手把手教写教程引导UI

手把手教写教程引导UI

教程引导UI是指用户第一次进入APP会教用户如何使用的一个功能
现在市场上比较出名的APP,基本都会有这个UI,特别游戏大多数都会有
很多人一遇到这种需求就头大,现在我一步一步教您学会该控件的分析与写法

分析教程引导UI思路

  • 在布局上面加一个控件
  • 计算针对对象所在位置控件高亮
  • 在针对对象控件加入指引控件
  • 调整指引控件所在位置,到这步就已经完成,至于其他属性可以根据项目需求自己去调整实现

如何在布局上面加一个控件

  1. 建立蒙层根控件
package com.icez.myapplication.weight.tutorials

import android.content.Context
import android.graphics.*
import android.util.AttributeSet
import android.view.ViewGroup

/**
 * 蒙层根布局
 */
class TutorialsView :ViewGroup{
    /**
     * 蒙层范围
     */
    var mOverlayRect: Rect ?= null

    /**
     * 蒙层画布
     */
    var mOverlayCanvas:Canvas ?= null

    /**
     * 蒙层位图
     */
    var mOverlayBitmap:Bitmap ?= null

    var mOverlayPaint:Paint ?= null
    constructor(context:Context):this(context,null)
    constructor(context:Context,attrs: AttributeSet?):this(context,attrs,0)
    constructor(context: Context, attrs: AttributeSet?, defStyle: Int):super(context,attrs,defStyle){
        init()
    }
    override fun onLayout(changed: Boolean, l: Int, t: Int, r: Int, b: Int) {

    }

    override fun onMeasure(widthMeasureSpec: Int, heightMeasureSpec: Int) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec)
    }

    override fun onDraw(canvas: Canvas?) {
        super.onDraw(canvas)
        //设置填充的位图颜色,0表示透明
        mOverlayBitmap?.eraseColor(0)
        //设置画布的颜色
        mOverlayPaint?.color?.let { mOverlayCanvas?.drawColor(it) }
        mOverlayRect?.left?.toFloat()?.let {
            mOverlayRect?.top?.toFloat()?.let { it1 ->
                mOverlayBitmap?.let { it2 ->
                    canvas?.drawBitmap(
                        it2,
                        it, it1,null)
                }
            }
        }
    }

    fun setTutorialsColor(color:Int){
        mOverlayPaint?.color = color
    }

    fun setTutorialsAlpha(alpha:Int){
        mOverlayPaint?.alpha = alpha
    }

    fun init(){
        //防止绘制出现问题
        setWillNotDraw(false)
        mOverlayRect = Rect()
        val wh = TutorialsUtil.getWindowSize(context)
        mOverlayRect?.set(0,0,wh[0],wh[1])
        mOverlayBitmap = Bitmap.createBitmap(wh[0],wh[1],Bitmap.Config.ARGB_8888)
        mOverlayCanvas = Canvas()
        mOverlayCanvas?.setBitmap(mOverlayBitmap)
        mOverlayPaint = Paint()
    }

}
  1. 建立教程属性类
package com.icez.myapplication.weight.tutorials

import android.view.View

/**
 * 教程属性
 */
data class TutorialsAttrs(
    var mTargetView: View? = null,//针对控件
    var mAlpha:Int = 150
)
  1. 建立教程子控件接口
package com.icez.myapplication.weight.tutorials

import android.view.View

/**
 * 子控件
 */
interface TutorialsAdapter{
    fun getView(): View
}
  1. 建立教程构建器
package com.icez.myapplication.weight.tutorials

import android.view.View
import android.view.ViewGroup
import java.lang.RuntimeException

/**
 * 教程构建器,用于自定义蒙层控件的属性
 */
class TutorialsBuilder{
    var mTutorialsAttrs:TutorialsAttrs ?= null
    var mTutorialsAdapter:TutorialsAdapter ?= null
    init {
        mTutorialsAttrs = TutorialsAttrs()
    }

