基于JAVA的简单扫雷

本文介绍了使用JAVA开发扫雷游戏的过程,包括实现的事件处理、数据结构的选择以及遇到的问题。游戏中包含右键插旗和自动打开周围方格功能,但未实现问号标记。文章最后分享了GitHub项目链接。
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先放上最后的效果图:在这里插入图片描述
做了右键插旗和右键自动打开周围方格,但没做右键两次插问号,毕竟我自己扫雷也不太经常用问号,干脆就不做了。
最后有github链接。

需要处理的事件

按事件发生顺序排列

  • 随及分配雷给各个格子
  • 根据雷生成周围格子的数
  • 点击格子后计时器开始
  • 格子数为0时自动展开周围为0的格子
  • 右键插旗,再次点击取消插旗
  • 失败或成功后计时器停止
  • 失败后所有格子不能再点击
  • 点击笑脸重新开始游戏

数据结构

    //用一个二位数组来和JButton二维数组对应,存储雷的数据
    Mine[][] mines=new Mine[ROW
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以下是基于Java语言的扫雷游戏课设的实现步骤: 1. 界面设计 - 使用Swing或Java************将方块、雷区、计时器等封装成对象 - 使用递归算法实现点击方块时的连锁反应 - 使用线程实现计时器 下面是一个简单Java扫雷游戏实现的代码示例: ```java import javax.swing.*; import java.awt.*; import java.awt.event.MouseAdapter; import java.awt.event.MouseEvent; public class MineSweeper extends JFrame { private final int ROWS = 10; private final int COLS = 10; private final int MINES = 10; private final int BLOCK_SIZE = 30; private final int FRAME_WIDTH = COLS * BLOCK_SIZE; private final int FRAME_HEIGHT = ROWS * BLOCK_SIZE + 50; private final int[][] grid = new int[ROWS][COLS]; private final JButton[][] buttons = new JButton[ROWS][COLS]; private int minesLeft = MINES; private boolean gameOver = false; private boolean gameWon = false; private JLabel statusLabel; private Timer timer; private int timeElapsed = 0; public MineSweeper() { setTitle("Mine Sweeper"); setSize(FRAME_WIDTH, FRAME_HEIGHT); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setResizable(false); setLayout(new BorderLayout()); JPanel buttonPanel = new JPanel(); buttonPanel.setLayout(new GridLayout(ROWS, COLS)); for (int i = 0; i < ROWS; i++) { for (int j = 0; j < COLS; j++) { JButton button = new JButton(); button.setPreferredSize(new Dimension(BLOCK_SIZE, BLOCK_SIZE)); buttonPanel.add(button); buttons[i][j] = button; int row = i; int col = j; button.addMouseListener(new MouseAdapter() { @Override public void mouseClicked(MouseEvent e) { if (gameOver || gameWon) { return; } if (e.getButton() == MouseEvent.BUTTON1) { if (grid[row][col] == -1) { gameOver(); } else { reveal(row, col); checkWin(); } } else if (e.getButton() == MouseEvent.BUTTON3) { if (button.getText().equals("")) { button.setText("F"); minesLeft--; } else if (button.getText().equals("F")) { button.setText(""); minesLeft++; } updateStatusLabel(); } } }); } } add(buttonPanel, BorderLayout.CENTER); JPanel statusPanel = new JPanel(); statusLabel = new JLabel(); statusPanel.add(statusLabel); add(statusPanel, BorderLayout.SOUTH); timer = new Timer(1000, e -> { timeElapsed++; updateStatusLabel(); }); initGame(); } private void initGame() { minesLeft = MINES; gameOver = false; gameWon = false; timeElapsed = 0; updateStatusLabel(); timer.stop(); for (int i = 0; i < ROWS; i++) { for (int j = 0; j < COLS; j++) { grid[i][j] = 0; buttons[i][j].setText(""); buttons[i][j].setEnabled(true); } } int minesToPlace = MINES; while (minesToPlace > 0) { int row = (int) (Math.random() * ROWS); int col = (int) (Math.random() * COLS); if (grid[row][col] == 0) { grid[row][col] = -1; minesToPlace--; } } for (int i = 0; i < ROWS; i++) { for (int j = 0; j < COLS; j++) { if (grid[i][j] == -1) { continue; } int count = 0; if (i > 0 && j > 0 && grid[i - 1][j - 1] == -1) count++; if (i > 0 && grid[i - 1][j] == -1) count++; if (i > 0 && j < COLS - 1 && grid[i - 1][j + 1] == -1) count++; if (j > 0 && grid[i][j - 1] == -1) count++; if (j < COLS - 1 && grid[i][j + 1] == -1) count++; if (i < ROWS - 1 && j > 0 && grid[i + 1][j - 1] == -1) count++; if (i < ROWS - 1 && grid[i + 1][j] == -1) count++; if (i < ROWS - 1 && j < COLS - 1 && grid[i + 1][j + 1] == -1) count++; grid[i][j] = count; } } } private void gameOver() { gameOver = true; timer.stop(); for (int i = 0; i < ROWS; i++) { for (int j = 0; j < COLS; j++) { if (grid[i][j] == -1) { buttons[i][j].setText("X"); } buttons[i][j].setEnabled(false); } } updateStatusLabel(); } private void reveal(int row, int col) { if (row < 0 || row >= ROWS || col < 0 || col >= COLS || !buttons[row][col].isEnabled()) { return; } buttons[row][col].setEnabled(false); if (grid[row][col] == -1) { return; } if (grid[row][col] > 0) { buttons[row][col].setText(Integer.toString(grid[row][col])); return; } reveal(row - 1, col - 1); reveal(row - 1, col); reveal(row - 1, col + 1); reveal(row, col - 1); reveal(row, col + 1); reveal(row + 1, col - 1); reveal(row + 1, col); reveal(row + 1, col + 1); } private void checkWin() { for (int i = 0; i < ROWS; i++) { for (int j = 0; j < COLS; j++) { if (grid[i][j] != -1 && buttons[i][j].isEnabled()) { return; } } } gameWon = true; timer.stop(); updateStatusLabel(); } private void updateStatusLabel() { if (gameOver) { statusLabel.setText("Game Over"); } else if (gameWon) { statusLabel.setText("You Win!"); } else { statusLabel.setText("Mines Left: " + minesLeft + " Time: " + timeElapsed); } } public static void main(String[] args) { MineSweeper game = new MineSweeper(); game.setVisible(true); } } ```
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