C语言实现三子棋

三子棋

写三子棋我们需要先理清思路,先写主函数,然后写目录菜单,然后写他的每个功能。

一.算法设计思路

(1)框架

可以用二维数组来表示,想这一定是一个循环

while(1)
{
玩家走一步
打印棋盘
判断输赢
电脑走一步
打印棋盘
判断输赢
}

(2)具体函数实现

打印棋盘

注意每一个函数的实现,打印棋盘尤其重要

```
void Displayboard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	int c = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			printf("%c ", board[i][j]);
			if (j < col - 1)
				printf("|");
		}
		printf("\n");
		if (i < row - 1)
		{
			for (j = 0; j < col; j++)
			{
				printf("--");
				if (j < col - 1)
					printf("|");
			}
		}
		printf("\n");
	}
}
```
玩家走一步

需要判断坐标是否越界,坐标是否已经被占用,还有基础的输入坐标赋值。

```
void Playmove(char board[ROW][COL], int row, int col)
{
	int x = 0, y = 0;
	printf("请玩家输入坐标");
	while (1)
	{
		scanf("%d%d", &x, &y);
		if (x >= 0 && x < row && y >= 0 && y < col)
		{
			if (board[x][y] == ' ')
			{
				board[x][y] = '*';
				break;
			}
			else
			{
				printf("坐标被占用");
			}
	    }
		else
		{
			printf("坐标非法");
		}
	}
}
```
电脑走一步

此函数需要调用库函数中的随机数函数,从而达到电脑坐标随机问题。

```
void Computermove(char board[ROW][COL],int row,int col)
{
	int x = 0;
	int y = 0;
	printf("该电脑走了\n");
	Sleep(1500);
	while (1)
	{
		x = rand() % ROW;
		y = rand() % COL;
		if (board[x][y] == ' ')
		{
			board[x][y] = '#';
			break;
		}
	}
}
```
判断输赢

需要判断是否空格,对角线及三行三列是否相等。

```
int IsFull(char board[ROW][COL], int row, int col) //是否有空格
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
				return 0;
		}
	}
	return 1;
}


char CheckWin(char board[ROW][COL],int row,int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		if (board[i][0]== board[i][1] && board[i][1] == board[i][2] && board[i][2] != ' ')
		{
			return board[i][0];
		}
	}
	for (j = 0; j < col; j++)
	{
		if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[2][j] != ' ')
		{
			return board[0][j];
		}
	}
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
	{
		return board[1][1];
	}
	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[2][0] != ' ')
	{
		return board[1][1];
	}
	if (IsFull(board, ROW, COL) == 1)
		return 'Q';
	return 'C';

}
```

二.代码实现

game.h

```
#define _CRT_SECURE_NO_WARNINGS 1
#pragma once

#define ROW 3
#define COL 3
#include<stdio.h>
#include<time.h>
#include<windows.h>
#include<stdlib.h>

void Initboard(char board[ROW][COL], int row, int col);
void Displayboard(char board[ROW][COL], int row, int col);
void Playmove(char board[ROW][COL], int row, int col);
void Computermove(char board[ROW][COL], int row, int col);
char CheckWin(char board[ROW][COL], int row, int col);
int IsFull(char board[ROW][COL], int row, int col);
```
## game.c
```
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"

void Initboard(char board[ROW][COL], int row, int col)
{
	for (int i = 0; i < ROW; i++)
	{
		for (int j = 0; j < COL; j++)
		{
			board[i][j] = ' ';
		}
	}
}


void Displayboard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	int c = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			printf("%c ", board[i][j]);
			if (j < col - 1)
				printf("|");
		}
		printf("\n");
		if (i < row - 1)
		{
			for (j = 0; j < col; j++)
			{
				printf("--");
				if (j < col - 1)
					printf("|");
			}
		}
		printf("\n");
	}
}


void Playmove(char board[ROW][COL], int row, int col)
{
	int x = 0, y = 0;
	printf("请玩家输入坐标");
	while (1)
	{
		scanf("%d%d", &x, &y);
		if (x >= 0 && x < row && y >= 0 && y < col)
		{
			if (board[x][y] == ' ')
			{
				board[x][y] = '*';
				break;
			}
			else
			{
				printf("坐标被占用");
			}
	    }
		else
		{
			printf("坐标非法");
		}
	}
}

void Computermove(char board[ROW][COL],int row,int col)
{
	int x = 0;
	int y = 0;
	printf("该电脑走了\n");
	Sleep(1500);
	while (1)
	{
		x = rand() % ROW;
		y = rand() % COL;
		if (board[x][y] == ' ')
		{
			board[x][y] = '#';
			break;
		}
	}
}

int IsFull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
				return 0;
		}
	}
	return 1;
}


char CheckWin(char board[ROW][COL],int row,int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		if (board[i][0]== board[i][1] && board[i][1] == board[i][2] && board[i][2] != ' ')
		{
			return board[i][0];
		}
	}
	for (j = 0; j < col; j++)
	{
		if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[2][j] != ' ')
		{
			return board[0][j];
		}
	}
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
	{
		return board[1][1];
	}
	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[2][0] != ' ')
	{
		return board[1][1];
	}
	if (IsFull(board, ROW, COL) == 1)
		return 'Q';
	return 'C';

}
```
## test.c
```
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"


void menu()
{
	printf("****************************\n");
	printf("*****   1.开始游戏     *****\n");
	printf("*****   0.退出游戏     *****\n");
	printf("****************************\n");
}

void game()
{
	char ret = '0';
	char board[ROW][COL] = {0};
	Initboard(board,ROW,COL);//初始化棋盘
	Displayboard(board, ROW, COL);//打印棋盘
	while (1)
	{
		
		Playmove(board, ROW, COL);
		Displayboard(board, ROW, COL);
		ret = CheckWin(board, ROW, COL);
		if (ret != 'C')
			break;
		Computermove(board, ROW, COL);
		Displayboard(board, ROW, COL);
		ret = CheckWin(board, ROW, COL);
		if (ret != 'C')
			break;
	}
	if (ret == '*')
	{
		printf("恭喜你,你赢了!\n");
	    Sleep(2500);
		system("CLS");
	}
    if (ret == '#')
	{
		printf("电脑赢!\n");
		Sleep(2500);
		system("CLS");
	}
	if (ret == 'Q')
	{
		printf("平局!\n");
		Sleep(2500);
		system("CLS");
	}
}



void test()
{
	int input = 1;
	do
	{
		menu();
		printf("请输入功能");
		srand((unsigned int)time(NULL));
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏");
			break;
		default:
			printf("重新输入");
			break;
		}
	} while (input);
}


int main()
{
	test();
	return 0;
}
```

三.运行结果

开始游戏

在这里插入图片描述

退出游戏


注释
1.sleep()是库函数,功能是延迟几秒显示
2.system(“CLS”)功能是清屏

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