问题描述:利用面向对象语言实现一个计算器控制台程序,要求输入两个数和运算符号,得到结果.
初学者版本
namespace jiandangongchang
{
class Program
{
static void Main(string[] args)
{
Console.Write("请输入数字A:");
string A = Console.ReadLine();
Console.Write("请选择运算符号(+、-、*、/): ");
string B = Console.ReadLine();
Console.Write("请输入数字B:");
string C = Console.ReadLine();
string D = "";
if (B == "+")
D = Convert.ToString(Convert.ToDouble(A) + Convert.ToDouble(C));
if (B == "-")
D = Convert.ToString(Convert.ToDouble(A) - Convert.ToDouble(C));
if (B == "*")
D = Convert.ToString(Convert.ToDouble(A) * Convert.ToDouble(C));
if (B == "/")
D = Convert.ToString(Convert.ToDouble(A) / Convert.ToDouble(C));
Console.WriteLine("结果是: " + D);
}
}
}
初学者版本的问题在于:
(1)变量命名不规范:A,B,C意义不够明确;
(2)利用if写判断分支,每个条件都要进行判断,做无用功;
(3)没有考虑输入错误的情况.
简单修改过的初学者版本
namespace jiandangongchang
{
class Program
{
static void Main(string[] args)
{
try
{
Console.Write("请输入数字A:");
string strNumberA = Console.ReadLine();
Console.Write("请选择运算符号(+、-、*、/): ");
string strOperate = Console.ReadLine();
Console.Write("请输入数字B:");
string strNumberB = Console.ReadLine();
string strResult = "";
switch (strOperate)
{
case "+":
strResult = Convert.ToString(Convert.ToDouble(strNumberA) + Convert.ToDouble(strNumberB));
break;
case "-":
strResult = Convert.ToString(Convert.ToDouble(strNumberA) - Convert.ToDouble(strNumberB));
break;
case "*":
strResult = Convert.ToString(Convert.ToDouble(strNumberA) * Convert.ToDouble(strNumberB));
break;
case "/":
if (strNumberB != "0")
strResult = Convert.ToString(Convert.ToDouble(strNumberA) / Convert.ToDouble(strNumberB));
else
strResult = "除数不能为0";
break;
}
Console.WriteLine("结果是:" + strResult);
Console.ReadLine();
}
catch (Exception ex)
{
Console.WriteLine("您的输入有错:" + ex.Message);
}
}
}
}
这一版对于之前的修改了代码规范上的问题,但是没有体现出面向对象的编程思路,不容易维护,不容易扩展,更不易复用.
考虑通过封装,继承,多态把程序的耦合度降低.
业务逻辑与界面逻辑分开
//operation 运算类
public class operation
{
public static double getresult(double numbera, double numberb, string operate)
{
double result = 0d;
switch (operate)
{
case "+":
result = numbera + numberb;
break;
case "-":
result = numbera - numberb;
break;
case "*":
result = numbera * numberb;
break;
case "/":
result = numbera / numberb;
break;
}
return result;
}
}
namespace jiandangongchang
{
class Program
{
//客户端代码
static void Main(string[] args)
{
try
{
Console.Write("请输入数字A:");
string strNumberA = Console.ReadLine();
Console.Write("请选择运算符号(+、-、*、/): ");
string strOperate = Console.ReadLine();
Console.Write("请输入数字B:");
string strNumberB = Console.ReadLine();
string strResult = "";
strResult = Convert.ToString(Operation.GetResult(Convert.ToDouble(strNumberA), Convert.ToDouble(strNumberB),
strOperate));
Console.WriteLine("结果是:" + strResult);
Console.ReadLine();
}
catch (Exception ex)
{
Console.WriteLine("您的输入有错:" + ex.Message);
}
}
}
}
这一版已经实现了封装,但是还是不够,如果对于其中一种运算进行修改或者添加运算,所有运算都要参与编译.下面对于运算也进行分离,修改其中之一不会影响其余运算.
分离各类运算的代码
//operation运算类
public class Operation
{
private double _numberA = 0;
private double _numberB = 0;
public double NumberA
{
get { return _numberA; }
set { _numberA = value; }
}
public double NumberB
{
get { return _numberB; }
set { _numberB = value; }
}
public virtual double GetResult()
{
double result = 0;
return result;
}
}
//加减乘除类
class OperationAdd : Operation
{
public override double GetResult()
{
double result = 0;
result = NumberA + NumberB;
return result;
}
}
class OperationSub : Operation
{
public override double GetResult()
{
double result = 0;
result = NumberA - NumberB;
return result;
}
}
class OperationMul : Operation
{
public override double GetResult()
{
double result = 0;
result = NumberA * NumberB;
return result;
}
}
class OperationDiv : Operation
{
public override double GetResult()
{
double result = 0;
if (NumberB == 0)
throw new Exception("除数不能为0。");
result = NumberA / NumberB;
return result;
}
}
上述代码实现了对于各类运算方法的分离,现在问题就是如何实例化出合适的运算类对象.这里就利用"简单工厂模式",考虑用一个单独的类来做这个创造实例的过程,这就是工厂.
简单工厂类
public class OperationFactory
{
public static Operation createOperate(string operate)
{
Operation oper = null;
switch (operate)
{
case "+":
oper = new OperationAdd();
break;
case "-":
oper = new OperationSub();
break;
case "*":
oper = new OperationMul();
break;
case "/":
oper = new OperationDiv();
break;
}
return oper;
}
}
利用这个简单工厂类,便可以根据运算符号来实例化出合适的对象,通过多态,返回父类的方式实现了计算器的效果.
Operation oper;
oper = OperationFactory.createOperate("+");
oper.NumberA = 1;
oper.NumberB = 2;
double result = oper.GetResult();
Console.WriteLine("结果是:" + result);
以上,便是一个通过简单工厂模式实现计算器控制台程序的示例.
简而言之,简单工厂模式就是定义一个工厂类,可以根据不同参数返回不同类的实例从而实现程序功能,这里被创建的实例往往都具有共同的父类.
参考书籍:《大话设计模式》