基于python的简单游戏开发

游戏简要

游戏者可通过键盘操作飞船击落入侵的外星人。游戏包含玩家飞船、外星人、子弹等元素,游戏者可以操纵玩家飞船移动,通过发射子弹击毁外星人;游戏者一局有三次机会即有三艘飞船,外星人撞击底部(入侵成功)或者飞船(防御失败)则销毁一艘船;击落外星人则增加得分数,如果击落全部外星人,则下一局外星人入侵速度加快,分数增多。
界面:
在这里插入图片描述
在这里插入图片描述

alien_invasion.py 主函数 运行该函数即可

# coding=gbk
import sys
import pygame
from pygame.sprite import Group
import game_functions as gf
from settings import Settings
from game_stats import GameStats
from scoreboard import Scoreboard
from button import Button
from ship import Ship
from alien import Alien
def run_game():
	#初始化pygame、设置和屏幕
	pygame.init()
	ai_settings=Settings()
	screen=pygame.display.set_mode(
		(ai_settings.screen_width,ai_settings.screen_height))
	pygame.display.set_caption("Alien Invasion")
	
	#创建play按钮
	play_button=Button(ai_settings,screen,"Play")
	
	#创建一个用于存储游戏统计信息的实例,并创建记分牌
	stats=GameStats(ai_settings)
	sb=Scoreboard(ai_settings,screen,stats)
	#创建一艘飞船、一个子弹编组和一个外星人编组
	ship=Ship(ai_settings,screen)
	bullets=Group()
	aliens=Group()
	#创建一群外星人
	gf.create_fleet(ai_settings,screen,ship,aliens)
	
	#开始游戏的主循环
	while True:
		gf.check_events(ai_settings,screen,stats,sb,play_button,ship,
									aliens,bullets)
		if stats.game_active:
			ship.update()
			gf.update_bullets(ai_settings,screen,stats,sb,ship,aliens,
															bullets)
			gf.update_aliens(ai_settings,screen,stats,sb,ship,aliens,
															bullets)
		gf.update_screen(ai_settings,screen,stats,sb,ship,aliens,
								bullets,play_button)					
run_game()
	

alien.py

# coding=gbk
import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
	"""表示单个外星人的类"""
	
	def __init__(self,ai_settings,screen):
		super(Alien,self).__init__()
		self.screen=screen
		self.ai_settings=ai_settings
		
		#加载外星人图像,并设置其rect属性
		self.image=pygame.image.load('images/alien.bmp')
		self.rect=self.image.get_rect()
		
		#每个外星人最初都在屏幕左上角附近
		self.rect.x=self.rect.width
		self.rect.y=self.rect.height
		
		#存储外星人的准确位置
		self.x=float(self.rect.x)
	
	def blitme(self):
		"""在指定位置绘制外星人"""
		self.screen.blit(self.image,self.rect)
		
	def update(self):
		"""向左、右移动外星人"""
		self.x+=(self.ai_settings.alien_speed_factor*
					self.ai_settings.fleet_direction)
		self.rect.x=self.x
	
	def check_edges(self):
		"""如果外星人位于屏幕边缘,就返回True"""
		screen_rect=self.screen.get_rect()
		if self.rect.right>=screen_rect.right:
			return True
		elif self.rect.left<=0:
			return True
			
	def update(self):
		"""向左、右移动外星人"""
		self.x+=(self.ai_settings.alien_speed_factor*
					self.ai_settings.fleet_direction)
		self.rect.x=self.x	

ship.py

# coding=gbk
import pygame
from pygame.sprite import Sprite
class Ship(Sprite):
	def __init__(self,ai_settings,screen):
		"""初始化飞船并设置其初始位置"""
		super(Ship,self).__init__()
		self.screen=screen
		self.ai_settings=ai_settings
		#加载飞船图像并获取其外接矩形
		self.image=pygame.image.load('images/ship.bmp')
		self.rect=self.image.get_rect()
		self.screen_rect=screen.get_rect()
		
		#将每艘新飞船放在屏幕底部中央
		self.rect.centerx=self.screen_rect.centerx
		self.rect.bottom=self.screen_rect.bottom
		
