C语言实现扫雷

扫雷游戏

我天我给你大家发一下我最近做的扫雷,纯c写的,并且完成了两个功能,1、是第一次扫雷,不会被炸死。2、是每次可以扫出一大片。
希望大家可以从有所收获!
源码呈上!

game.h

#ifndef GAME.H

#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include<string.h>



#define ROWS ROW+2
#define COLS COL+2
#define ROW 9
#define COL 9

#define MINENUM 15
#define UN_MINENUM (ROW*COL - MINENUM)

void Init_broad(char arr_str[ROWS][COLS], int row, int col, char set);//初始化函数
void Print_broad(char arr_str[ROWS][COLS], int row, int col);//打印函数


void Desposit_Mine(char mine_broad[ROWS][COLS], int row, int col);//存放雷
void Mine_Clean(char test[ROWS][COLS], char show_broad[ROWS][COLS], char mine_broad[ROWS][COLS], int row, int col);//清理雷
static int Calculate_number(char show_broad[ROWS][COLS], int x, int y);//计算函数
void Judge_F_mine(char mine_broad[ROWS][COLS], int x, int y, int row, int col);//判断第一次是否为雷
void Clean_Mine(char show_broad[ROWS][COLS], char mine_broad[ROWS][COLS], int x, int y);//一大片清雷
int Computer_num(char test[ROWS][COLS], char show_broad[ROWS][COLS], int row, int col);//统计每次显示的个数

#endif // !GAME.H

game.c

#include"game.h"

//实现文件




void Init_broad(char arr_str[ROWS][COLS], int row, int col, char set)
{	
	int i = 0, j = 0;
	
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			arr_str[i][j] = set;//#号代表非雷
		}
	}
	//memset(mine_broad, set, row*col * sizeof(mine_broad[0][0]));
}

void Print_broad(char arr_str[ROWS][COLS], int row, int col)
{
	//打印表
	system("cls");
	int i = 0, j = 0;
	for (i = 0; i <= row; i++)
	{
		printf("%d ", i);
	}
	printf("\n");

	for (i = 1; i <= row; i++)
	{
		printf("%d ", i);
		for (j = 1; j <= col; j++)
		{
			printf("%c ", arr_str[i][j]);
		}
		printf("\n");
	}
}

void Desposit_Mine(char mine_broad[ROWS][COLS], int row, int col)
{
	//生成随机数
	int x = 0;
	int y = 0;
	int number = MINENUM;//雷的个数

	//#-非雷 *-雷
	//判断是否被占用

	while (number)
	{
		x = rand() % row + 1;
		y = rand() % col + 1;
		if (mine_broad[x][y] == '0')
		{
			mine_broad[x][y] = '1';
			number--;
		}
	}
	
}

void Mine_Clean(char test[ROWS][COLS], char show_broad[ROWS][COLS], char mine_broad[ROWS][COLS], int row, int col)
{
	int x = 0, y = 0;//输入的值
	int unmine_num = UN_MINENUM;//非雷的计数器

	while (unmine_num)//查找循环
	{
		
		printf("请输入您想输入的坐标>");
		scanf_s("%d%d", &x, &y);

		if ((x >= 1 && x <= row) && (y >= 1 && y <= col))//判断输入合不合适
		{
			if (show_broad[x][y] == '*')
			{

				if (mine_broad[x][y] == '1' && unmine_num == UN_MINENUM)//防止第一次被炸死
				{
					Judge_F_mine(mine_broad, x, y, row, col);
					unmine_num--;
				}


				if (mine_broad[x][y] == '1')//判断是否被雷炸死了!
				{
					printf("很遗憾,踩到地雷了!\n");
					//Print_broad(mine_broad, ROW, COL);
					break;
				}
				else
				{
					/*char number = Calculate_number(mine_broad, x, y);//正常运行的情况
					show_broad[x][y] = number + '0';*/
					
					Clean_Mine(show_broad, mine_broad, x, y);
					unmine_num -= Computer_num(test, show_broad, row, col);
				
