C# 使用Socket通信demo

首先,在主程序加载时,增加load事件。
(主程序担任服务器的角色)
下面展示一些 内联代码片

            this.Loaded += Window_Loaded;
		private void Window_Loaded(object sender, RoutedEventArgs e)
        {
            Thread listenerThread = new Thread(ListenForClients);
            listenerThread.Start();
        }

        private void ListenForClients()
        {
            TcpListener server = null;
            try
            {
                Int32 port = 12345;
                IPAddress localAddr = IPAddress.Parse("127.0.0.1");

                // 创建TCP监听器
                server = new TcpListener(localAddr, port);

                // 开始监听连接请求
                server.Start();

                while (true)
                {
                    // 等待客户端连接
                    TcpClient client = server.AcceptTcpClient();
                    HandleClient clientThread = new HandleClient(client);
                    //clientThread.Start();
                }
            }
            catch (SocketException e)
            {
                Console.WriteLine("SocketException: {0}", e);
            }
            finally
            {
                if (server != null)
                    server.Stop();
            }
        }
public class HandleClient
    {
        private TcpClient client;
        public HandleClient(TcpClient tcpClient)
        {
            this.client = tcpClient;
            Task.Run(GetSocket);
        }

        public void GetSocket()
        {
            try
            {
                byte[] data = new byte[1024];
                NetworkStream stream = client.GetStream();

                while (true)
                {
                    int length;
                    // 读取客户端发来的数据
                    length = stream.Read(data, 0, data.Length);
                    string message = Encoding.ASCII.GetString(data, 0, length);
                    Console.WriteLine("Received: {0}", message);

                    // 这里可以添加逻辑来处理接收到的消息
                    // 并向客户端发送响应
                    byte[] response = Encoding.ASCII.GetBytes("Server received your message.");
                    stream.Write(response, 0, response.Length);
                }
            }
            catch (Exception)
            {
            }
        }

主程序完成后,客户端的代码也很简单,如下
下面展示一些 内联代码片

 private void SendMessage_Click(object sender, RoutedEventArgs e)
        {
            TcpClient client = new TcpClient();
            try
            {
                client.Connect("127.0.0.1", 12345);
                NetworkStream stream = client.GetStream();

                byte[] sendBytes = Encoding.ASCII.GetBytes("Hello from Client!");
                stream.Write(sendBytes, 0, sendBytes.Length);

                byte[] receivedBytes = new byte[1024];
                StringBuilder receivedMessage = new StringBuilder();
                int bytes = stream.Read(receivedBytes, 0, receivedBytes.Length);
                receivedMessage.Append(Encoding.ASCII.GetString(receivedBytes, 0, bytes));
                Console.WriteLine("Received: {0}", receivedMessage.ToString());

                client.Close();
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.ToString());
            }
        }

通过操作触发代码后,就可以实现客户端与服务器之间的消息互通。此为小demo,具体逻辑还需自行优化。

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