		#在飞船的属性center中存储小数值
		self.center = float(self.rect.centerx)
		
		#移动标志
		self.moving_right=False
		self.moving_left=False
	def update(self):
		"""根据移动标志调整飞船的位置"""
		#更新飞船的center值,而不是rect
		if self.moving_right and self.rect.right<self.screen_rect.right:
			self.center += self.ai_settings.ship_speed_factor
		if self.moving_left and self.rect.left > 0:
			self.center -= self.ai_settings.ship_speed_factor
		#根据self.center更新rect对象
		self.rect.centerx=self.center
	def blitme(self):
		"""在指定位置绘制飞船"""
		self.screen.blit(self.image,self.rect)
		
	def center_ship(self):
		"""让飞船在屏幕居中"""
		self.center=self.screen_rect.centerx	

settings.py

# coding=gbk
class Settings():
	"""存储《外星人入侵》的所有设置的类"""
	def __init__(self):
		"""初始化游戏的设置"""
		#屏幕设置
		self.screen_width = 1300
		self.screen_height = 750
		#屏幕颜色
		self.bg_color=(230,230,230)
		
		#飞船的设置
		self.ship_limit=3
		
		#子弹设置
		self.bullet_speed_factor=3
		self.bullet_width=3
		self.bullet_height=15
		self.bullet_color=60,60,60
		self.bullets_allowed=3
		#外星人设置
		self.fleet_drop_speed=10
		
		#以什么样的速度加快游戏节奏
		self.speedup_scale=1.1
		#外星人点数的提高速度
		self.score_scale=1.5
		#记分
		self.alien_points=50
		
		self.initialize_dynamic_settings()
		
	def initialize_dynamic_settings(self):
		"""初始化随游戏进行而变化的设置"""
		self.ship_speed_factor=1.5
		self.bullet_speed_factor=3
		self.alien_speed_factor=1
		
		#fleet_direction为1表示向右移动,为-1表示向左移
		self.fleet_direction=1
		
	def increase_speed(self):
		"""提高速度装置"""
		self.ship_speed_factor *=self.speedup_scale
		self.bullet_speed_factor *=self.speedup_scale
		self.alien_speed_factor *=self.speedup_scale
		self.alien_points=int(self.alien_points*self.score_scale)
			

buttet.py

# coding=gbk
import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
	"""一个对飞船发射子弹进行管理的类"""
	def __init__(self,ai_settings,screen,ship):
		"""在飞船所处位置创建一个子弹对象"""
		super(Bullet,self).__init__()
		self.screen = screen
		
		#在(0,0)处创建一个表示子弹的矩形,在设置正确的位置
		self.rect=pygame.Rect(0,0,ai_settings.bullet_width,
			ai_settings.bullet_height)
		self.rect.centerx=ship.rect.centerx
		self.rect.top=ship.rect.top
		#存储用小数表示的子弹位置
		self.y=float(self.rect.y)
		self.color=ai_settings.bullet_color
		self.speed_factor=ai_settings.bullet_speed_factor
	def update(self):
		"""向上移动子弹"""
		#更新表示子弹位置的小数值
		self.y -= self.speed_factor
		#更新表示子弹的rect的位置
		self.rect.y=self.y
	
	def draw_bullet(self):
		"""在屏幕上绘制子弹"""
		pygame.draw.rect(self.screen,self.color,self.rect)
		
		
		

button.py

# coding=gbk
import pygame.font
class Button ():
	def __init__(self,ai_settings,screen,msg):
		"""初始化按钮的属性"""
		self.screen=screen
		self.screen_rect=screen.get_rect()
		
		#设置按钮的尺寸和其他属性
		self.width,self.height=200,50
		self.button_color=(0,255,0)
		self.text_color=(255,255,255)
		self.font=pygame.font.SysFont(None,48)
		
		#创建按钮的rect对象,并居中
		self.rect=pygame.Rect(0,0,self.width,self.height)
		self.rect.center=self.screen_rect.center
		