				}
				Print_broad(show_broad, ROW, COL);
			}
			else
			{
				printf("坐标被占用,请重新输入!\n");
			}
		}

		else
		{
			printf("坐标错误,请重新输入!\n");
		}
		//Print_broad(show_broad, ROW, COL);//打印一下
	}

	if (unmine_num == 0)
	{
		printf("恭喜您,勇士,顺利通关!\n");
	}
}

static int Calculate_number(char mine_broad[ROWS][COLS], int x, int y)
{
	return mine_broad[x - 1][y]  + mine_broad[x - 1][y - 1] \
		+ mine_broad[x][y - 1]  + mine_broad[x + 1][y - 1] \
		+ mine_broad[x + 1][y]  + mine_broad[x + 1][y + 1] \
		+ mine_broad[x][y + 1]  + mine_broad[x - 1][y + 1] \
		- 8 * '0' ;//但是都是字符相加的,
	
}

void Judge_F_mine(char mine_broad[ROWS][COLS], int x, int y, int row, int col)
{
	if (mine_broad[x][y] == '1')
	{
		mine_broad[x][y] = '0';
		int a = 0, b = 0;

		while (1)
		{
			a = rand() % row + 1;
			b = rand() % col + 1;

			if (mine_broad[a][b] == '0' && a != x)
			{
				mine_broad[a][b] = '1';
				break;
			}
		}
	}
	return;
}


void Clean_Mine(char show_broad[ROWS][COLS], char mine_broad[ROWS][COLS], int x, int y)
{
	
	if (mine_broad[x][y] == '0' && x >= 0 && y >= 0 && show_broad[x][y] == '*')//0
	{
		show_broad[x][y] = Calculate_number(mine_broad, x, y) + '0';//show_broad[x][y]是存储字符型的,而函数的返回值却为整数

	}

	if (mine_broad[x - 1][y] == '0' && x >= 0 && y >= 0 && show_broad[x - 1][y] == '*')//1
	{
		show_broad[x - 1][y] = Calculate_number(mine_broad, x - 1, y) + '0';

		if (Calculate_number(mine_broad, x - 1, y) == 0)
		{
			Clean_Mine(show_broad, mine_broad, x - 1, y);
		}
	}

	if (mine_broad[x - 1][y - 1] == '0' && x >= 0 && y >= 0 && show_broad[x - 1][y - 1] == '*')//2
	{
		show_broad[x - 1][y - 1] = Calculate_number(mine_broad, x - 1, y - 1) + '0';

		if (Calculate_number(mine_broad, x - 1, y - 1) == 0)
		{
			Clean_Mine(show_broad, mine_broad, x - 1, y - 1);
		}
	}

	if (mine_broad[x][y - 1] == '0' && x >= 0 && y >= 0 && show_broad[x][y - 1] == '*')//3
	{
		show_broad[x][y - 1] = Calculate_number(mine_broad, x, y - 1) + '0';

		if (Calculate_number(mine_broad, x, y - 1) == 0)
		{
			Clean_Mine(show_broad, mine_broad, x, y - 1);
		}
	}

	if (mine_broad[x + 1][y - 1] == '0' && x >= 0 && y >= 0 && show_broad[x + 1][y - 1] == '*')//4
	{
		show_broad[x + 1][y - 1] = Calculate_number(mine_broad, x + 1, y - 1) + '0';

		if (Calculate_number(mine_broad, x + 1, y - 1) == 0)
		{
			Clean_Mine(show_broad, mine_broad, x + 1, y - 1);
		}
	}

	if (mine_broad[x + 1][y] == '0' && x >= 0 && y >= 0 && show_broad[x + 1][y] == '*')//5
	{
		show_broad[x + 1][y] = Calculate_number(mine_broad, x + 1, y) + '0';

		if (Calculate_number(mine_broad, x + 1, y) == 0)
		{
			Clean_Mine(show_broad, mine_broad, x + 1, y);
		}
	}

	if (mine_broad[x + 1][y + 1] == '0' && x >= 0 && y >= 0 && show_broad[x + 1][y + 1] == '*')//6
	{
		show_broad[x + 1][y + 1] = Calculate_number(mine_broad, x + 1, y + 1) + '0';
	
