Python基础:飞机大战

import pygame
from pygame.locals import*
import random
import time
class HeroBullet():
    def __init__(self,x,y,windows):
        self.x=x
        self.y=y
        self.pic=pygame.image.load("E:\\学习笔记\\day18\\img\\bullet2.png")
        self.windows=windows
    def draw(self):
        self.windows.blit(self.pic,(self.x,self.y))
        self.move()
    def move(self):
        self.y-=5
class EnemyBullet():
    def __init__(self,x,y,windows):
        self.x=x
        self.y=y
        self.pic=pygame.image.load("E:\\学习笔记\\day18\\img\\bullet3.png")
        self.windows=windows
    def draw(self):
        self.windows.blit(self.pic,(self.x,self.y))
        self.move()
    def move(self):
        self.y+=5
windows=pygame.display.set_mode((600,800),0,32)
bg=pygame.image.load("E:\\学习笔记\\day18\\img\\background2.jpeg")
pygame.display.set_caption("打灰机")
icon=pygame.image.load("E:\\学习笔记\\day18\\img\\plane.png")
pygame.display.set_icon(icon)
heroPlane1=pygame.image.load("E:\\学习笔记\\day18\\img\\feiji1.png")
heroPlane2=pygame.image.load("E:\\学习笔记\\day18\\img\\feiji2.png")
heroPlaneX=600//2-117//2
heroPlaneY=800-80
enemyPlane=pygame.image.load("E:\\学习笔记\\day18\\img\\feiji3.png")
enemyPlaneX=600//2-100//2
enemyPlaneY=0
heroBombList=["E:\\学习笔记\\day18\\img\\feiji1bomb1.png",
              "E:\\学习笔记\\day18\\img\\feiji1bomb2.png",
              "E:\\学习笔记\\day18\\img\\feiji1bomb3.png"]
enemyBombList=["E:\\学习笔记\\day18\\img\\feiji3bomb1.png",
              "E:\\学习笔记\\day18\\img\\feiji3bomb2.png",
              "E:\\学习笔记\\day18\\img\\feiji3bomb3.png"]
pygame.key.set_repeat(5,10)
direct="左"
HeroBiuList=[]
EnemyBiuList=[]
heroIndexShift=0
hero_isBomb=False
enemy_isBomb=False
hero_BombIndex=0
enemy_BombIndex=0
hero_HP=100
enemy_HP=2000
while True:
    windows.blit(bg,(0,0))
    if hero_isBomb==False:
        if heroIndexShift==0:
            windows.blit(heroPlane1,(heroPlaneX,heroPlaneY))
            heroIndexShift=1
        elif heroIndexShift==1:
            windows.blit(heroPlane2,(heroPlaneX,heroPlaneY))
            heroIndexShift=0
    else:
        if hero_BombIndex==len(heroBombList):
            time.sleep(1)
            exit(0)
        pic=pygame.image.load(heroBombList[hero_BombIndex])
        windows.blit(pic,(heroPlaneX,heroPlaneY))
        hero_BombIndex+=1
        time.sleep(1)
    if enemy_isBomb==False:
        windows.blit(enemyPlane,(enemyPlaneX,enemyPlaneY))
    else:
        if enemy_BombIndex==len(enemyBombList):
            time.sleep(1)
            exit(0)
        pic=pygame.image.load(enemyBombList[enemy_BombIndex])
        windows.blit(pic,(enemyPlaneX,enemyPlaneY))
        enemy_BombIndex+=1
        time.sleep(1)
    for biu in HeroBiuList:
        biu.draw()
        HeroBiuList.remove(biu) if biu.y<0 else ""
    for biu in EnemyBiuList:
        biu.draw()
        EnemyBiuList.remove(biu) if biu.y>800 else ""
    for event in pygame.event.get():
        if event.type==QUIT:
            print("关闭了")
            exit(0)
        elif event.type==KEYDOWN:
            if event.key==K_LEFT:
                heroPlaneX=heroPlaneX-10 if heroPlaneX>10 else 0
            elif event.key==K_RIGHT:
                heroPlaneX=heroPlaneX+10 if heroPlaneX<600-117-10 else 600-117
            elif event.key==K_UP:
                heroPlaneY=heroPlaneY-10 if heroPlaneY>10 else 0
            elif event.key==K_DOWN:
                heroPlaneY=heroPlaneY+10 if heroPlaneY<800-80-10 else 800-80
            elif event.key==K_SPACE:
                zerobiu=HeroBullet(heroPlaneX,heroPlaneY-71,windows)
                onebiu=HeroBullet(heroPlaneX+117-14,heroPlaneY-71,windows)
                HeroBiuList.append(zerobiu)
                HeroBiuList.append(onebiu)
    if direct=="左":
        enemyPlaneX-=5
        if enemyPlaneX==0:
            direct="右"
    elif direct=="右":
        enemyPlaneX+=5
        if enemyPlaneX==600-100:
            direct="左"
    x=random.randint(0,30)
    if x==10:
        twobiu=EnemyBullet(enemyPlaneX+100//2-9/2,enemyPlaneY+76+21,windows)
        EnemyBiuList.append(twobiu)
    enemyRect=Rect(enemyPlaneX,enemyPlaneY,100,76)
    for biu in HeroBiuList:
        biuRect=Rect(biu.x,biu.y,14,71)
        if biuRect.colliderect(enemyRect):
            enemy_HP-=10
            HeroBiuList.remove(biu)
    heroRect=Rect(heroPlaneX+30,heroPlaneY,57,80)
    for biu in EnemyBiuList:
        biuRect=Rect(biu.x,biu.y,9,21)
        if biuRect.colliderect(heroRect):
            hero_HP-=20
            EnemyBiuList.remove(biu)
    if hero_HP==0:
        hero_isBomb=True
    if enemy_HP==0:
        enemy_isBomb=True
    pygame.display.update()
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