		#按钮的标签只需创建一次
		self.prep_msg(msg)
		
	def prep_msg(self,msg):
		"""将msg渲染为图像,并使其在按钮中"""
		self.msg_image=self.font.render(msg,True,self.text_color,
											self.button_color)
		self.msg_image_rect=self.msg_image.get_rect()
		self.msg_image_rect.center=self.rect.center
		
	def draw_button(self):
		#绘制一个用颜色填充的按钮
		self.screen.fill(self.button_color,self.rect)
		self.screen.blit(self.msg_image,self.msg_image_rect)

game_functions.py

# coding=gbk
import sys
import pygame
from time import sleep
from bullet import Bullet
from alien import Alien
def check_keydown_events(event,ai_settings,screen,ship,bullets):
	"""响应按键"""
	if event.key==pygame.K_RIGHT:
		ship.moving_right=True
		
	elif event.key==pygame.K_LEFT:
		ship.moving_left=True
	elif event.key==pygame.K_SPACE:
		fire_bullet(ai_settings,screen,ship,bullets)
	elif event.key==pygame.K_q:
		sys.exit()

def check_keyup_events(event,ship):
	if event.key==pygame.K_RIGHT:
		ship.moving_right=False
	elif event.key==pygame.K_LEFT:
		ship.moving_left=False
		
def check_events(ai_settings,screen,stats,sb,play_button,ship,aliens,
															bullets):
	"""响应按键和鼠标事件"""
	for event in pygame.event.get():
			if event.type==pygame.QUIT:
				sys,exit()
			elif event.type==pygame.KEYDOWN:
				check_keydown_events(event,ai_settings,screen,ship,
				bullets)
			elif event.type==pygame.KEYUP:
				check_keyup_events(event,ship)
			elif event.type==pygame.MOUSEBUTTONDOWN:
				mouse_x,mouse_y=pygame.mouse.get_pos()
				check_play_button(ai_settings,screen,stats,sb,play_button,
								ship,aliens,bullets,mouse_x	,mouse_y)
				
def check_play_button(ai_settings,screen,stats,sb,play_button,ship,
									aliens,bullets,mouse_x	,mouse_y):
	"""在玩家单击按钮式开始游戏"""
	button_clicked=play_button.rect.collidepoint(mouse_x,mouse_y)
	if button_clicked and not stats.game_active:
		#隐藏光标
		pygame.mouse.set_visible(False)
		#重置游戏统计信息
		ai_settings.initialize_dynamic_settings()
		stats.reset_stats()
		stats.game_active=True
		
		#重置记分牌图像
		sb.prep_score()
		sb.prep_high_score()
		sb.prep_level()
		sb.prep_ships()
		
		
		#清空外星人列表和子弹列表
		aliens.empty()
		bullets.empty()
		
		#创建一群新的外星人,并让飞船居中
		create_fleet(ai_settings,screen,ship,aliens)
		ship.center_ship()
def update_screen(ai_settings,screen,stats,sb,ship,aliens,bullets,
						play_button):
	"""更新屏幕上的图像,并切换到新屏幕"""
	#每次循环时都重新绘制屏幕
	screen.fill(ai_settings.bg_color)
	ship.blitme()
	
	#在飞船和外星人后面重新绘制所有子弹
	for bullet in bullets.sprites():
		bullet.draw_bullet()
	ship.blitme()
	aliens.draw(screen)
	
	#显示得分
	sb.show_score()
	#如果游戏处于非活动状态,就绘制按钮
	if not stats.game_active:
		play_button.draw_button()
	#让最近绘制的屏幕可见
	pygame.display.flip()
def update_bullets(ai_settings,screen,stats,sb,ship,aliens,bullets):
	"""更新子弹的位置,并删除已消失的子弹"""
	#更新子弹的位置
	bullets.update()
	
