QT实现TCP网络通信
前言
一、目标
实现一个服务器端和客户端
二、思路总览
图片的总体流程整理如下:服务器端创建套接字后连续调用bind、listen函数进入等待状态,客户端通过调用connect函数发起连接请求。如果客户端在调用connect前服务器端就已经率先调用了accept,那么此时服务器端会进入阻塞状态直到客户端调用connect为止。说通俗点就是最顺畅的方式就是客户端先调用connect然后服务器端调用accept。如果服务器端先调用accept,那就阻塞一下等待客户端调用connect就是了。之后就可以进行数据交换了。
QT的TCP网络通信也是这个思想,只不过QT给他们进行了封装,使得程序员用起来更简单了。
服务器端主要代码
//创建服务器套接字
m_s = new QTcpServer(this);
//启动监听
void MainWindow::on_setListen_clicked()
{
unsigned short port = ui->port->text().toUShort();
m_s->listen(QHostAddress::Any,port);
ui->setListen->setDisabled(true);
}
//有客户端连接就会触发newConnection信号
connect(m_s,&QTcpServer::newConnection,this,[=]()
{});
//得到用于通信的套接字
m_tcp = m_s->nextPendingConnection();
//客户端发来数据就会触发readyRead信号
connect(m_tcp,&QTcpSocket::readyRead,this,[=]()
{});
//对方断开连接后就会触发disconnected信号
connect(m_tcp,&QTcpSocket::disconnected,this,[=]()
{});
客户端主要代码
//创建用于通信的套接字
m_tcp = new QTcpSocket;
//发起连接请求
m_tcp->connectToHost(QHostAddress(ip),port)
//连接成功就会触发connected信号
connect(m_tcp,&QTcpSocket::connected,this,[=]()
{});
//对方有数据传来就会触发readyRead信号
connect(m_tcp,&QTcpSocket::readyRead,this,[=]()
{});
//客户端断开连接
m_tcp->close();
//双方断开连接后就会触发disconnected信号
connect(m_tcp,&QTcpSocket::disconnected,this,[=]()
{});
三、代码
客户端代码
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QTcpSocket>
#include<QLabel>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private slots:
void on_connect_clicked();
void on_sendMsg_clicked();
void on_disconnect_clicked();
private:
Ui::MainWindow *ui;
QTcpSocket *m_tcp;
QLabel *m_status;
};
#endif // MAINWINDOW_H
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QHostAddress>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
m_tcp = new QTcpSocket;
ui->setupUi(this);
ui->port->setText("8899");
ui->ip->setText("127.0.0.1");
ui->disconnect->setDisabled(true);
ui->connect->setDisabled(false);
m_status = new QLabel;
ui->statusbar->addWidget(new QLabel("连接状态"));
ui->statusbar->addWidget(m_status);
m_status->setPixmap(QPixmap(":/false.jpg").scaled(20,20));
setWindowTitle("客户端");
connect(m_tcp,&QTcpSocket::connected,this,[=]()
{
m_status->setPixmap(QPixmap(":/right.jpg").scaled(20,20));
ui->record->append("成功和服务器建立连接!");
ui->connect->setDisabled(true);
ui->disconnect->setDisabled(false);
});
connect(m_tcp,&QTcpSocket::readyRead,this,[=]()
{
QByteArray data = m_tcp->readAll();
ui->record->append("服务器说:"+data);
});
connect(m_tcp,&QTcpSocket::disconnected,this,[=]()
{
//m_tcp->close();
//m_tcp->deleteLater();
//去掉上两行可以解决闪退问题
m_status->setPixmap(QPixmap(":/false.jpg").scaled(20,20));
ui->record->append("已和服务器断开连接!");
ui->connect->setDisabled(false);
ui->disconnect->setDisabled(true);
});
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::on_connect_clicked()
{
unsigned short port = ui->port->text().toUShort();
//unsigned short ip = ui->ip->text().toUShort();
QString ip = ui->ip->text();
m_tcp->connectToHost(QHostAddress(ip),port);
}
void MainWindow::on_sendMsg_clicked()
{
QString msg = ui->msg->toPlainText();
ui->record->append("客户端说:"+msg);
m_tcp->write(msg.toUtf8());
ui->msg->clear();
}
void MainWindow::on_disconnect_clicked()
{
m_tcp->close();
ui->connect->setDisabled(false);
ui->disconnect->setDisabled(true);
}
mainwindow.ui
服务器端代码
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QTcpSocket>
#include<QTcpServer>
#include<QLabel>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private slots:
void on_setListen_clicked();
void on_sendMsg_clicked();
private:
Ui::MainWindow *ui;
QTcpServer *m_s;
QTcpSocket *m_tcp;
QLabel *m_status;
};
#endif // MAINWINDOW_H
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
setWindowTitle("服务器");
m_s = new QTcpServer(this);
ui->port->setText("8899");
m_status = new QLabel;
ui->statusbar->addWidget(new QLabel("连接状态"));
ui->statusbar->addWidget(m_status);
m_status->setPixmap(QPixmap(":/false.jpg").scaled(20,20));
connect(m_s,&QTcpServer::newConnection,this,[=]()
{
m_tcp = m_s->nextPendingConnection();
ui->record->append("成功和客户端建立了连接!");
m_status->setPixmap(QPixmap(":/right.jpg").scaled(20,20));
connect(m_tcp,&QTcpSocket::readyRead,this,[=]()
{
QByteArray data = m_tcp->readAll();
ui->record->append("客户端说:"+data);
});
connect(m_tcp,&QTcpSocket::disconnected,this,[=]()
{
ui->record->append("客户端断开了连接!");
m_tcp->close();
m_tcp->deleteLater();
m_status->setPixmap(QPixmap(":/false.jpg").scaled(20,20));
});
});
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::on_setListen_clicked()
{
unsigned short port = ui->port->text().toUShort();
m_s->listen(QHostAddress::Any,port);
ui->setListen->setDisabled(true);
}
void MainWindow::on_sendMsg_clicked()
{
QString msg = ui->msg->toPlainText();
m_tcp->write(msg.toUtf8());
ui->record->append("服务器说:"+msg);
ui->msg->clear();
}
mainwindow.ui
注意事项
由于用到了网络编程,所以必须在pro文件中加入以下代码
QT += network