    /**
     * 设置教程控件
     */
    fun setTargetView(targetView: View):TutorialsBuilder{
        if(targetView==null){
            throw RuntimeException("Icez hint:targetView is not null. Please check it.")
        }
        mTutorialsAttrs?.mTargetView = targetView
        return this
    }

    /**
     * 设置蒙层透明度
     */
    fun setAlpha(alpha:Int):TutorialsBuilder{
        if(alpha<0){
            throw RuntimeException("Icez hint:alpha cannot be less than zero. Please check it.")
        }
        mTutorialsAttrs?.mAlpha = alpha
        return this
    }

    /**
     * 设置蒙层子控件
     */
    fun setTutorialsAdapter(tutorialsAdapter: TutorialsAdapter):TutorialsBuilder{
        if(tutorialsAdapter==null){
            throw RuntimeException("Icez hint:tutorialsAdapter is not null. Please check it.")
        }
        mTutorialsAdapter = tutorialsAdapter
        return this
    }

    /**
     * 创建蒙层教程属性
     */
    fun createTutorials():Tutorials{
        val mTutorials = Tutorials()
        mTutorials.mTutorialsAttrs = mTutorialsAttrs
        mTutorials.mTutorialsAdapter = mTutorialsAdapter
        return mTutorials
    }
}
  1. 创建教程管理类
package com.icez.myapplication.weight.tutorials

import android.app.Activity
import android.view.KeyEvent
import android.view.MotionEvent
import android.view.View
import android.view.ViewGroup

/**
 * 教程管理类
 */
class Tutorials : View.OnTouchListener {
    var mTutorialsAdapter:TutorialsAdapter ?= null
    var mTutorialsView: TutorialsView? = null
    var mActivity:Activity ?= null
    var mRootView:ViewGroup ?= null
    var mTutorialsAttrs:TutorialsAttrs ?= null


    /**
     * 显示教程UI
     */
    fun show(activity:Activity,rootView: ViewGroup?) {
        mRootView = rootView
        mActivity = activity
        if (mRootView == null) {
            mRootView = mActivity?.window?.decorView as ViewGroup
        }
        mTutorialsView = createTutorials(mActivity)
        if (mRootView != null && mTutorialsView != null) {
            mRootView?.addView(mTutorialsView)
        }
    }

    /**
     * 创建教程控件
     */
    fun createTutorials(activity: Activity?): TutorialsView? {
        val mTutorialsView: TutorialsView? = activity?.let { TutorialsView(it) }
        mTutorialsView?.setTutorialsAlpha(mTutorialsAttrs?.mAlpha?:0)
        mTutorialsView?.setOnTouchListener(this)
        return mTutorialsView
    }

    /**
     * 关闭教程UI
     */
    fun dimiss(){
        mTutorialsView?.removeAllViews()
        mRootView?.removeView(mTutorialsView)
        mTutorialsView = null
    }

    override fun onTouch(v: View?, event: MotionEvent?): Boolean {
        return true
    }


}
  1. 工具类
package com.icez.myapplication.weight.tutorials

import android.content.Context
import android.util.DisplayMetrics
import android.view.WindowManager

/**
 * 工具类
 */
class TutorialsUtil {
    companion object{
        /**
         * 获取窗口的大小
         */
        fun getWindowSize(context: Context): IntArray {
            val wh = IntArray(2)
            val wm:WindowManager = context.getSystemService(Context.WINDOW_SERVICE) as WindowManager
            val displayMetrics:DisplayMetrics = DisplayMetrics()
            wm.defaultDisplay.getRealMetrics(displayMetrics)
            wh[0] = displayMetrics.widthPixels
            wh[1] = displayMetrics.heightPixels
            return wh
        }
    }
}

计算针对对象所在位置控件高亮

  1. 修改TutorialsBuilder类
package com.icez.myapplication.weight.tutorials

import android.view.View
import android.view.ViewGroup
import java.lang.RuntimeException

/**
 * 教程构建器,用于自定义蒙层控件的属性
 */
class TutorialsBuilder{
    var mTutorialsAttrs:TutorialsAttrs ?= null
    var mTutorialsAdapter:TutorialsAdapter ?= null
    init {
        mTutorialsAttrs = TutorialsAttrs()
    }

