设置贪吃蛇的步骤:
step1:设置贪吃蛇的界面,包含一个menustrip,timer,panel和两个label,如下图所示。
menustrip的属性中有item,设置为 如下图所示
setp2:Form1窗体的代码为:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace 贪吃蛇
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
public static bool ifStart = false;//判断是否开始
public static int career = 400;//移动的速度
Snake snake = new Snake();//实例化Snake类
int snake_W = 20;//骨节的宽度
int snake_H = 20;//骨节的高度
public static bool pause = false;//是否暂停游戏
/// <summary>
/// 绘制游戏场景
/// </summary>
/// <param g="Graphics">封装一个GDI+绘图图面</param>
public void ProtractTable(Graphics g)
{
for (int i = 0; i <= panel1.Width / snake_W; i++)//绘制单元格的纵向线
{
g.DrawLine(new Pen(Color.Black, 1), new Point(i * snake_W, 0), new Point(i * snake_W, panel1.Height));
}
for (int i = 0; i <= panel1.Height / snake_H; i++)//绘制单元格的横向线
{
g.DrawLine(new Pen(Color.Black, 1), new Point(0, i * snake_H), new Point(panel1.Width, i * snake_H));
}
}
private void panel1_Paint(object sender, PaintEventArgs e)
{
Graphics g = panel1.CreateGraphics();//创建panel1控件的Graphics类
ProtractTable(g);//绘制游戏场景
if (!ifStart)//如是没有开始游戏
{
Snake.timer = timer1;
Snake.label = label2;
snake.Ophidian(panel1, snake_W);//初始化场地及贪吃蛇信息
}
else
{
for (int i = 0; i < Snake.List.Count; i++)//绘制蛇身
{
e.Graphics.FillRectangle(Snake.SolidB, ((Point)Snake.List[i]).X + 1, ((Point)Snake.List[i]).Y + 1, snake_W - 1, snake_H - 1);
}
e.Graphics.FillRectangle(Snake.SolidF, Snake.Food.X + 1, Snake.Food.Y + 1, snake_W - 1, snake_H - 1);//绘制食物
if (Snake.ifGame)//如果游戏结束
//绘制提示文本
e.Graphics.DrawString("Game Over", new Font("宋体", 30, FontStyle.Bold), new SolidBrush(Color.DarkSlateGray), new PointF(150, 130));
}
}
private void 开始ToolStripMenuItem_Click(object sender, EventArgs e)
{
NoviceCortrol(Convert.ToInt32(((ToolStripMenuItem)sender).Tag.ToString()));
snake.BuildFood();
textBox1.Focus();
}
/// <summary>
/// 控制游戏的开始、暂停和结束
/// </summary>
/// <param n="int">标识</param>
public void NoviceCortrol(int n)
{
switch (n)
{
case 1://开始游戏
{
ifStart = false;
Graphics g = pane