1.es6定义变量使用let
如果在代码块或函数里面定义let变量,只能在代码块和函数中使用
使用var一个变量可以进行多次定义
使用let不能多次定义一个变量
<script>
{
var a = 10;
let b = 20;
console.log(a); // √
console.log(b); // √
}
console.log(a); // √
// console.log(b); //b is not defined
var c = 10; // √
var c = 20;
let d = 30;
//let d = 40; //Uncaught SyntaxError: Identifier 'd' has already been declared
console.log(c);
console.log(d);
</script>
2.使用const定义常量
常量一旦定义不可以改变 定义常量必须要有初始值
const a = 0.99;
//a = 8; //Assignment to constant variable.
console.log(a);
// const b; //Missing initializer in const declaratio
3.解构赋值
解构赋值 //数组解构赋值
let [x,y,z] = [1,2,3]
console.log(x,y,z);
//对象解构赋值
let user = {name:'刘',age:'19'}
let {name , age } = user
console.log(name,age)
4.模板字符串使用反引号`` , ${}
<script>
let name = '刘'
let heart = "焦"
let string = `My name is ${name} , My sweetheart is ${heart}`
console.log(string)
</script>
5.定义对象简化写法
<script>
let name = '焦'
let age = 18
let user = {name,age}
console.log(user)
</script>
6.es6对象扩展运算符简单应用----------'...'
<script>
let person = {name :"假面超人",age:19}
let superMan = {...person}
console.log(superMan)
let person1 = {name:"哈哈哈",address:"china"}
let person2 = {age:20,number:'110'}
let person3 = {...person1,...person2}
console.log(person3)
</script>
7.箭头函数
箭头函数 =>
参数体 => 函数
<script>
let f1 = a => a+a
console.log(f1(2));
let f2 = (a,b,c) => a*b*c
console.log(f2(1,2,3));
</script>
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