    /**
     * 设置教程控件
     */
    fun setTargetView(targetView: View):TutorialsBuilder{
        if(targetView==null){
            throw RuntimeException("Icez hint:targetView is not null. Please check it.")
        }
        mTutorialsAttrs?.mTargetView = targetView
        return this
    }

    /**
     * 设置蒙层透明度
     */
    fun setAlpha(alpha:Int):TutorialsBuilder{
        if(alpha<0){
            throw RuntimeException("Icez hint:alpha cannot be less than zero. Please check it.")
        }
        mTutorialsAttrs?.mAlpha = alpha
        return this
    }

    /**
     * 设置蒙层子控件
     */
    fun setTutorialsAdapter(tutorialsAdapter: TutorialsAdapter):TutorialsBuilder{
        if(tutorialsAdapter==null){
            throw RuntimeException("Icez hint:tutorialsAdapter is not null. Please check it.")
        }
        mTutorialsAdapter = tutorialsAdapter
        return this
    }

    /**
     * 创建蒙层教程属性
     */
    fun createTutorials():Tutorials{
        val mTutorials = Tutorials()
        mTutorials.mTutorialsAttrs = mTutorialsAttrs
        mTutorials.mTutorialsAdapter = mTutorialsAdapter
        return mTutorials
    }
}
  1. 修改TutorialsView 类
package com.icez.myapplication.weight.tutorials

import android.content.Context
import android.graphics.*
import android.util.AttributeSet
import android.view.ViewGroup

/**
 * 蒙层根布局
 */
class TutorialsView :ViewGroup{

    var mTargetRectF:RectF ?= null

    /**
     * 蒙层范围
     */
    var mOverlayRect: Rect ?= null

    /**
     * 蒙层画布
     */
    var mOverlayCanvas:Canvas ?= null

    /**
     * 蒙层位图
     */
    var mOverlayBitmap:Bitmap ?= null

    var mOverlayPaint:Paint ?= null

    var mTargetPaint:Paint ?= null

    constructor(context:Context):this(context,null)
    constructor(context:Context,attrs: AttributeSet?):this(context,attrs,0)
    constructor(context: Context, attrs: AttributeSet?, defStyle: Int):super(context,attrs,defStyle){
        init()
    }
    override fun onLayout(changed: Boolean, l: Int, t: Int, r: Int, b: Int) {

    }

    override fun onMeasure(widthMeasureSpec: Int, heightMeasureSpec: Int) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec)
    }

    override fun onDraw(canvas: Canvas?) {
        super.onDraw(canvas)
        //设置填充的位图颜色,0表示透明
        mOverlayBitmap?.eraseColor(0)
        //设置画布的颜色
        mOverlayPaint?.color?.let { mOverlayCanvas?.drawColor(it) }

        mTargetPaint?.let { mTargetRectF?.let { it1 -> mOverlayCanvas?.drawRoundRect(it1,20f,20f, it) } }

        mOverlayRect?.left?.toFloat()?.let {
            mOverlayRect?.top?.toFloat()?.let { it1 ->
                mOverlayBitmap?.let { it2 ->
                    canvas?.drawBitmap(
                        it2,
                        it, it1,null)
                }
            }
        }
    }

    fun setTutorialsColor(color:Int){
        mOverlayPaint?.color = color
    }

    fun setTutorialsAlpha(alpha:Int){
        mOverlayPaint?.alpha = alpha
    }

    /**
     * 设置针对控件范围以及位置
     */
    fun setTargetRect(targetRect:Rect){
        mTargetRectF?.set(targetRect)
    }

    fun init(){
        //防止绘制出现问题
        setWillNotDraw(false)
        mOverlayRect = Rect()
        val wh = TutorialsUtil.getWindowSize(context)
        mOverlayRect?.set(0,0,wh[0],wh[1])
        mOverlayBitmap = Bitmap.createBitmap(wh[0],wh[1],Bitmap.Config.ARGB_8888)
        mOverlayCanvas = Canvas()
        mOverlayCanvas?.setBitmap(mOverlayBitmap)
        mOverlayPaint = Paint()
        mTargetPaint = Paint(Paint.ANTI_ALIAS_FLAG)
        mTargetPaint?.setColor(Color.WHITE)
        mTargetPaint?.setXfermode(PorterDuffXfermode(PorterDuff.Mode.CLEAR))
        mTargetRectF = RectF()
    }

