HUD - 1873

优先队列的运用

这不是个难题,但是如果你不会运用优先队列,那可能会有点难度。`

#include<cstdio>
#include<cstring>
#include<queue>

using namespace std;

struct node{
	int k;
	int b;
	friend bool operator < (node a1,node a2){
		if(a1.b!=a2.b) return a1.b<a2.b;
		else return a1.k>a2.k;
	}
};

int main(){
	int n;
	while(~scanf("%d",&n)){
		int s=0;
		priority_queue<node> A[4];
		for(int i=0;i<n;i++){
			char c[10]={0};
			int L=0,I=0;
			scanf("%s",c);
			node Q;
			if(strcmp(c,"IN")==0){
				scanf("%d %d",&L,&I);
				getchar();
				s++;
				Q.b = I;
				Q.k = s;
				A[L].push(Q);
			}
			else{
				scanf("%d",&L);
				getchar();
				if(A[L].size()!=0){
					Q = A[L].top();
					printf("%d",Q.k);
					A[L].pop();
				}
				else printf("EMPTY");
				printf("\n");
			}
		}
	} 
	return 0;
}
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cd C:\Program Files\FlightGear fgfs --fg-root=C:\Program Files\FlightGear\data --aircraft=ufo --in-air --fdm=null --telnet=5501 --telnet=5502 --telnet=5503 --disable-ai-traffic --disable-real-weather-fetch --disable-random-objects --disable-terrasync --disable-clouds --disable-sound --disable-panel --disable-hud --disable-specular-highlight --timeofday=noon --prop:/sim/rendering/multi-sample-buffers=1 --prop:/sim/rendering/multi-samples=2 --prop:/sim/rendering/draw-mask-clouds=false --prop:/sim/rendering/draw-mask-terrain=true --prop:/sim/rendering/draw-mask-objects=true --prop:/sim/rendering/draw-mask-lights=true --prop:/sim/rendering/draw-mask-internal=true --prop:/sim/rendering/draw-mask-cockpit=true --prop:/sim/rendering/draw-mask-effects=true --prop:/sim/rendering/draw-mask-overlay=true --prop:/sim/rendering/draw-mask-world=true --prop:/sim/rendering/draw-mask-panel=true --prop:/sim/rendering/draw-mask-vr=true --prop:/sim/rendering/draw-mask-2d=true --prop:/sim/rendering/draw-mask-3d=true --prop:/sim/rendering/draw-mask-sky=true --prop:/sim/rendering/draw-mask-shadows=true --prop:/sim/rendering/draw-mask-cabin=true --prop:/sim/rendering/draw-mask-weather=true --prop:/sim/rendering/draw-mask-stereo=true --prop:/sim/rendering/draw-mask-internal-cockpit=true --prop:/sim/rendering/draw-mask-internal-windows=true --prop:/sim/rendering/draw-mask-internal-instruments=true --prop:/sim/rendering/draw-mask-internal-overlay=true --prop:/sim/rendering/draw-mask-internal-effects=true --prop:/sim/rendering/draw-mask-internal-lights=true --prop:/sim/rendering/draw-mask-internal-world=true --prop:/sim/rendering/draw-mask-internal-panel=true --prop:/sim/rendering/draw-mask-internal-3d=true --prop:/sim/rendering/draw-mask-internal-sky=true --prop:/sim/rendering/draw-mask-internal-cabin=true --prop:/sim/rendering/draw-mask-internal-weather=true --prop:/sim/rendering/draw-mask-internal-stereo=true --prop:/sim/rendering/draw-mask-internal-shadow=true --prop:/sim/rendering/draw-mask-internal-stall=true --prop:/sim/rendering/draw-mask-internal-aoa=true --prop:/sim/rendering/draw-mask-internal-thermal=false --prop:/sim/rendering/draw-mask-internal-ice=false --prop:/sim/rendering/draw-mask-internal-glass=true --prop:/sim/rendering/draw-mask-internal-dead=true --prop:/sim/rendering/draw-mask-internal-reflection=true --telnet=127.0.0.1:5501 --disable-panel --disable-hud --disable-specular-highlight --disable-clouds --disable-sound --timeofday=noon --enable-hud-3d=no --enable-hud-2d=yes --enable-panel=no --enable-sound=no程序显示错误
05-10
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