	#删除已消失的子弹
	for bullet in bullets.copy():
		if bullet.rect.bottom<=0:
			bullets.remove(bullet)
	check_bullet_alien_collisions(ai_settings,screen,stats,sb,ship,
									aliens,bullets)
	
	
def check_bullet_alien_collisions(ai_settings,screen,stats,sb,ship,
													aliens,bullets):
	#检查是否有子弹击中外星人
	#如果是这样,就删除相应的子弹和外星人
	collisions=pygame.sprite.groupcollide(bullets,aliens,True,True)
	
	if collisions:
		for aliens in collisions.values():
			stats.score+=ai_settings.alien_points*len(aliens)
			sb.prep_score()
		check_high_score(stats,sb)	

	if len(aliens)==0:
		#如果整群外星人都消灭,就提高一个等级
		#删除现有的子弹,加快游戏,并新建一群外星人
		bullets.empty()
		ai_settings.increase_speed()
		
		#提高等级
		stats.level+=1
		sb.prep_level()
		
		create_fleet(ai_settings,screen,ship,aliens)
				
def fire_bullet(ai_settings,screen,ship,bullets):
	#创建一颗子弹,并将其加入到编组bullets中
	if len(bullets)<ai_settings.bullets_allowed:
		new_bullet=Bullet(ai_settings,screen,ship)
		bullets.add(new_bullet)

def create_fleet(ai_settings,screen,ship,aliens):
	"""创建外星人群"""
	#创建一个外星人并将其加入当前行
	alien=Alien(ai_settings,screen)
	number_aliens_x=get_number_aliens_x(ai_settings,alien.rect.width)
	number_rows=get_number_rows(ai_settings,ship.rect.height,
		alien.rect.height)
	
	#创建第一行外星人
	for row_number in range(number_rows):
		for alien_number in range(number_aliens_x):
			#创建一个外星人并将其加入当前行
			create_alien(ai_settings,screen,aliens,alien_number,
			row_number)
	    	
def get_number_aliens_x(ai_settings,alien_width):
	"""计算一行可容纳多少外星人"""
	available_space_x=ai_settings.screen_width-2*alien_width
	number_aliens_x=int(available_space_x/(2*alien_width))
	return number_aliens_x
	
def create_alien(ai_settings,screen,aliens,alien_number,row_number):
	#创建一个外星人并将其加入当前行
	alien=Alien(ai_settings,screen)
	alien_width=alien.rect.width
	alien.x=alien_width+2*alien_width*alien_number
	alien.rect.x=alien.x
	alien.rect.y=alien.rect.height+2*alien.rect.height*row_number
	aliens.add(alien)
	
def get_number_rows(ai_settings,ship_height,alien_height):
	"""计算屏幕可容纳多少行外星人"""
	available_space_y=(ai_settings.screen_height-
	(3*alien_height)-ship_height)
	number_rows=int(available_space_y/(2*alien_height))
	return number_rows
	
def check_fleet_edges(ai_settings,aliens):
	"""有外星人到达边缘时采取相应的措施"""
	for alien in aliens.sprites():
		if alien.check_edges():
			change_fleet_direction(ai_settings,aliens)
			break

def change_fleet_direction(ai_settings,aliens):
	"""将整体外星人下移,并改变他们的方向"""
	for alien in aliens.sprites():
		alien.rect.y+=ai_settings.fleet_drop_speed
	ai_settings.fleet_direction*=-1
def ship_hit(ai_settings,screen,stats,sb,ship,aliens,bullets):
	"""响应被外星人撞到的飞船"""
	if stats.ships_left>0:
		#将ships_left减一
		stats.ships_left-=1
		
		#更新记分牌
		sb.prep_ships()
		
		#清空外星人列表和子弹列表
		aliens.empty()
		bullets.empty()
		
		#创建一群新的外星人,并将飞船放到屏幕地底端中央
		create_fleet(ai_settings,screen,ship,aliens)
		ship.center_ship()
		#暂停
		sleep=(0.5)
	else:
		stats.game_active=False	
		pygame.mouse.set_visible(True)
def check_aliens_bottom(ai_settings,screen,stats,sb,ship,aliens,bullets):
	