}
  1. 修改TutorialsUtil类
package com.icez.myapplication.weight.tutorials

import android.content.Context
import android.graphics.Rect
import android.util.DisplayMetrics
import android.view.View
import android.view.WindowManager

/**
 * 工具类
 */
class TutorialsUtil {
    companion object{
        /**
         * 获取窗口的大小
         */
        fun getWindowSize(context: Context): IntArray {
            val wh = IntArray(2)
            val wm:WindowManager = context.getSystemService(Context.WINDOW_SERVICE) as WindowManager
            val displayMetrics:DisplayMetrics = DisplayMetrics()
            wm.defaultDisplay.getRealMetrics(displayMetrics)
            wh[0] = displayMetrics.widthPixels
            wh[1] = displayMetrics.heightPixels
            return wh
        }

        /**
         * 计算控件的范围大小
         */
        fun getViewSize(targetView: View):Rect{
            val lt = IntArray(2)
            targetView.getLocationInWindow(lt)
            val targetRect = Rect()
            targetRect.set(lt[0],lt[1],lt[0]+targetView.measuredWidth,lt[1]+targetView.measuredHeight)
            return targetRect
        }
    }
}

调整指引控件所在位置

  1. 修改TutorialsView 类
package com.icez.myapplication.weight.tutorials

import android.content.Context
import android.graphics.*
import android.util.AttributeSet
import android.util.Log
import android.view.View
import android.view.ViewGroup

/**
 * 蒙层根布局
 */
class TutorialsView :ViewGroup{

    var mTargetRectF:RectF ?= null

    /**
     * 蒙层范围
     */
    var mOverlayRect: Rect ?= null

    /**
     * 蒙层画布
     */
    var mOverlayCanvas:Canvas ?= null

    /**
     * 蒙层位图
     */
    var mOverlayBitmap:Bitmap ?= null

    var mOverlayPaint:Paint ?= null

    var mTargetPaint:Paint ?= null

    var mTargetViewLeft:Int = 0

    var mTargetViewTop:Int = 0

    var mOverylayLocation:Int = TutorialsAdapter.OVERLAY

    constructor(context:Context):this(context,null)
    constructor(context:Context,attrs: AttributeSet?):this(context,attrs,0)
    constructor(context: Context, attrs: AttributeSet?, defStyle: Int):super(context,attrs,defStyle){
        init()
    }

    override fun onDetachedFromWindow() {
        super.onDetachedFromWindow()
        mTargetRectF = null
        mOverlayRect = null
        mOverlayCanvas = null
        mOverlayBitmap = null
        mOverlayPaint = null
        mTargetPaint = null

    }
    override fun onLayout(changed: Boolean, l: Int, t: Int, r: Int, b: Int) {

        val childCount = childCount
        if(childCount>0){
            val child = getChildAt(0)
            when(mOverylayLocation){
                TutorialsAdapter.TOP -> {
                    child.layout(0,0,measuredWidth,mTargetViewTop)
                }
                TutorialsAdapter.LEFT -> {
                    child.layout(0,0,mTargetViewLeft,measuredHeight)
                }
                TutorialsAdapter.BOTTOM -> {
                    val wh = TutorialsUtil.getWindowSize(context)//下面
                    val mTargetRectFHeight = mTargetRectF?.height()?:0
                    child.layout(0,mTargetViewTop + mTargetRectFHeight.toInt(),measuredWidth,mTargetViewTop + mTargetRectFHeight.toInt()+(wh[1]-(mTargetViewTop + mTargetRectFHeight.toInt())))
                }
                TutorialsAdapter.RIGHT -> {
                    val wh = TutorialsUtil.getWindowSize(context)//右边
                    child.layout(mTargetViewLeft+(mTargetRectF?.width()?:0).toInt(),0,mTargetViewLeft+(mTargetRectF?.width()?:0).toInt()+(wh[0]-(mTargetRectF?.width()?:0).toInt()-mTargetViewLeft),measuredHeight)
                }
                TutorialsAdapter.OVERLAY -> {
                    child.layout(0,0,measuredWidth,measuredHeight)
                }
            }
        }

