canvas画直线以及矩形

1.直线

<!DOCTYPE html>
<html>
<head lang="en">
    <meta charset="UTF-8">
    <title></title>
    <style>
        *{
            margin:0;
            padding:0;
        }
        html,body{
            width:100%;
            height: 100%;
            overflow: hidden;
        }
    </style>
</head>
<body>
<canvas class="canvas"></canvas>
<script>
    var can=document.getElementsByClassName("canvas")[0];
    var canvas=can.getContext("2d")//需要一个变量来接收转换为2d模式;
    //调整画布的大小
    can.width=document.documentElement.clientWidth;
    can.height=document.documentElement.clientHeight;
    //设直线宽
    canvas.lineWidth=10;
    //设置线条颜色
    canvas.strokeStyle="red";
   
    canvas.moveTo(100,100);//起点
    canvas.lineTo(200,200)//终点
   
    canvas.stroke();
    canvas.beginPath();
    canvas.moveTo(200,200)
    canvas.lineTo(100,200)
    canvas.lineTo(100,100)
    canvas.fillStyle="black"
    canvas.stroke();
    canvas.fill();
    canvas.closePath();

    //用鼠标画线
    document.body.onmousedown=function(e){
        var x=e.pageX;
        var y=e.pageY;
        console.log(x,y);
        canvas.moveTo(x,y);
        this.onmousemove=function(event){
            var X=event.pageX;
            var Y=event.pageY;
            canvas.lineTo(X,Y);
            canvas.stroke();
        }
    }
    document.body.onmouseup=function(){
        this.onmousemove=null;//
        // console.log(this); this指的是body
    }
</script>
</body>
</html>

2.矩形

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <meta http-equiv="X-UA-Compatible" content="ie=edge">
    <title>Document</title>
</head>
<body>
    <canvas id="can"></canvas>
    <script>
        var canvas=document.getElementById("can");
        canvas.width=document.documentElement.clientWidth;
        canvas.height=document.documentElement.clientHeight;
        var can=canvas.getContext("2d");
        can.lineWidth=5;
        can.fillStyle="red";
        can.strokeStyle="black";
        can.strokeRect(200,100,100,100)//x,y,宽,高
        can.fillRect(200,100,100,100)
        can.stroke();
        can.fill();
    </script>
</body>
</html>
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