	"""检查是否有外星人到达底部"""
	screen_rect=screen.get_rect()
	for alien in aliens.sprites():
		if alien.rect.bottom>=screen_rect.bottom:
			#像飞船被撞一样处理
			ship_hit(ai_settings,screen,stats,sb,ship,aliens,bullets)
			break
			
					
def update_aliens(ai_settings,screen,stats,sb,ship,aliens,bullets):
	"""检查是否有外星人位于边缘,更新外星人群中所有外星人的位置"""
	check_fleet_edges(ai_settings,aliens)
	aliens.update()			
	#检测外星人和飞船之间的碰撞
	if pygame.sprite.spritecollideany(ship,aliens):
		ship_hit(ai_settings,screen,stats,sb,ship,aliens,bullets)
	#检测是否到达底部
	check_aliens_bottom(ai_settings,screen,stats,sb,ship,aliens,bullets)	

def check_high_score(stats,sb):
	"""检查是否诞生新的最高分"""
	if stats.score>stats.high_score:
		stats.high_score=stats.score
		sb.prep_high_score()


			

game_stats.py

# coding=gbk
class GameStats():
	"""跟踪游戏的统计信息"""
	def __init__(self,ai_settings):
		"""初始化统计信息"""
		self.ai_settings=ai_settings
		self.reset_stats()
		#游戏刚启动时处于非活动状态
		self.game_active=False
		#在任何情况下都不应重置最高分
		self.high_score=0
		
	def reset_stats(self):
		"""初始化在游戏运行期间可能变化的统计信息"""
		self.ships_left=self.ai_settings.ship_limit
		self.score=0
		self.level=1
`

scoreboard.py

# coding=gbk
import pygame.font
from pygame.sprite import Group
from ship import Ship
class Scoreboard():
	"""显示得分信息的类"""
	def __init__(self,ai_settings,screen,stats):
		"""初始化显示得分涉及的属性"""
		self.screen=screen
		self.screen_rect=screen.get_rect()
		self.ai_settings=ai_settings
		self.stats=stats
		
		#显示得分信息时使用的字体设置
		self.text_color=(30,30,30)
		self.font=pygame.font.SysFont(None,48)
		
		#准备初始得分图像
		self.prep_score()
		self.prep_high_score()
		self.prep_level()
		self.prep_ships()
		
		
	def prep_score(self):
		"""将得分装换为一幅渲染的图像0"""
		rounded_score=round(self.stats.score,-1)
		score_str="{:,}".format(rounded_score)
		self.score_image=self.font.render(score_str,True,
							self.text_color,self.ai_settings.bg_color)
		
		#将得分放在屏幕右上角
		self.score_rect=self.score_image.get_rect()
		self.score_rect.right=self.screen_rect.right-20
		self.score_rect.top=20
		
	def show_score(self):
		"""在屏幕上显示得分,最高分"""
		self.screen.blit(self.score_image,self.score_rect)
		self.screen.blit(self.high_score_image,self.high_score_rect)
		self.screen.blit(self.level_image,self.level_rect)
		#绘制飞船
		self.ships.draw(self.screen)
		
	def prep_high_score(self):
		"""将最高分转换为渲染的图像"""
		high_score=int(round(self.stats.high_score,-1))
		high_score_str="{:,}".format(high_score)
		self.high_score_image=self.font.render(high_score_str,True,
							self.text_color,self.ai_settings.bg_color)
		
		#将最高分放在屏幕顶部中央
		self.high_score_rect=self.high_score_image.get_rect()
		self.high_score_rect.centerx=self.screen_rect.centerx
		self.high_score_rect.top=self.score_rect.top
		
	def prep_level(self):
		"""将等转换为渲染图像"""
		self.level_image=self.font.render(str(self.stats.level),True,
							self.text_color,self.ai_settings.bg_color)		
		#将等级放在得分下方
		self.level_rect=self.level_image.get_rect()
		self.level_rect.right=self.score_rect.right
		self.level_rect.top=self.score_rect.bottom+10
	
	def prep_ships(self):
		"""显示还余下多少艘船"""
		self.ships=Group()
		for ship_number in range(self.stats.ships_left):
			ship=Ship(self.ai_settings,self.screen)
			ship.rect.x=10+ship_number*ship.rect.width
			ship.rect.y=10
			self.ships.add(ship)
			

完整代码:基于python的简单游戏开发

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