推箱子

用C++写了个推箱子的代码

#include<stdio.h>
#include<conio.h>
#include<graphics.h>
int i = 0, j = 0;
IMAGE background, blank, wall, people, box, end, dbox;
int map[10][10] =
{
1,1,1,1,1,1,0,0,0,1,
1,0,2,0,0,0,0,0,1,1,
1,0,1,0,1,1,1,0,0,1,
1,0,1,0,0,1,0,0,1,1,
1,0,0,0,0,3,0,0,0,1,
0,0,1,1,1,1,0,4,0,1,
0,0,4,3,0,0,0,1,0,1,
1,0,0,0,1,0,3,0,0,1,
1,0,0,0,1,0,1,0,4,1,
1,1,1,1,1,1,1,0,0,1,
};

void drawmap()
{
 int x, y;
 for( int i=0;i<10;i++)//需要用int重新定义,不然无法移动
  for ( int j = 0; j < 10; j++)//要用int定义
  {
   x = 64 * j;
   y = 64 * i;
   switch (map[i][j])
   {
   case 0:
    putimage(x, y, &blank);
    break;
   case 1:
    putimage(x, y, &wall);
    break;
   case 2:
    putimage(x, y, &people);
    break;
   case 3:
    putimage(x, y, &box);
    break;
   case 4:
    putimage(x, y, &end);
    break;
   case 6:
    putimage(x, y, &people);
    break;
   case 7:
    putimage(x, y, &dbox);
    break;
   }
  }
}
void playgame()
{
 char user;
 while (1)
 {
  for (i = 0; i < 10; i++)
  {
   for (j = 0; j < 10; j++)
   {
    if (map[i][j] == 2 || map[i][j] == 6)
     break;
   }
   if (map[i][j] == 2 || map[i][j] == 6)
    break;
  }
  drawmap();
  user = _getch();
  switch (user)
  {
  case 72:
  case 'w':
  case 'W':
   if (map[i - 1][j] == 0 || map[i - 1][j] == 4)
   {
    map[i - 1][j] += 2;
    map[i][j] -= 2;
   }
   else if (map[i - 1][j] == 3 || map[i - 1][j] == 7)
   {
    if (map[i - 2][j] == 0 || map[i - 2][j] == 4)
    {
     map[i - 2][j] += 3;
     map[i - 1][j] -= 1;
     map[i][j] -= 2;
    }
   }
   break;

case 80:
  case 's':
  case 'S':
   if (map[i + 1][j] == 0 || map[i + 1][j] == 4)
   {
    map[i + 1][j] += 2;
    map[i][j] -= 2;
   }
   else if (map[i + 1][j] == 3 || map[i + 1][j] == 7)
   {
    if (map[i + 2][j] == 0 || map[i + 2][j] == 4)
    {
     map[i + 2][j] += 3;
     map[i + 1][j] -= 1;
     map[i][j] -= 2;
    }
   }
   break;
case 75:
  case 'a':
  case 'A':
   if (map[i][j-1] == 0 || map[i][j-1] == 4)
   {
    map[i][j-1] += 2;
    map[i][j] -= 2;
   }
   else if (map[i][j-1] == 3 || map[i][j-1] == 7)
   {
    if (map[i][j-2] == 0 || map[i][j-2] == 4)
    {
     map[i][j-2] += 3;
     map[i][j-1] -= 1;
     map[i][j] -= 2;
    }
   }
   break;

case 77:
  case 'd':
  case 'D':
   if (map[i][j + 1] == 0 || map[i][j + 1] == 4)
   {
    map[i][j + 1] += 2;
    map[i][j] -= 2;
   }
   else if (map[i][j + 1] == 3 || map[i][j + 1] == 7)
   {
    if (map[i][j + 2] == 0 || map[i][j + 2] == 4)
    {
     map[i][j + 2] += 3;
     map[i][j + 1] -= 1;
     map[i][j] -= 2;
    }
   }
   break;
  }
int win = 0;
  for (int i = 0; i < 9; i++)
  {
   for (int j = 0; j < 9; j++)
   {
    if (map[i][j] == 7)
    {
     win++;
    }
   }
  }

if (win == 3)
  {
   loadimage(&background, "background.jpg", 10 * 64, 10 * 64);
   cleardevice();
   putimage(0, 0, &background);
   settextcolor(RGB(0, 128, 255));
   setbkmode(TRANSPARENT);//TRANSPARENT是使用透明的输出,也就是文字的背景是不改变的
   settextstyle(50, 0, "宋体");//设置图形文本当前字体、文本显示方向(水平显示或垂直显示)以及字符大小
   outtextxy(128, 256, "恭喜你,过关了!");
   break;
  }
 }
}
int main()
{
 initgraph(64 * 10, 64 * 10);//设置界面大小
 loadimage(&background, "background.jpg", 64 * 10, 64 * 10);
 putimage(0, 0, &background);
 loadimage(&blank, "blank.jpg", 64, 64);
 loadimage(&wall, "wall.jpg", 64, 64);
 loadimage(&people, "people.jpg", 64, 64);
 loadimage(&box, "box.jpg", 64, 64);
 loadimage(&end, "end.jpg", 64, 64);
 loadimage(&dbox, "dbox.jpg", 64, 64);
 playgame();
 getchar();
 closegraph();
 return 0;
}

在这里插b入图片描述
dbox
end

people
在这里插入图片描述

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