这里写自定义目录标题
myImageCodecInfo = GetEncoderInfo("image/jpeg");
myEncoder = Encoder.Quality;
myEncoderParameters = new EncoderParameters(1);
Int64 ratio = Convert.ToInt64(TextBlock_Compress.Text);
myEncoderParameter = new EncoderParameter(myEncoder, ratio);
myEncoderParameters.Param[0] = myEncoderParameter;
Bitmap bitMap = null;
//Bitmap map2 = new Bitmap(img2);
if (fused)
{
//using (Image img1 = Image.FromFile(sourcefiles[i_1]))
{
Image img1 = Image.FromFile(sourcefiles[i_1]);
//Bitmap map1 = new Bitmap(img1);
//using ())
{ Image img2 = Image.FromFile(sourcefiles[i_1 + 1]);
var width = img1.Width + img2.Width;
var height = img1.Height;
// 初始化画布(最终的拼图画布)并设置宽高
bitMap = new Bitmap(width, height);
// 初始化画板
//using ()
{
Graphics g1 = Graphics.FromImage(bitMap);
// 将画布涂为白色(底部颜色可自行设置)
g1.FillRectangle(System.Drawing.Brushes.White, new System.Drawing.Rectangle(0, 0, width, height));
//在x=0,y=0处画上图一
g1.DrawImage(img1, 0, 0, img1.Width, img1.Height);
//在x=0,y在图一往下10像素处画上图二
g1.DrawImage(img2, img1.Width, 0, img2.Width, img2.Height);
g1.Dispose();
}
img1.Dispose();
img2.Dispose();
}
}
}
else
bitMap = new Bitmap(MyImg)
if (FileSuffix == "png" || FileSuffix == "bmp" || FileSuffix == "jpg" || FileSuffix == "dds")
{
//Image img = new Bitmap(MyImg);
if (Rb2png.IsChecked == true)
{
if (Cum_Textbox.IsEnabled == true)
{
if (Img_Name.Substring(0, 1) == "0")
bitMap.Save(path + Cum_Textbox.Text + detect_time + ".png", myImageCodecInfo, myEncoderParameters);
else
bitMap.Save(path + Cum_Textbox.Text + detect_time + "_NOK.png", myImageCodecInfo, myEncoderParameters);
}
else
{
if (Img_Name.Substring(0, 1) == "0")
bitMap.Save(path + detect_time + ".png", myImageCodecInfo, myEncoderParameters);
else
bitMap.Save(path + detect_time + "_NOK.png", myImageCodecInfo, myEncoderParameters);
}
}
else if (Rb2jpg.IsChecked == true)
{
if (Cum_Textbox.IsEnabled == true)
{
if (Img_Name.Substring(0, 1) == "0")
bitMap.Save(path + Cum_Textbox.Text + detect_time + ".jpg", myImageCodecInfo, myEncoderParameters);
else
bitMap.Save(path + Cum_Textbox.Text + detect_time + "_NOK.jpg", myImageCodecInfo, myEncoderParameters);
}
else
{
if (Img_Name.Substring(0, 1) == "0")
bitMap.Save(path + detect_time + ".jpg", myImageCodecInfo, myEncoderParameters);
else
bitMap.Save(path + detect_time + "_NOK.jpg", myImageCodecInfo, myEncoderParameters);
}
}
else if (Rb2BMP.IsChecked == true)
{
if (Cum_Textbox.IsEnabled == true)
{
if (Img_Name.Substring(0, 1) == "0")
bitMap.Save(path + Cum_Textbox.Text + detect_time + ".bmp", myImageCodecInfo, myEncoderParameters);
else
bitMap.Save(path + Cum_Textbox.Text + detect_time + "_NOK.bmp", myImageCodecInfo, myEncoderParameters);
}
else
{
if (Img_Name.Substring(0, 1) == "0")
bitMap.Save(path + detect_time + ".bmp", myImageCodecInfo, myEncoderParameters);
else
bitMap.Save(path + detect_time + "_NOK.bmp", myImageCodecInfo, myEncoderParameters);
}
}
}
else
{
MessageBox.Show("文件格式错误,请拖入图片文件(png,bmp,jpg)");
}
if (bitMap != null)
bitMap.Dispose();
myEncoderParameter.Dispose();
myEncoderParameters.Dispose();
//GC.Collect();
需要注意的是,在这段代码中,除了使用new新建的目标会在循环中出现内存泄漏之外,Graphics g1,Image img1,Image img2这几个新建的画图同样会在循环时造成内存泄漏,
现归纳三个方法防止泄漏:
一是每个目标使用完成后在末尾添加.Dospose()
二是在所有目标使用完成后,在结尾添加GC.Collect()
三是在创建目标时使用using,以使其在使用完成后自动释放