    }


    override fun onMeasure(widthMeasureSpec: Int, heightMeasureSpec: Int) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec)
        Log.e("icez","onMeasure")
        //获取绘制的宽度
        val w:Int = MeasureSpec.getSize(widthMeasureSpec)
        //获取绘制的高度
        val h:Int = MeasureSpec.getSize(heightMeasureSpec)
        setMeasuredDimension(w,h)
        val count:Int = childCount
        var child: View?= null
        //繪製子控件的大小
        for(index in 0 until count){
            child = getChildAt(index)
            if(child != null){
                //繪製子控件的大小
                measureChild(child, widthMeasureSpec, heightMeasureSpec)
            }
        }
    }


    override fun onDraw(canvas: Canvas?) {
        super.onDraw(canvas)
        //设置填充的位图颜色,0表示透明
        mOverlayBitmap?.eraseColor(0)
        //设置画布的颜色
        mOverlayPaint?.color?.let { mOverlayCanvas?.drawColor(it) }

        mTargetPaint?.let { mTargetRectF?.let { it1 -> mOverlayCanvas?.drawRoundRect(it1,20f,20f, it) } }

        mOverlayRect?.left?.toFloat()?.let {
            mOverlayRect?.top?.toFloat()?.let { it1 ->
                mOverlayBitmap?.let { it2 ->
                    canvas?.drawBitmap(
                        it2,
                        it, it1,null)
                }
            }
        }
    }

    fun setTutorialsColor(color:Int){
        mOverlayPaint?.color = color
    }

    fun setOverylayLocation(overylayLocation:Int){
        mOverylayLocation = overylayLocation
    }

    fun setTutorialsAlpha(alpha:Int){
        mOverlayPaint?.alpha = alpha
    }

    /**
     * 设置针对控件范围以及位置
     */
    fun setTargetRect(targetRect:Rect,targetViewLeft:Int,targetViewTop:Int){
        mTargetViewLeft = targetViewLeft
        mTargetViewTop = targetViewTop
        mTargetRectF?.set(targetRect)
    }

    fun init(){
        //防止绘制出现问题
        setWillNotDraw(false)
        mOverlayRect = Rect()
        val wh = TutorialsUtil.getWindowSize(context)
        mOverlayRect?.set(0,0,wh[0],wh[1])
        mOverlayBitmap = Bitmap.createBitmap(wh[0],wh[1],Bitmap.Config.ARGB_8888)
        mOverlayCanvas = Canvas()
        mOverlayCanvas?.setBitmap(mOverlayBitmap)
        mOverlayPaint = Paint()
        mTargetPaint = Paint(Paint.ANTI_ALIAS_FLAG)
        mTargetPaint?.setColor(Color.WHITE)
        mTargetPaint?.setXfermode(PorterDuffXfermode(PorterDuff.Mode.CLEAR))
        mTargetRectF = RectF()
    }

}
  1. 修改Tutorials 类
package com.icez.myapplication.weight.tutorials

import android.app.Activity
import android.view.KeyEvent
import android.view.MotionEvent
import android.view.View
import android.view.ViewGroup

/**
 * 教程管理类
 */
class Tutorials : View.OnTouchListener {
    var mTutorialsAdapter:TutorialsAdapter ?= null
    var mTutorialsView: TutorialsView? = null
    var mActivity:Activity ?= null
    var mRootView:ViewGroup ?= null
    var mTutorialsAttrs:TutorialsAttrs ?= null


