首先写出主要函数部分:
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("***********************\n");
printf("******* 1. play ******\n");
printf("******* 0. exit ******\n");
printf("***********************\n");
}
void game()
{
//mine数组是专门存放布置好的雷的信息
char mine[ROWS][COLS] = {0};
//show数组是专门存放排查出的雷的信息
char show[ROWS][COLS] = {0};
//初始化棋盘
InitBoard(mine, ROWS, COLS,'0');
InitBoard(show, ROWS, COLS,'*');
//显示棋盘
DisplayBoard(show, ROW,COL);
start = clock();//开始时间
//DisplayBoard(mine, ROW, COL);
//布置雷
SetMine(mine,ROW,COL);
//DisplayBoard(mine, ROW, COL);
//排查雷
FindMine(mine,show,ROW,COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误\n");
break;
}
} while (input);
return 0;
}
我们在这里需要准备两个相同大小的数组,并且其中一个是雷,另外一个是给用户的展示
并将两个数组初始化
初始化函数:
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
{
int i = 0;
int j = 0;
for ( i = 0; i < rows; i++)
{
for ( j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
准备显示棋盘的函数:
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf("******扫雷***********\n");
for ( j = 0; j <=col; j++)
{
printf("%d ",j);
}
printf("\n");
for ( i = 1; i <= row; i++)
{
printf("%d ", i);
for ( j = 1; j <= col; j++)
{
printf("%c ",board[i][j]);
}
printf("\n");
}
}
将雷布置到雷数组中:
void SetMine(char mine[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
扫雷的逻辑函数:
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;//没有踩雷的格子数
char ch[4] = { 0 };//用来接收是否标记
while (win<row*col-EASY_COUNT)
{
printf("请输入要排查的坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (show[x][y] == '*')
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
DisplayBoard(mine, ROW, COL);
break;
}
else
{
//递归展开一遍
ExpansionMine(mine, show, row, col, x, y, &win);
//system("cls");//清屏
DisplayBoard(show, ROW, COL);
printf("需要标记雷的位置请输入yes/YES,否则请按任意键->");
scanf("%4s", ch);
if (strcmp(ch, "yes") == 0 || strcmp(ch, "YES") == 0)
{
MarkMine(show, row, col); //标记雷
DisplayBoard(show, ROW, COL);
}
}
}
else
{
printf("该位置已经被排查\n");
}
}
else
{
printf("排查的坐标非法,请重新输入");
}
}
if (win == row * col - EASY_COUNT)
{
finish = clock();//取结束时间
printf("用时%d 秒\n\n", (int)(finish - start) / CLOCKS_PER_SEC);
printf("恭喜你,排雷成功\n");
DisplayBoard(mine, ROW, COL);
}
}
头文件:
#pragma once
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
//计时
double start, finish;
//初始化棋盘
void InitBoard(char board[ROWS][COLS],int rows, int cols,char set);
//打印棋盘
void DisplayBoard(char board[ROWS][COLS],int row,int col);
//布置雷
void SetMine(char mine[ROWS][COLS],int row,int col);
//排查雷
void FindMine(char mine[ROWS][COLS],char show[ROWS][COLS],int row,int col);