关灯小游戏

关灯小游戏:

简单说明:
在这里插入图片描述
简单代码实现:

import javax.swing.*;
import java.util.*;
public class Light {
    public static void main(String[] args) {
        //初始化棋盘
        int[][] games = new int[10][10];
            Random random = new Random();
            //随机打开某些灯
            for(int i = 0;i<20;i++) {
                games[random.nextInt(10)][random.nextInt(10)] = 1;
            }
        showgames(games);
        Scanner scanner = new Scanner(System.in);
        //如果没有成功,继续刚才的动作
        while(!isWin(games)) {
            //提醒用户输入
            System.out.println("清输入你要点击的行");
            int row = scanner.nextInt();
            System.out.println("请输入你要点击的列");
            int col = scanner.nextInt();
            
            //改变上方快的颜色;
            if(row > 0) {
                games[row-1][col] = 1-games[row-1][col];
            }
            //改变下方快的颜色
            if(row<games.length-1) {
                games[row+1][col] = 1-games[row+1][col];
            }
            //改变左边方块颜色
            if(col>0) {
                games[row][col-1] = 1-games[row][col-1];
            }
            //改变右边方块颜色
            if(col<games[row].length-1){
                games[row][col+1] = 1-games[row][col+1];
            }
            showgames(games);
        }
        System.out.println("恭喜你赢了!");
    }
    //遍历输出棋盘内容
    public static void showgames(int[][] games) {
        for(int i = 0;i<games.length;i++) {
            for(int j = 0;j< games[i].length;j++) {
                System.out.print(games[i][j]+"  ");
            }
            System.out.println();
        }
    }
    //判断是否成功
    public static boolean isWin(int[][] games) {
        int sum = 0;
        for(int i = 0;i<games.length;i++) {
            for(int j = 0; j<games.length;j++) {
                sum = sum + games[i][j];
            }
        }
        return sum ==0;
    }
}

注:由于暂时了解的知识面比较少,全部采用数组的形式,只能在控制面板上实现。其中包含许多小错误,请谅解,后期会补全、完善。

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好的,以下是用uniapp写一个关灯游戏的代码: <template> <view class="container"> <view class="title">关灯游戏</view> <view class="board"> <view class="row" v-for="(row, rowIndex) in board" :key="rowIndex"> <view class="cell" v-for="(cell, cellIndex) in row" :key="cellIndex" :class="{ on: cell }" @click="toggle(rowIndex, cellIndex)"></view> </view> </view> <view class="btn" @click="reset">重新开始</view> </view> </template> <script> export default { data() { return { board: [ [true, true, true, true, true], [true, true, true, true, true], [true, true, true, true, true], [true, true, true, true, true], [true, true, true, true, true] ] } }, methods: { toggle(row, col) { this.board[row][col] = !this.board[row][col] if (row > 0) this.board[row - 1][col] = !this.board[row - 1][col] if (row < 4) this.board[row + 1][col] = !this.board[row + 1][col] if (col > 0) this.board[row][col - 1] = !this.board[row][col - 1] if (col < 4) this.board[row][col + 1] = !this.board[row][col + 1] if (this.checkWin()) { setTimeout(() => { uni.showToast({ title: '你赢了!', icon: 'success' }) }, 500) } }, checkWin() { return this.board.every(row => row.every(cell => !cell)) }, reset() { this.board = [ [true, true, true, true, true], [true, true, true, true, true], [true, true, true, true, true], [true, true, true, true, true], [true, true, true, true, true] ] } } } </script> <style> .container { display: flex; flex-direction: column; align-items: center; justify-content: center; height: 100vh; } .title { font-size: 36px; font-weight: bold; margin-bottom: 20px; } .board { display: flex; flex-direction: column; align-items: center; justify-content: center; width: 300px; height: 300px; background-color: #eee; border-radius: 10px; padding: 10px; } .row { display: flex; flex-direction: row; } .cell { width: 50px; height: 50px; background-color: #fff; border: 1px solid #ccc; margin: 5px; border-radius: 5px; } .cell.on { background-color: #333; } .btn { margin-top: 20px; padding: 10px 20px; background-color: #333; color: #fff; border-radius: 5px; cursor: pointer; } </style>
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