    /**
     * 显示教程UI
     */
    fun show(activity:Activity,rootView: ViewGroup?) {
        mRootView = rootView
        mActivity = activity
        if (mRootView == null) {
            mRootView = mActivity?.window?.decorView as ViewGroup
        }
        mTutorialsView = createTutorials(mActivity)
        if (mRootView != null && mTutorialsView != null) {
            mRootView?.addView(mTutorialsView)
        }
    }

    /**
     * 创建教程控件
     */
    fun createTutorials(activity: Activity?): TutorialsView? {
        val mTutorialsView: TutorialsView? = activity?.let { TutorialsView(it) }
        mTutorialsView?.setTutorialsAlpha(mTutorialsAttrs?.mAlpha?:0)
        mTutorialsView?.setOnTouchListener(this)
        mTutorialsAttrs?.mTargetView?.let {
            TutorialsUtil.getViewSize(
                it
            )
        }?.let { mTutorialsView?.setTargetRect(it,TutorialsUtil.getViewLeftTop(mTutorialsAttrs?.mTargetView!!)[0],TutorialsUtil.getViewLeftTop(mTutorialsAttrs?.mTargetView!!)[1]) }
        mTutorialsAdapter?.getPosition()?.let { mTutorialsView?.setOverylayLocation(it) }
        mTutorialsView?.removeAllViews()
        mTutorialsView?.addView(mTutorialsAdapter?.getView(this))
        return mTutorialsView
    }



    /**
     * 关闭教程UI
     */
    fun dimiss(){
        mTutorialsView?.removeAllViews()
        mRootView?.removeView(mTutorialsView)
        mTutorialsView = null
    }

    override fun onTouch(v: View?, event: MotionEvent?): Boolean {
        return true
    }


}
  1. 修改TutorialsAdapter类
package com.icez.myapplication.weight.tutorials

import android.view.View

/**
 * 子控件
 */
open interface TutorialsAdapter{

    companion object{
        val TOP = 0x01
        val BOTTOM = 0x02
        val LEFT = 0x03
        val RIGHT = 0x04
        val OVERLAY = 0x05
    }
    fun getView(mTutorials: Tutorials): View

    fun getPosition():Int
}
  1. 修改TutorialsAttrs类
package com.icez.myapplication.weight.tutorials

import android.view.View

/**
 * 教程属性
 */
data class TutorialsAttrs(
    var mTargetView: View? = null,//针对控件
    var mAlpha:Int = 150,
    var mLocation:Int = TutorialsAdapter.OVERLAY
)
  1. 修改TutorialsBuilder类
package com.icez.myapplication.weight.tutorials

import android.view.View
import android.view.ViewGroup
import java.lang.RuntimeException

/**
 * 教程构建器,用于自定义蒙层控件的属性
 */
class TutorialsBuilder{
    var mTutorialsAttrs:TutorialsAttrs ?= null
    var mTutorialsAdapter:TutorialsAdapter ?= null
    init {
        mTutorialsAttrs = TutorialsAttrs()
    }

    /**
     * 设置教程控件
     */
    fun setTargetView(targetView: View):TutorialsBuilder{
        if(targetView==null){
            throw RuntimeException("Icez hint:targetView is not null. Please check it.")
        }
        mTutorialsAttrs?.mTargetView = targetView
        return this
    }

    /**
     * 设置蒙层透明度
     */
    fun setAlpha(alpha:Int):TutorialsBuilder{
        if(alpha<0){
            throw RuntimeException("Icez hint:alpha cannot be less than zero. Please check it.")
        }
        mTutorialsAttrs?.mAlpha = alpha
        return this
    }

    /**
     * 设置蒙层子控件
     */
    fun setTutorialsAdapter(tutorialsAdapter: TutorialsAdapter):TutorialsBuilder{
        if(tutorialsAdapter==null){
            throw RuntimeException("Icez hint:tutorialsAdapter is not null. Please check it.")
        }
        mTutorialsAdapter = tutorialsAdapter
        return this
    }

    /**
     * 创建蒙层教程属性
     */
    fun createTutorials():Tutorials{
        val mTutorials = Tutorials()
        mTutorials.mTutorialsAttrs = mTutorialsAttrs
        mTutorials.mTutorialsAdapter = mTutorialsAdapter
        return mTutorials
    }
}

