读源码我觉得分两个境界吧,第一种境界能够掌握源码的整个脉络,第二种境界大概是能够分析源码中最有价值的东西,最终沉淀为自己的东西,我个人觉得licode 中pipline 属于最有价值的部分之一吧。
void MediaStream::initializePipeline() {
if (pipeline_initialized_) {
return;
}
handler_manager_ = std::make_shared<HandlerManager>(shared_from_this());
pipeline_->addService(shared_from_this());
pipeline_->addService(handler_manager_);
pipeline_->addService(rtcp_processor_);
pipeline_->addService(stats_);
pipeline_->addService(quality_manager_);
pipeline_->addService(packet_buffer_);
pipeline_->addFront(std::make_shared<PacketReader>(this));
addHandlerInPosition(AFTER_READER, handler_pointer_dic, handler_order);
pipeline_->addFront(std::make_shared<RtcpProcessorHandler>());
pipeline_->addFront(std::make_shared<FecReceiverHandler>());
pipeline_->addFront(std::make_shared<LayerBitrateCalculationHandler>());
pipeline_->addFront(std::make_shared<QualityFilterHandler>());
pipeline_->addFront(std::make_shared<IncomingStatsHandler>());
pipeline_->addFront(std::make_shared<FakeKeyframeGeneratorHandler>());
pipeline_->addFront(std::make_shared<RtpTrackMuteHandler>());
pipeline_->addFront(std::make_shared<RtpSlideShowHandler>());
pipeline_->addFront(std::make_shared<RtpPaddingGeneratorHandler>());
pipeline_->addFront(std::make_shared<PeriodicPliHandler>());
pipeline_->addFront(std::make_shared<PliPriorityHandler>());
addHandlerInPosition(MIDDLE, handler_pointer_dic, handler_order);
pipeline_->addFront(std::make_shared<PliPacerHandler>());
pipeline_->addFront(std::make_shared<RtpPaddingRemovalHandler>());
pipeline_->addFront(std::make_shared<RtcpFeedbackGenerationHandler>());
pipeline_->addFront(std::make_shared<RtpRetransmissionHandler>());
pipeline_->addFront(std::make_shared<SRPacketHandler>());
pipeline_->addFront(std::make_shared<LayerDetectorHandler>());
pipeline_->addFront(std::make_shared<OutgoingStatsHandler>());
pipeline_->addFront(std::make_shared<PacketCodecParser>());
addHandlerInPosition(BEFORE_WRITER, handler_pointer_dic, handler_order);
pipeline_->addFront(std::make_shared<PacketWriter>(this));
pipeline_->finalize();
pipeline_initialized_ = true;
}
上述代码就是mediasteam 处理音视频数据的pipline 上述的handler会依次执行,这些handler和service最终会放入的vector中,从上述代码中可以看到注册了很多handler,如果我想取某一个handler怎么办呢?让我们正常的写法是每一个handler 指针设置为pipline对象的成员指针,licode作者是通过dynamic_cast 巧妙地找到了期望地指针,dynamic_cast 向下转换时如果转换失败会返回0 ,转换成功则会返回响应的指针,通过vecotor的遍历,如果能够找到T的指针则返回,具体方法为
template <class H>
typename ContextType<H>::type* PipelineBase::getContext() {
for (auto pipelineCtx : ctxs_) {
auto ctx = dynamic_cast<typename ContextType<H>::type*>(pipelineCtx.get()); // 通过模板和dynamic_cast 找到对象指针
if (ctx) {
return ctx;
}
}
return nullptr;
}
下篇文章接着讲pipline 如何顺序执行注册的handler。。。。。