		if (Calculate_number(mine_broad, x + 1, y + 1) == 0)
		{
			Clean_Mine(show_broad, mine_broad, x + 1, y + 1);
		}
	}

	if (mine_broad[x][y + 1] == '0' && x >= 0 && y >= 0 && show_broad[x][y + 1] == '*')//7
	{
		show_broad[x][y + 1] = Calculate_number(mine_broad, x, y + 1) + '0';
	
		if (Calculate_number(mine_broad, x, y + 1) == 0)
		{
			Clean_Mine(show_broad, mine_broad, x, y + 1);
		}
	}

	if (mine_broad[x - 1][y + 1] == '0' && x >= 0 && y >= 0 && show_broad[x - 1][y + 1] == '*')//8
	{
		show_broad[x - 1][y + 1] = Calculate_number(mine_broad, x - 1, y + 1) + '0';

		if (Calculate_number(mine_broad, x - 1, y + 1) == 0)
		{
			Clean_Mine(show_broad, mine_broad, x - 1, y + 1);
		}
	}
}

int Computer_num(char test[ROWS][COLS], char show_broad[ROWS][COLS], int row, int col)
{
	int count = 0;
	int i = 1, j = 0;
	for (i = 1; i <= row; i++)
	{
		for (j = 1; j <= col; j++)
		{
			if (show_broad[i][j] != '*')
			{
				if (test[i][j] != 'a')
				{
					count++;
					test[i][j] = 'a';//只有代表雷
				}
			
			}
		}
	}
	return count;
}

test.c

#include"game.h"

//测试文件



void Tips()
{
	printf("\t    游戏玩法介绍\n");
	printf("一、按1游戏开始,0退出游戏!\n");
	printf("二、游戏需要输入坐标才可以扫雷!\n");
	printf("三、扫出所有雷后取得游戏胜利,碰到雷游戏结束!\n");
	printf("------------------------------------\n\n");
}

void menu()
{
	printf("************************\n");
	printf("******  1、play  *******\n");
	printf("******  0、exit  *******\n");
	printf("************************\n");
}

void game()
{
	
	char mine_broad[ROWS][COLS] = { '0' };//雷区的数组
	char show_broad[ROWS][COLS] = { '0' };//打印的数组
	char test[ROWS][COLS] = { '0' };

	//初始化
	Init_broad(mine_broad, ROWS, COLS, '0');
	Init_broad(show_broad, ROWS, COLS, '*');
	Init_broad(test, ROWS, COLS, 'M');//用来统计非雷个数--效率变低
	
	Print_broad(show_broad, ROW, COL);

	//存放雷
	Desposit_Mine(mine_broad, ROW, COL);
	//Print_broad(mine_broad, ROW, COL);//test1

	//排雷
	Mine_Clean(test, show_broad, mine_broad, ROW, COL);


	
}

void test()
{
	Tips();
	srand((unsigned int)time(NULL));//设置种子

	int input = 0;

	do
	{
		menu();//菜单
		printf("请选择>");
		scanf_s("%d", &input);
		switch (input)
		{
		case 1:
			//游戏大循环体
			game();//游戏
			break;
		case 0:
			//退出
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误,请重新选择!\n");
			break;
		}


	} while (input);


}


int main()
{
	test();//game()函数是函数运行的函数
	system("pause");
	return 0;
}

在这里插入图片描述

在这里,我说一下,显示一大片我们采用的是递归的思想,我们输入一个坐标(x,y), 假设不为雷, 我们对一个不为雷(x,y),判断它的周围是否有雷,有雷的不管,没雷的我们显示它的数字,如果该数是零,就把它作为新的(x,y),继续判断他的周围,以此类推,直到我们申请的二维数组的0和MAX位置(i>=0&&i<=ROWS, j>=0&&j<=COLS),当然你打印大一大片里面判断成功条件就要有所改变。这个不难,方法也特别多。嘿嘿,我才用的方法比较笨拙,浪费内存。大家可以做出更好的优化方法。
谢谢大家,就分享到这了,希望对您有帮助

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