完成

到这步骤基本完成了,剩余的动画,需要自己根据项目需求去实现
希望对读者有点帮助

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完整版:https://download.csdn.net/download/qq_27595745/89522468 【课程大纲】 1-1 什么是java 1-2 认识java语言 1-3 java平台的体系结构 1-4 java SE环境安装和配置 2-1 java程序简介 2-2 计算机中的程序 2-3 java程序 2-4 java类库组织结构和文档 2-5 java虚拟机简介 2-6 java的垃圾回收器 2-7 java上机练习 3-1 java语言基础入门 3-2 数据的分类 3-3 标识符、关键字和常量 3-4 运算符 3-5 表达式 3-6 顺序结构和选择结构 3-7 循环语句 3-8 跳转语句 3-9 MyEclipse工具介绍 3-10 java基础知识章节练习 4-1 一维数组 4-2 数组应用 4-3 多维数组 4-4 排序算法 4-5 增强for循环 4-6 数组和排序算法章节练习 5-0 抽象和封装 5-1 面向过程的设计思想 5-2 面向对象的设计思想 5-3 抽象 5-4 封装 5-5 属性 5-6 方法的定义 5-7 this关键字 5-8 javaBean 5-9 包 package 5-10 抽象和封装章节练习 6-0 继承和多态 6-1 继承 6-2 object类 6-3 多态 6-4 访问修饰符 6-5 static修饰符 6-6 final修饰符 6-7 abstract修饰符 6-8 接口 6-9 继承和多态 章节练习 7-1 面向对象的分析与设计简介 7-2 对象模型建立 7-3 类之间的关系 7-4 软件的可维护与复用设计原则 7-5 面向对象的设计与分析 章节练习 8-1 内部类与包装器 8-2 对象包装器 8-3 装箱和拆箱 8-4 练习题 9-1 常用类介绍 9-2 StringBuffer和String Builder类 9-3 Rintime类的使用 9-4 日期类简介 9-5 java程序国际化的实现 9-6 Random类和Math类 9-7 枚举 9-8 练习题 10-1 java异常处理 10-2 认识异常 10-3 使用try和catch捕获异常 10-4 使用throw和throws引发异常 10-5 finally关键字 10-6 getMessage和printStackTrace方法 10-7 异常分类 10-8 自定义异常类 10-9 练习题 11-1 Java集合框架和泛型机制 11-2 Collection接口 11-3 Set接口实现类 11-4 List接口实现类 11-5 Map接口 11-6 Collections类 11-7 泛型概述 11-8 练习题 12-1 多线程 12-2 线程的生命周期 12-3 线程的调度和优先级 12-4 线程的同步 12-5 集合类的同步问题 12-6 用Timer类调度任务 12-7 练习题 13-1 Java IO 13-2 Java IO原理 13-3 流类的结构 13-4 文件流 13-5 缓冲流 13-6 转换流 13-7 数据流 13-8 打印流 13-9 对象流 13-10 随机存取文件流 13-11 zip文件流 13-12 练习题 14-1 图形用户界面设计 14-2 事件处理机制 14-3 AWT常用组件 14-4 swing简介 14-5 可视化开发swing组件 14-6 声音的播放和处理 14-7 2D图形的绘制 14-8 练习题 15-1 反射 15-2 使用Java反射机制 15-3 反射与动态代理 15-4 练习题 16-1 Java标注 16-2 JDK内置的基本标注类型 16-3 自定义标注类型 16-4 对标注进行标注 16-5 利用反射获取标注信息 16-6 练习题 17-1 顶目实战1-单机版五子棋游戏 17-2 总体设计 17-3 代码实现 17-4 程序的运行与发布 17-5 手动生成可执行JAR文件 17-6 练习题 18-1 Java数据库编程 18-2 JDBC类和接口 18-3 JDBC操作SQL 18-4 JDBC基本示例 18-5 JDBC应用示例 18-6 练习题 19-1 。。。

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