(kuangbin带你飞--计算几何) Intersecting Lines (相交直线交点)

原题目:

We all know that a pair of distinct points on a plane defines a line and that a pair of lines on a plane will intersect in one of three ways: 1) no intersection because they are parallel, 2) intersect in a line because they are on top of one another (i.e. they are the same line), 3) intersect in a point. In this problem you will use your algebraic knowledge to create a program that determines how and where two lines intersect.
Your program will repeatedly read in four points that define two lines in the x-y plane and determine how and where the lines intersect. All numbers required by this problem will be reasonable, say between -1000 and 1000.

Input

The first line contains an integer N between 1 and 10 describing how many pairs of lines are represented. The next N lines will each contain eight integers. These integers represent the coordinates of four points on the plane in the order x1y1x2y2x3y3x4y4. Thus each of these input lines represents two lines on the plane: the line through (x1,y1) and (x2,y2) and the line through (x3,y3) and (x4,y4). The point (x1,y1) is always distinct from (x2,y2). Likewise with (x3,y3) and (x4,y4).

Output

There should be N+2 lines of output. The first line of output should read INTERSECTING LINES OUTPUT. There will then be one line of output for each pair of planar lines represented by a line of input, describing how the lines intersect: none, line, or point. If the intersection is a point then your program should output the x and y coordinates of the point, correct to two decimal places. The final line of output should read "END OF OUTPUT".

Sample Input

5
0 0 4 4 0 4 4 0
5 0 7 6 1 0 2 3
5 0 7 6 3 -6 4 -3
2 0 2 27 1 5 18 5
0 3 4 0 1 2 2 5

Sample Output

INTERSECTING LINES OUTPUT
POINT 2.00 2.00
NONE
LINE
POINT 2.00 5.00
POINT 1.07 2.20
END OF OUTPUT

中文概要:
求两条直线的交点坐标。

先贴上kuangbin模板的

#include<cstdio>
#include<cstring>
#include<algorithm>
#include<cstdlib>
#include<cmath>
#include<iostream>
using namespace std;
typedef long long ll;
const double eps = 1e-8;
int sgn(double x){
    if(fabs(x)<eps)return 0;
    if(x<0)return -1;
    else return 1;
}
struct Point{
    double x,y;
    Point(){}
    Point(double _x,double _y){x=_x;y=_y;}
    Point operator-(const Point &b)const{return Point(x-b.x,y-b.y);}
    double operator^(const Point &b)const{return x*b.y-y*b.x;}
    double operator*(const Point &b)const{return x*b.x+y*b.y;}
    bool operator==(const Point &b)const{return x==b.x&&y==b.y;}
};
struct Line{
    Point s,e;
    Line(){}
    Line(Point _s,Point _e){s=_s;e=_e;}
    //两直线相交求交点
    pair<int,Point>operator&(const Line &b)const{
        Point res=s;
        if(sgn((s-e)^(b.s-b.e))==0){
            if(sgn((s-b.e)^(b.s-b.e))==0)
                return make_pair(0,res);//重合
            else return make_pair(1,res);//平行
        }
        double t=((s-b.s)^(b.s-b.e))/((s-e)^(b.s-b.e));
        res.x+=(e.x-s.x)*t;
        res.y+=(e.y-s.y)*t;
        return make_pair(2,res);
    }
};

//*判断线段相交
bool inter(Line l1,Line l2){
    return
    max(l1.s.x,l1.e.x) >= min(l2.s.x,l2.e.x) &&
    max(l2.s.x,l2.e.x) >= min(l1.s.x,l1.e.x) &&
    max(l1.s.y,l1.e.y) >= min(l2.s.y,l2.e.y) &&
    max(l2.s.y,l2.e.y) >= min(l1.s.y,l1.e.y) &&
    sgn((l2.s-l1.e)^(l1.s-l1.e))*sgn((l2.e-l1.e)^(l1.s-l1.e))<=0 &&
    sgn((l1.s-l2.e)^(l2.s-l2.e))*sgn((l1.e-l2.e)^(l2.s-l2.e))<=0;
}
int main(){
    int n;
    
    cin>>n;printf("INTERSECTING LINES OUTPUT\n");
    while(n--){
        int a1,b1,c1,d1,a2,b2,c2,d2;
        cin>>a1>>b1>>c1>>d1>>a2>>b2>>c2>>d2;
        Line a=Line(Point(a1,b1),Point(c1,d1)),b=Line(Point(a2,b2),Point(c2,d2));
        pair<int,Point>pp=a&b;
        if(pp.first==0){
            printf("LINE\n");
        }else if(pp.first==1){
            printf("NONE\n");
        }else{
            Point tmp=pp.second;
            printf("POINT %.2lf %.2lf\n",tmp.x,tmp.y);
        }
    }
    printf("END OF OUTPUT\n");
}

kuangbin代码表示看不懂,还是下面的正常些

#include<cstdio>
#include<cstring>
#include<algorithm>
#include<cstdlib>
#include<cmath>
#include<iostream>
#define pi acos(-1)
using namespace std;
typedef long long ll; 
const double eps=1e-8;
const int N=5,maxn=100005,inf=0x3f3f3f3f;
struct point{
    double x,y;
};
struct line{
   point a,b;
}l[N];

int main(){
    int t;
    double x1,x2,x3,x4,y1,y2,y3,y4;
    cin>>t;
    cout<<"INTERSECTING LINES OUTPUT"<<endl;
    while(t--){
        cin>>x1>>y1>>x2>>y2>>x3>>y3>>x4>>y4;
        if((x4-x3)*(y2-y1)==(y4-y3)*(x2-x1)){
            if((x2-x1)*(y3-y1)==(y2-y1)*(x3-x1)) cout<<"LINE"<<endl;//用叉积判断共线
            else cout<<"NONE"<<endl;
        }
        else{
            double a1=y1-y2,b1=x2-x1,c1=x1*y2-x2*y1;//c是叉积 
            double a2=y3-y4,b2=x4-x3,c2=x3*y4-x4*y3;
            double x=(c2*b1-c1*b2)/(b2*a1-b1*a2);
            double y=(a2*c1-a1*c2)/(b2*a1-b1*a2);
            printf("POINT %.2f %.2f\n",x,y);
        }
    }
    cout<<"END OF OUTPUT"<<endl;
    return 0;
}

附上两线段交点坐标模板

摘自计算几何应用--哈尔滨工业大学出版社P21

//点指针型的函数,如果相交返回点坐标,不想交返回NULL
double mutli(struct point p1,struct point p2,struct point p0)
{
	return (p1.x-p0.x)*(p2.y-p0.y)-(p2.x-p0.x)*(p1.y-p0.y);
 } 
point* intersection(segment u,segment v)
{
	point p;
	if(Across(u,v))//Across(u,v)为判断线段u,v是否相交
	{
		p.x=(multi(v.end,u.end,u.start)*v.start.x-multi(v.start,u.end,u.start)*v.end.x)/(multi(v.end,u.end,u.start)-multi(v.start,u.end,u.start));//multi()表示求叉积模板
		p.y=(multi(v.end,u.end,u.start)*v.start.y-multi(v.start,u.end,u.start)*v.end.y)/(multi(v.end,u.end,u.start)-multi(v.start,u.end,u.start));
		return &p;
	 } 
	 return NULL; 
}

 

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