parent)
				pparent->_left = subR;
			else
				pparent->_right = subR;
			subR->_parent = pparent;
		}

		parent->_bf = 0;
		subR->_bf = 0;
	}

	void RotateR(Node* parent)
	{
		Node* subL = parent->_left;
		Node* subLR = subL->_right;
		parent->_left = subLR;
		if (subLR)
			subLR->_parent = parent;
		subL->_right = parent;
		Node* pparent = parent->_parent;
		parent->_parent = subL;
		if (_root == parent)
		{
			_root = subL;
			subL->_parent = nullptr;
		}
		else
		{
			if (pparent->_left == parent)
				pparent->_left = subL;
			else
				pparent->_right = subL;
			subL->_parent = pparent;
		}
		parent->_bf = 0;
		subL->_bf = 0;
	}

	void RotateRL(Node* parent)
	{
		Node* subR = parent->_right;
		Node* subRL = subR->_left;
		int bf = subRL->_bf;
		RotateR(subR);
		RotateL(parent);
		if (bf == -1)
		{
			parent->_bf = 0;
			subR->_bf = 1;
			subRL->_bf = 0;
		}
		else if (bf == 1)
		{
			subR->_bf = 0;
			parent->_bf = -1;
			subRL->_bf = 0;
		}
		else if (bf == 0)
		{
			subR->_bf = 0;
			parent->_bf = 0;
			subRL->_bf = 0;
		}
	}
	void RotateLR(Node* parent)
	{
		Node* subL = parent->_right;
		Node* subLR = subL->_right;
		int bf = subLR->_bf;
		RotateL(subL);
		RotateR(parent);
		if (bf == 1)
		{
			parent->_bf = 0;
			subL->_bf = -1;
			subLR->_bf = 0;
		}
		else if (bf == -1)
		{
			parent->_bf = 1;
			subL->_bf = 0;
			subLR->_bf = 0;
		}
		else if (bf == 0)
		{
			parent->_bf = 0;
			subL->_bf = 0;
			subLR->_bf = 0;
		}
	}
	void _InOrder(Node* root)
	{
		if (root == nullptr)
			return;

		_InOrder(root->_left);
		cout << root->_kv.first << ":" << root->_kv.second << endl;
		_InOrder(root->_right);
	}

	void InOrder()
	{
		_InOrder(_root);
	}

	int Height(Node* root)
	{
		if (root == nullptr)
			return 0;

		int lefeHeight = Height(root->_left);
		int rightHeight = Height(root->_right);

		return lefeHeight > rightHeight ? lefeHeight + 1 : rightHeight + 1;
	}

	bool _IsBalance(Node* root)
	{
		if (root == nullptr)
			return true;

		int lefeHeight = Height(root->_left);
		int rightHeight = Height(root->_right);

		return abs(lefeHeight - rightHeight) < 2
			&& _IsBalance(root->_left)
			&& _IsBalance(root->_right);
	}

	bool IsBalance()
	{
		return _IsBalance(_root);
	}
private:
	Node* _root = nullptr;
};
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