三子棋
写三子棋我们需要先理清思路,先写主函数,然后写目录菜单,然后写他的每个功能。
一.算法设计思路
(1)框架
可以用二维数组来表示,想这一定是一个循环
while(1)
{
玩家走一步
打印棋盘
判断输赢
电脑走一步
打印棋盘
判断输赢
}
(2)具体函数实现
打印棋盘
注意每一个函数的实现,打印棋盘尤其重要
```
void Displayboard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
int c = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf("%c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("--");
if (j < col - 1)
printf("|");
}
}
printf("\n");
}
}
```
玩家走一步
需要判断坐标是否越界,坐标是否已经被占用,还有基础的输入坐标赋值。
```
void Playmove(char board[ROW][COL], int row, int col)
{
int x = 0, y = 0;
printf("请玩家输入坐标");
while (1)
{
scanf("%d%d", &x, &y);
if (x >= 0 && x < row && y >= 0 && y < col)
{
if (board[x][y] == ' ')
{
board[x][y] = '*';
break;
}
else
{
printf("坐标被占用");
}
}
else
{
printf("坐标非法");
}
}
}
```
电脑走一步
此函数需要调用库函数中的随机数函数,从而达到电脑坐标随机问题。
```
void Computermove(char board[ROW][COL],int row,int col)
{
int x = 0;
int y = 0;
printf("该电脑走了\n");
Sleep(1500);
while (1)
{
x = rand() % ROW;
y = rand() % COL;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
```
判断输赢
需要判断是否空格,对角线及三行三列是否相等。
```
int IsFull(char board[ROW][COL], int row, int col) //是否有空格
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char CheckWin(char board[ROW][COL],int row,int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
if (board[i][0]== board[i][1] && board[i][1] == board[i][2] && board[i][2] != ' ')
{
return board[i][0];
}
}
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[2][j] != ' ')
{
return board[0][j];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[2][0] != ' ')
{
return board[1][1];
}
if (IsFull(board, ROW, COL) == 1)
return 'Q';
return 'C';
}
```
二.代码实现
game.h
```
#define _CRT_SECURE_NO_WARNINGS 1
#pragma once
#define ROW 3
#define COL 3
#include<stdio.h>
#include<time.h>
#include<windows.h>
#include<stdlib.h>
void Initboard(char board[ROW][COL], int row, int col);
void Displayboard(char board[ROW][COL], int row, int col);
void Playmove(char board[ROW][COL], int row, int col);
void Computermove(char board[ROW][COL], int row, int col);
char CheckWin(char board[ROW][COL], int row, int col);
int IsFull(char board[ROW][COL], int row, int col);
```
## game.c
```
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void Initboard(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < ROW; i++)
{
for (int j = 0; j < COL; j++)
{
board[i][j] = ' ';
}
}
}
void Displayboard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
int c = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf("%c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("--");
if (j < col - 1)
printf("|");
}
}
printf("\n");
}
}
void Playmove(char board[ROW][COL], int row, int col)
{
int x = 0, y = 0;
printf("请玩家输入坐标");
while (1)
{
scanf("%d%d", &x, &y);
if (x >= 0 && x < row && y >= 0 && y < col)
{
if (board[x][y] == ' ')
{
board[x][y] = '*';
break;
}
else
{
printf("坐标被占用");
}
}
else
{
printf("坐标非法");
}
}
}
void Computermove(char board[ROW][COL],int row,int col)
{
int x = 0;
int y = 0;
printf("该电脑走了\n");
Sleep(1500);
while (1)
{
x = rand() % ROW;
y = rand() % COL;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char CheckWin(char board[ROW][COL],int row,int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
if (board[i][0]== board[i][1] && board[i][1] == board[i][2] && board[i][2] != ' ')
{
return board[i][0];
}
}
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[2][j] != ' ')
{
return board[0][j];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[2][0] != ' ')
{
return board[1][1];
}
if (IsFull(board, ROW, COL) == 1)
return 'Q';
return 'C';
}
```
## test.c
```
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu()
{
printf("****************************\n");
printf("***** 1.开始游戏 *****\n");
printf("***** 0.退出游戏 *****\n");
printf("****************************\n");
}
void game()
{
char ret = '0';
char board[ROW][COL] = {0};
Initboard(board,ROW,COL);//初始化棋盘
Displayboard(board, ROW, COL);//打印棋盘
while (1)
{
Playmove(board, ROW, COL);
Displayboard(board, ROW, COL);
ret = CheckWin(board, ROW, COL);
if (ret != 'C')
break;
Computermove(board, ROW, COL);
Displayboard(board, ROW, COL);
ret = CheckWin(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == '*')
{
printf("恭喜你,你赢了!\n");
Sleep(2500);
system("CLS");
}
if (ret == '#')
{
printf("电脑赢!\n");
Sleep(2500);
system("CLS");
}
if (ret == 'Q')
{
printf("平局!\n");
Sleep(2500);
system("CLS");
}
}
void test()
{
int input = 1;
do
{
menu();
printf("请输入功能");
srand((unsigned int)time(NULL));
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏");
break;
default:
printf("重新输入");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
```
三.运行结果
开始游戏
退出游戏
注释
1.sleep()是库函数,功能是延迟几秒显示
2.system(“CLS”)功能是清屏